Difference between revisions of "Sacred 2:Through the Wall"

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* '''Next Quest:''' [[Sacred 2:Beyond the Wall|Beyond the Wall]]
 
* '''Next Quest:''' [[Sacred 2:Beyond the Wall|Beyond the Wall]]
 
* '''Reward:''' n/a
 
* '''Reward:''' n/a
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Remember to pick up the Waypoint and Resurection monolith on your way there, as indicated on this map, along with a travelling path.
 
Remember to pick up the Waypoint and Resurection monolith on your way there, as indicated on this map, along with a travelling path.
  
[http://s141.photobucket.com/albums/r64/promatolya/path1-1.jpg http://i141.photobucket.com/albums/r64/promatolya/th_path1-1.jpg]
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When you get to the waypoint, follow the yellow path to get to your 'contact'. Talk to him, and then follow the blue line to get to the secret passage entrance (it's a cave, so dismount and prepare your flash-sticks and bug repellant)
 
When you get to the waypoint, follow the yellow path to get to your 'contact'. Talk to him, and then follow the blue line to get to the secret passage entrance (it's a cave, so dismount and prepare your flash-sticks and bug repellant)
  
[http://s141.photobucket.com/albums/r64/promatolya/contact.jpg http://i141.photobucket.com/albums/r64/promatolya/th_contact.jpg]
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[http://s141.photobucket.com/albums/r64/promatolya/path1b.jpg http://i141.photobucket.com/albums/r64/promatolya/th_path1b.jpg]
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The cave itself is too large to put on your minimap, but honestly ... If you take a wrong turn in this cave, the game might be too difficult for you. The simple reason being it's one long path. There are no turns, no lefts or rights ... Just straight ahead. Hard to miss right ?  
 
The cave itself is too large to put on your minimap, but honestly ... If you take a wrong turn in this cave, the game might be too difficult for you. The simple reason being it's one long path. There are no turns, no lefts or rights ... Just straight ahead. Hard to miss right ?  
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After a while you'll see the end of the tunnel, and it's one of those few moments where you can actually run to the light, and come out on the good end of the story. You'll be in human lands, and meet a new series of opponents. Follow this path to get to the 'Gambling Den' inn, like your 'contact' told you. Make sure you pick up the Griffinborough Waypoint and monolith your way over there.
 
After a while you'll see the end of the tunnel, and it's one of those few moments where you can actually run to the light, and come out on the good end of the story. You'll be in human lands, and meet a new series of opponents. Follow this path to get to the 'Gambling Den' inn, like your 'contact' told you. Make sure you pick up the Griffinborough Waypoint and monolith your way over there.
  
[http://s141.photobucket.com/albums/r64/promatolya/path2-1.jpg http://i141.photobucket.com/albums/r64/promatolya/th_path2-1.jpg]
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When you talk to him he will tell you that the elven party hired a guide by the name of Jaftar.  
 
When you talk to him he will tell you that the elven party hired a guide by the name of Jaftar.  
  
[http://s141.photobucket.com/albums/r64/promatolya/gamblingden.jpg http://i141.photobucket.com/albums/r64/promatolya/th_gamblingden.jpg]
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After this conversation you succesfully completed the first chapter of the 'Light Storyline Campaign'. You'll again notice that the tavern keeper still has the (?!) marks above his head. By talking to him again you start the second chapter of the storyline
 
After this conversation you succesfully completed the first chapter of the 'Light Storyline Campaign'. You'll again notice that the tavern keeper still has the (?!) marks above his head. By talking to him again you start the second chapter of the storyline
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== Logbook Entry ==
 
== Logbook Entry ==
[http://s141.photobucket.com/albums/r64/promatolya/log-1.jpg http://i141.photobucket.com/albums/r64/promatolya/th_log-1.jpg]
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Latest revision as of 02:05, 18 August 2014