Difference between revisions of "User:Zinsho"
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+ | http://www.codecogs.com/gif.latex?\frac{4}{5} | ||
+ | |||
+ | [[Image:http://www.codecogs.com/gif.latex?\frac{4}{5}]] | ||
+ | |||
+ | |||
+ | ==Weapons== | ||
+ | |||
Temporarily the (Type) Column will remain, the . column being a placeholder for my spreadsheet for when I have the weapon names available. The ability names would have to be replaced as well. | Temporarily the (Type) Column will remain, the . column being a placeholder for my spreadsheet for when I have the weapon names available. The ability names would have to be replaced as well. | ||
Line 53: | Line 60: | ||
| | | | ||
|STR | |STR | ||
− | | | + | |Combat Values: +Attack |
|1 | |1 | ||
|Chance to Cause Open Wounds | |Chance to Cause Open Wounds | ||
Line 75: | Line 82: | ||
| | | | ||
|STR | |STR | ||
− | | | + | |Combat Values: +Attack |
|1 | |1 | ||
|Chance to Cause Open Wounds | |Chance to Cause Open Wounds | ||
Line 119: | Line 126: | ||
| | | | ||
|DEX | |DEX | ||
− | | | + | |Spell Intensity +x% |
|1 | |1 | ||
− | | | + | |Spell Intensity +x% |
|1 | |1 | ||
− | | | + | |Spell Intensity +x% |
|1 | |1 | ||
|-align="center" | |-align="center" | ||
Line 262: | Line 269: | ||
| | | | ||
|DEX | |DEX | ||
− | | | + | |Combat Values: +Attack |
|1 | |1 | ||
|Chance to disregard armor | |Chance to disregard armor | ||
Line 365: | Line 372: | ||
|Chance to Cause Deep Wounds | |Chance to Cause Deep Wounds | ||
|25 | |25 | ||
− | |Chance to Cause | + | |Chance to Cause Serious Open Wounds |
|70 | |70 | ||
|-align="center" | |-align="center" | ||
Line 394: | Line 401: | ||
| | | | ||
|DEX | |DEX | ||
− | | | + | |Combat Values: +Both |
|1 | |1 | ||
|Increased Attack Speed | |Increased Attack Speed | ||
Line 405: | Line 412: | ||
| | | | ||
|STR | |STR | ||
− | | | + | |Combat Values: +Both |
|1 | |1 | ||
|Decrease enemy defense | |Decrease enemy defense | ||
Line 413: | Line 420: | ||
|} | |} | ||
+ | ==Shields== | ||
+ | ===Tower Shields=== | ||
+ | * Aegis | ||
+ | * Tower Shield | ||
+ | * Kite Shield | ||
+ | |||
+ | {|class="skills" | ||
+ | |-class="skillsth" align="center" | ||
+ | !Item Level | ||
+ | !1 | ||
+ | !1 - Shield Lore | ||
+ | !1 - Shield Lore | ||
+ | |-align="center" | ||
+ | |class="skillslc"|Modifier | ||
+ | |Combat Values: +[[Sacred 2:Defense Value|Defense]] vs Ranged | ||
+ | |Chance to Block: Close Combat | ||
+ | |Chance to Block: Ranged | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Spiked Shield=== | ||
+ | * Thorn Shield | ||
+ | * Spiked Protector | ||
+ | * Spiked Defender | ||
+ | |||
+ | {|class="skills" | ||
+ | |-class="skillsth" align="center" | ||
+ | !Item Level | ||
+ | !1 - Shield Lore | ||
+ | !1 | ||
+ | !1 | ||
+ | |-align="center" | ||
+ | |class="skillslc"|Modifier | ||
+ | |Combat Values: +[[Sacred 2:Defense Value|Defense]] | ||
+ | |Chance to Reflect: Close Combat | ||
+ | |Opponent's [[Sacred 2:Attack Value|Attack]] - X% | ||
+ | |} | ||
+ | |||
+ | ===Round Shield=== | ||
+ | * Large Round Shield | ||
+ | * Defender | ||
+ | * Protector | ||
+ | |||
+ | {|class="skills" | ||
+ | |-class="skillsth" align="center" | ||
+ | !Item Level | ||
+ | !1 | ||
+ | !1 - Shield Lore | ||
+ | !1 - Shield Lore | ||
+ | |-align="center" | ||
+ | |class="skillslc"|Modifier | ||
+ | |[[Sacred 2:Dexterity|Dexterity]] + X | ||
+ | |Combat Values: +[[Sacred 2:Defense Value|Defense]] | ||
+ | |Chance to Block: Close Combat | ||
+ | |} | ||
+ | |||
+ | |||
+ | ===Crest Shield=== | ||
+ | * Crested Shield | ||
+ | * Crested Protector | ||
+ | * Crested Defender | ||
+ | |||
+ | {|class="skills" | ||
+ | |-class="skillsth" align="center" | ||
+ | !Item Level | ||
+ | !1 | ||
+ | !1 - Shield Lore | ||
+ | !1 - Shield Lore | ||
+ | |-align="center" | ||
+ | |class="skillslc"|Modifier | ||
+ | |Combat Values: +[[Sacred 2:Defense Value|Defense]] | ||
+ | |Combat Values: +[[Sacred 2:Defense Value|Defense]] | ||
+ | |Chance to Block: Close Combat | ||
+ | |} | ||
+ | |||
+ | * The Shield Lore based +Defense provides a larger increase in defense than the non-shield lore value. | ||
+ | |||
+ | ==Template== | ||
The template is at the following link, and the output is below | The template is at the following link, and the output is below |
Latest revision as of 15:16, 22 April 2010
http://www.codecogs.com/gif.latex?\frac{4}{5}
[[Image:http://www.codecogs.com/gif.latex?\frac{4}{5}]]
Contents
Weapons
Temporarily the (Type) Column will remain, the . column being a placeholder for my spreadsheet for when I have the weapon names available. The ability names would have to be replaced as well.
