Difference between revisions of "User:Rm3000"
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+ | == Secondary Rune Characteristics == | ||
+ | {| class="wikitable sortable collapsible" border="1" | ||
+ | |- | ||
+ | ! scope="col" | Bonus | ||
+ | ! scope="col" | Class | ||
+ | ! scope="col" | Combat Art (all) | ||
+ | ! scope="col" class="unsortable" | Combat Art (class only) | ||
+ | |- | ||
+ | | Increased Light Radius +30 || Seraphim || || Light | ||
+ | |- | ||
+ | | Banish Undead: +2 || Daemon || || Battle Deamon, Energy Deamon, Fire Deamon, Poison Deamon, Soaring Daemon | ||
+ | |- | ||
+ | | Constitution: +2 || Gladiator || || Awe, Back-Breaker, Dagger Stare, Fist of the Gods, Heroic Courage, Stomping Jump, Throwing Blades | ||
+ | |- | ||
+ | | Spell Resistance: +2 || Dwarf || || Cannon Blast,Dwarven Armor, Entrench, Flame Thrower, Greed, Landmine, Mortar Grenade | ||
+ | |- | ||
+ | | Extended Night +10% || Vampiress || || Awaken Dead, Blood Bite, Blood Kiss, Master Bite | ||
+ | |- | ||
+ | | Chance to Trap Flying Opponents: +10% || Dark Elf || Attack (Rage), Hard Hit (Revenge), Multi Hit (Sudden Fury), Combat Kick || Cobra, Mongoose, Pak-Dain, Pak-Nakor, Soul Catcher | ||
+ | |- | ||
+ | | style=white-space:nowrap | Chance to Trap Flying Opponents: +10% || Seraphim || || Combat Jump, BeeEffGee, Hunter-Seeker, Whirling Hit | ||
+ | |- | ||
+ | | Split: +1% || Dwarf || || Dwarven Steel | ||
+ | |- | ||
+ | | Wounds Increase Damage Dealt: +10% || Dwarf || Attack (Assault), Hard Hit (Heavy Blow), Multi Hit (Wrath) || Battle Rage, Recoil, Vehemence, War Cry | ||
+ | |- | ||
+ | | Each Hit Draws Life from Opponent: +3% || Vampiress || Ripping Claws (Attack), Hard Hit (Claws of Death), Multi Hit (Whirling Claws), Combat Kick || Vampire Transformation, Mind Control, Time Control, Wolf Call | ||
+ | |- | ||
+ | | Experience Gained from Monsters +3% || style=white-space:nowrap | Battle Mage || || Fireball, Flameskin, Circle of Fear, Meteor Storm, Lightning Strike, Phase Shift, Ring of Ice, Water Form, Ghost Meadow, Reiki | ||
+ | |- | ||
+ | | Regeneration Special Move: +10% || Seraphim || Attack, Hard Hit, Multi Hit, Combat Kick || | ||
+ | |- | ||
+ | | Regeneration Special Move: +10% || Gladiator || Attack, Hard Hit, Multi Hit, Combat Kick || | ||
+ | |- | ||
+ | | Regeneration Spells +10% || Battle Mage || || Fire Spiral, Purgatory, Petrification, Stoneskin, Gust of Wind, Whirlwind, Cataract of Agility, Ice Shards, Shield Wall, Spiritual Healing | ||
+ | |- | ||
+ | | Regeneration Spells +10% || Seraphim || || Irritation, Conversion, Lightning Bolt | ||
+ | |- | ||
+ | | Magic Damage +10% || Seraphim || || Rotating Blades of Light, Light Shield, Celestial Light, Strength of Faith, Energy Bolts | ||
+ | |- | ||
+ | | Fire Damage: +10% || Daemon || || Abysmal Choir, Blazing Disc, Call of Death, Dread, Hell Sphere, Infernal Power, Tentacles | ||
+ | |- | ||
+ | | +10% to all Resistances || Wood Elf || || Call of the Ancestors, Companion of the Woods, Plant Cage, Poisoned Tendrils, Quick as a Flash, Recuperation, Thorn Bush, Transformation | ||
+ | |- | ||
+ | | +10% to Attack and Defense || Wood Elf || Attack (Eye for an Eye), Hard Hit, Multi Hit || Explosive Arrow, Knockback Arrow, Multiple Shot, Penetrating Arrow, Spider Arrow | ||
+ | |- | ||
+ | | For Attack and Defense: +10% || Dark Elf || || Adrenaline, Battle Fog, Bottomless Pit, Confusion, Explosive Charge, Poison Mist, Testosterone | ||
+ | |- | ||
+ | | For Attack and Defense: +10% || Vampiress || || Bats: Blood Swarm, Bats: Confusion, Bats: Guard, Claw Jump | ||
+ | |} |
Latest revision as of 01:33, 29 April 2011
Hm...