For the moment I am leaving the levels for each ability since there are a few cases where it is not 25 and 70.
Weapon Lore | (Type) | Associated Weapons | Stat | 1st Ability | Level Unlocked | 2nd Ability | Level Unlocked | 3rd Ability | Level Unlocked |
---|---|---|---|---|---|---|---|---|---|
Fist Weapon Lore | CLF_FISTWEAPON | STR | Increased Chance of Critical Hits | 1 | Chance to halve regeneration time (?) | 25 | wb_bhdm_surehit | 70 | |
Fist Weapon Lore | CLF_FISTWEAPON_BLADE | STR | Increased Chance of Critical Hits | 1 | Chance to Cause Open Wounds | 25 | Chance to Cause "Mortal Strike" | 70 | |
Fist Weapon Lore | CLF_FISTWEAPON_SPIKE | STR | Chance to disregard armor | 1 | Chance to Cause Open Wounds | 25 | wb_bhdm_surehit | 70 | |
Hafted Lore | CLF_2H_AXE | STR | Combat Values: +Attack | 1 | Chance to Cause Open Wounds | 25 | Chance to Cause Deep Wounds | 70 | |
Hafted Lore | CLF_2H_HAMMER | STR | Decrease enemy's Physical Resistance: -xx% | 1 | Chance to Stun | 25 | wb_hftm_wounded_rage | 70 | |
Hafted Lore | CLF_AXE | STR | Combat Values: +Attack | 1 | Chance to Cause Open Wounds | 25 | Chance to Cause Deep Wounds | 70 | |
Hafted Lore | CLF_CLUB | STR | Increased Attack Speed | 1 | Increased Damage against Undead (+Fire) | 25 | Chance to Stun | 70 | |
Hafted Lore | CLF_HAMMER | STR | Decrease enemy's Physical Resistance: -xx% | 1 | Chance to Stun | 25 | Chance to slow enemy | 70 | |
Hafted Lore | CLF_WHIP | DEX | Chance to disregard armor | 1 | wb_hftl_surehit | 1 | Chance to slow enemy | 70 | |
No Skill Lore | CLF_BATTERY_ENERGY | DEX | Spell Intensity +x% | 1 | Spell Intensity +x% | 1 | Spell Intensity +x% | 1 | |
No Skill Lore | CLF_BATTERY_TECHNICS | DEX | sb_addskill_TW_technology_focus | 1 | Increased Defense | 1 | sb_addattr_vit | 1 | |
No Skill Lore | CLF_MAGESTAFF | INT | sb_off_spell_intensity_forge | 1 | sb_off_castspeed | 1 | sb_def_reduce_debuffs | 50 | |
No Skill Lore | CLF_MAGESTAFF_2H | INT | sb_off_lowcost | 1 | sb_def_addVW | 1 | sb_def_relVW_forge | 1 | |
No Skill Lore | CLF_MAGESTAFF_2H_R | INT | sb_off_castspeed | 1 | sb_neut_reg_aspect_any_forge | 1 | uni_neut_reduce_buffcost | 13 | |
No Skill Lore | CLF_MAGESTAFF_R | INT | sb_addattr_sta | 1 | sb_off_lowcost | 1 | sb_def_addVW | 1 | |
Pole Arm Lore | CLF_HALBERD | STR | Increase Defence | 1 | Chance to Hit Additional Opponents | 1 | Increased Chance of Critical Hits | 70 | |
Pole Arm Lore | CLF_JAVELIN | STR | Increase Defence | 1 | Decrease enemy defense | 25 | wb_polm_surehit | 70 | |
Pole Arm Lore | CLF_POLE | DEX | Chance to Hit Additional Opponents | 1 | Decrease enemy defense | 25 | Decrease Enemy Attack | 70 | |
Ranged Weapon Lore | CLF_BLOWGUN | DEX | Chance of Secondary Effect | 1 | Chance to slow enemy | 25 | Chance of Secondary Effect | 70 | |
Ranged Weapon Lore | CLF_ENERGY_PISTOL | DEX | Chance to Pierce | 1 | Chance to slow enemy | 25 | Enemy's Chance to Reflect Ranged: -xx% | 70 | |
Ranged Weapon Lore | CLF_ENERGY_WEAPON | DEX | Chance to Hit Additional Opponents | 1 | Chance to disregard armor | 25 | Chance of Secondary Effect | 70 | |
Ranged Weapon Lore | CLF_HORSEBOW | DEX | Increased Attack Speed while Mounted | 1 | Enemy's Chance to Reflect Ranged: -xx% | 25 | Chance to halve regeneration time (?) | 70 | |
Ranged Weapon Lore | CLF_LONGBOW | DEX | Combat Values: +Attack | 1 | Chance to disregard armor | 25 | Chance to Pierce | 70 | |