Secondary Rune Characteristics
Bonus | Class | Combat Art (all) | Combat Art (class only) |
---|---|---|---|
Increased Light Radius +30 | Seraphim | Light | |
Banish Undead: +2 | Daemon | Battle Deamon, Energy Deamon, Fire Deamon, Poison Deamon, Soaring Daemon | |
Constitution: +2 | Gladiator | Awe, Back-Breaker, Dagger Stare, Fist of the Gods, Heroic Courage, Stomping Jump, Throwing Blades | |
Spell Resistance: +2 | Dwarf | Cannon Blast,Dwarven Armor, Entrench, Flame Thrower, Greed, Landmine, Mortar Grenade | |
Extended Night +10% | Vampiress | Awaken Dead, Blood Bite, Blood Kiss, Master Bite | |
Chance to Trap Flying Opponents: +10% | Dark Elf | Attack (Rage), Hard Hit (Revenge), Multi Hit (Sudden Fury), Combat Kick | Cobra, Mongoose, Pak-Dain, Pak-Nakor, Soul Catcher |
Chance to Trap Flying Opponents: +10% | Seraphim | Combat Jump, BeeEffGee, Hunter-Seeker, Whirling Hit | |
Split: +1% | Dwarf | Dwarven Steel | |
Wounds Increase Damage Dealt: +10% | Dwarf | Attack (Assault), Hard Hit (Heavy Blow), Multi Hit (Wrath) | Battle Rage, Recoil, Vehemence, War Cry |
Each Hit Draws Life from Opponent: +3% | Vampiress | Ripping Claws (Attack), Hard Hit (Claws of Death), Multi Hit (Whirling Claws), Combat Kick | Vampire Transformation, Mind Control, Time Control, Wolf Call |
Experience Gained from Monsters +3% | Battle Mage | Fireball, Flameskin, Circle of Fear, Meteor Storm, Lightning Strike, Phase Shift, Ring of Ice, Water Form, Ghost Meadow, Reiki | |
Regeneration Special Move: +10% | Seraphim | Attack, Hard Hit, Multi Hit, Combat Kick | |
Regeneration Special Move: +10% | Gladiator | Attack, Hard Hit, Multi Hit, Combat Kick | |
Regeneration Spells +10% | Battle Mage | Fire Spiral, Purgatory, Petrification, Stoneskin, Gust of Wind, Whirlwind, Cataract of Agility, Ice Shards, Shield Wall, Spiritual Healing | |
Regeneration Spells +10% | Seraphim | Irritation, Conversion, Lightning Bolt | |
Magic Damage +10% | Seraphim | Rotating Blades of Light, Light Shield, Celestial Light, Strength of Faith, Energy Bolts | |
Fire Damage: +10% | Daemon | Abysmal Choir, Blazing Disc, Call of Death, Dread, Hell Sphere, Infernal Power, Tentacles | |
+10% to all Resistances | Wood Elf | Call of the Ancestors, Companion of the Woods, Plant Cage, Poisoned Tendrils, Quick as a Flash, Recuperation, Thorn Bush, Transformation | |
+10% to Attack and Defense | Wood Elf | Attack (Eye for an Eye), Hard Hit, Multi Hit | Explosive Arrow, Knockback Arrow, Multiple Shot, Penetrating Arrow, Spider Arrow |
For Attack and Defense: +10% | Dark Elf | Adrenaline, Battle Fog, Bottomless Pit, Confusion, Explosive Charge, Poison Mist, Testosterone | |
For Attack and Defense: +10% | Vampiress | Bats: Blood Swarm, Bats: Confusion, Bats: Guard, Claw Jump |