Ranged Weapon Lore | CLF_RECURVEBOW | DEX | Chance to Pierce | 1 | Improved Chance for Critical Hit | 25 | Chance to slow enemy | 70 | |
Ranged Weapon Lore | CLF_SHORTBOW | DEX | Increased Attack Speed | 1 | Enemy's Chance to Reflect Ranged: -xx% | 25 | Chance to halve regeneration time (?) | 70 | |
Ranged Weapon Lore | CLF_THROW_DAGGER | DEX | Chance to Cause Open Wounds | 1 | Improved Chance for Critical Hit | 25 | Chance to halve regeneration time (?) | 70 | |
Ranged Weapon Lore | CLF_THROW_DRINK | DEX | Chance to Hit Additional Opponents | 1 | Improved Chance for Critical Hit | 25 | Chance of Secondary Effect | 70 | |
Ranged Weapon Lore | CLF_THROW_STAR | DEX | Chance to Cause Open Wounds | 1 | Enemy's Chance to Reflect Ranged: -xx% | 25 | Chance to halve regeneration time (?) | 70 | |
Ranged Weapon Lore | CLF_THROW_STONE | DEX | Chance to Cause Open Wounds | 1 | Improved Chance for Critical Hit | 25 | Chance to halve regeneration time (?) | 70 | |
Ranged Weapon Lore | CLF_THROW_STONE_BIG | STR | Chance to Cause Open Wounds | 1 | Enemy's Chance to Reflect Ranged: -xx% | 25 | Chance to halve regeneration time (?) | 70 | |
Sword Lore | CLF_2H_SWORD | STR | Chance to Cause "Mortal Strike" | 1 | Chance to Cause Deep Wounds | 25 | Decrease enemy's Physical Resistance: -xx% | 70 | |
Sword Lore | CLF_BASTARDSWORD | STR | Chance to Cause Open Wounds | 1 | Chance to Cause Deep Wounds | 25 | Chance to Cause Serious Open Wounds | 70 | |
Sword Lore | CLF_DAGGER | DEX | Chance to Ignore Armour | 1 | Chance to halve regeneration time (?) | 25 | Chance opponent cannot evade | 70 | |
Sword Lore | CLF_SABER | STR | Chance to Cause Open Wounds | 1 | Increased Chance of Critical Hits | 25 | wb_swdm_wounded_rage | 70 | |
Sword Lore | CLF_SHORTSWORD | DEX | Combat Values: +Both | 1 | Increased Attack Speed | 25 | Chance opponent cannot evade | 70 | |
Sword Lore | CLF_SWORD | STR | Combat Values: +Both | 1 | Decrease enemy defense | 25 | Improved Chance for Critical Hit | 70 |
Shields
Tower Shields
- Aegis
- Tower Shield
- Kite Shield
Item Level | 1 | 1 - Shield Lore | 1 - Shield Lore |
---|---|---|---|
Modifier | Combat Values: +Defense vs Ranged | Chance to Block: Close Combat | Chance to Block: Ranged |
Spiked Shield
- Thorn Shield
- Spiked Protector
- Spiked Defender
Item Level | 1 - Shield Lore | 1 | 1 |
---|---|---|---|
Modifier | Combat Values: +Defense | Chance to Reflect: Close Combat | Opponent's Attack - X% |
Round Shield
- Large Round Shield
- Defender
- Protector
Item Level | 1 | 1 - Shield Lore | 1 - Shield Lore |
---|---|---|---|
Modifier | Dexterity + X | Combat Values: +Defense | Chance to Block: Close Combat |
Crest Shield
- Crested Shield
- Crested Protector
- Crested Defender
Item Level | 1 | 1 - Shield Lore | 1 - Shield Lore |
---|---|---|---|
Modifier | Combat Values: +Defense | Combat Values: +Defense | Chance to Block: Close Combat |
- The Shield Lore based +Defense provides a larger increase in defense than the non-shield lore value.
Template
The template is at the following link, and the output is below
<Use this row for column Headings> | ||||
---|---|---|---|---|
<Use this> | ||||
<column for> | ||||
<row Headings> | ||||
<Insert Relevant Data into these cells> | ||||
<Only replace pre-written cells that are> | ||||
<tagged with < > around the text> | ||||
<Other cells with text are necessary for> | ||||
<The conversion process> | ||||