Difference between revisions of "Unbended:Battlefield - Dev only"
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'''The Developers''' | '''The Developers''' | ||
− | Andreas Liebeskind - Sacred 2 Level Design | + | '''Andreas Liebeskind''' - Sacred 2 Level Design |
− | Bastian Rolf - Sacred 2 Coding | + | '''Bastian Rolf''' - Sacred 2 Coding |
− | Benny Kayser - Sacred 2 Level Design | + | '''Benny Kayser''' - Sacred 2 Level Design |
− | Catharina Zeiß - Sacred 2 Graphics | + | '''Catharina Zeiß''' - Sacred 2 Graphics |
− | Christian Altrogge - Sacred 2 Game Design | + | '''Christian Altrogge''' - Sacred 2 Game Design |
− | Christian Bus - Sacred 2 Level Design | + | '''Christian Bus''' - Sacred 2 Level Design |
− | Christian Grunwald - Sacred 2 Executive Producer | + | '''Christian Grunwald''' - Sacred 2 Executive Producer |
− | Daniel Balster - Sacred 2 Coding | + | '''Daniel Balster''' - Sacred 2 Coding |
− | Dirk Schumacher - Sacred 2 Graphics | + | '''Dirk Schumacher''' - Sacred 2 Graphics |
− | Felix Schuller - Sacred 2 Quest Design | + | '''Felix Schuller''' - Sacred 2 Quest Design |
− | Frank Lunnebach - Sacred 2 System Administration | + | '''Frank Lunnebach''' - Sacred 2 System Administration |
− | Frank Rentmeister - Sacred 2 Internal QA, Unbended supporting team member | + | '''Frank Rentmeister''' - Sacred 2 Internal QA, Unbended supporting team member |
− | Franz Stradal - Sacred 2 Core Team Additionals, Unbended technical management and concept development | + | '''Franz Stradal''' - Sacred 2 Core Team Additionals, Unbended technical management and concept development |
− | Freddy Böckem-Stradal - Sacred 2 Concept Art, Unbended supporting team member | + | '''Freddy Böckem-Stradal''' - Sacred 2 Concept Art, Unbended supporting team member |
− | Hans-Arno Wegner - Sacred 2 Lead Game Designer | + | '''Hans-Arno Wegner''' - Sacred 2 Lead Game Designer |
− | Helga Parmiter - Sacred 2 Localization Lead - English | + | '''Helga Parmiter''' - Sacred 2 Localization Lead - English |
− | Hoa Tu Ngoc - Sacred 2 Lead Artist | + | '''Hoa Tu Ngoc''' - Sacred 2 Lead Artist |
− | Holger Flöttmann - Sacred 2 Managing Director | + | '''Holger Flöttmann''' - Sacred 2 Managing Director |
− | James Mearman - Sacred 2 Graphics | + | '''James Mearman''' - Sacred 2 Graphics |
− | Janina Gerhards - Sacred 2 Graphics | + | '''Janina Gerhards''' - Sacred 2 Graphics |
− | Janos Toth - Sacred 2 Level Design | + | '''Janos Toth''' - Sacred 2 Level Design |
− | Lars Hammer - Sacred 2 Coding | + | '''Lars Hammer''' - Sacred 2 Coding |
− | Marc Oberhäuser - Sacred 2 Lead Quest Designer, Unbended technical and world design | + | '''Marc Oberhäuser''' - Sacred 2 Lead Quest Designer, Unbended technical and world design |
− | Mario Endlich - Sacred 2 Game Design | + | '''Mario Endlich''' - Sacred 2 Game Design |
− | Mark Intelmann - Sacred 2 Level Design | + | '''Mark Intelmann''' - Sacred 2 Level Design |
− | Marko Giertolla - Sacred 2 Graphics | + | '''Marko Giertolla''' - Sacred 2 Graphics |
− | Markus Häublein - Sacred 2 Level Design | + | '''Markus Häublein''' - Sacred 2 Level Design |
− | Markus Mohr - Sacred 2 Core Team Additionals | + | '''Markus Mohr''' - Sacred 2 Core Team Additionals |
− | Michel Dumont - Sacred 2 Quest Design | + | '''Michel Dumont''' - Sacred 2 Quest Design |
− | Peter Hann - Sacred 2 Core Team Additionals, Unbended character and world design | + | '''Peter Hann''' - Sacred 2 Core Team Additionals, Unbended character and world design |
− | Peter Kullgard - Sacred 2 Project Management | + | '''Peter Kullgard''' - Sacred 2 Project Management |
− | Peter Luber - Sacred 2 Game Design | + | '''Peter Luber''' - Sacred 2 Game Design |
− | Ralph Roder - Sacred 2 Quest Design, Unbended story design and content creation | + | '''Ralph Roder''' - Sacred 2 Quest Design, Unbended story design and content creation |
− | Roger Boerdijk - Sacred 2 Technical Director | + | '''Roger Boerdijk''' - Sacred 2 Technical Director |
− | Sebastian "Buddy" Fleer - Sacred 2 Project Management | + | '''Sebastian "Buddy" Fleer''' - Sacred 2 Project Management |
− | Simon Trümpler - Sacred 2 Graphics | + | '''Simon Trümpler''' - Sacred 2 Graphics |
− | Steve Manekeller - Sacred 2 Visual Director | + | '''Steve Manekeller''' - Sacred 2 Visual Director |
− | Thomas Dähling - Sacred 2 Coding | + | '''Thomas Dähling''' - Sacred 2 Coding |
− | Uygar Kalem - Sacred 2 Coding | + | '''Uygar Kalem''' - Sacred 2 Coding |
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− | Die Putzfrau ! - Schweine! Alles Schweine! | + | '''Die Putzfrau ! '''- Schweine! Alles Schweine! |
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− | [[Category:Unbended Places Of Aetherra| | + | [[Category:Unbended Places Of Aetherra|B]] |
Latest revision as of 00:25, 26 September 2014
The Battlefield graveyard is a rather exclusive club. Only those rare people capable of creating whole worlds are interred here. You'll find it in the Eltay Forest, directly north of Menas Aetharia
Quests & NPC's
Transportation
Enemies
Grave Inscriptions
The Developers
Andreas Liebeskind - Sacred 2 Level Design
Bastian Rolf - Sacred 2 Coding
Benny Kayser - Sacred 2 Level Design
Catharina Zeiß - Sacred 2 Graphics
Christian Altrogge - Sacred 2 Game Design
Christian Bus - Sacred 2 Level Design
Christian Grunwald - Sacred 2 Executive Producer
Daniel Balster - Sacred 2 Coding
Dirk Schumacher - Sacred 2 Graphics
Felix Schuller - Sacred 2 Quest Design
Frank Lunnebach - Sacred 2 System Administration
Frank Rentmeister - Sacred 2 Internal QA, Unbended supporting team member
Franz Stradal - Sacred 2 Core Team Additionals, Unbended technical management and concept development
Freddy Böckem-Stradal - Sacred 2 Concept Art, Unbended supporting team member
Hans-Arno Wegner - Sacred 2 Lead Game Designer
Helga Parmiter - Sacred 2 Localization Lead - English
Hoa Tu Ngoc - Sacred 2 Lead Artist
Holger Flöttmann - Sacred 2 Managing Director
James Mearman - Sacred 2 Graphics
Janina Gerhards - Sacred 2 Graphics
Janos Toth - Sacred 2 Level Design
Lars Hammer - Sacred 2 Coding
Marc Oberhäuser - Sacred 2 Lead Quest Designer, Unbended technical and world design
Mario Endlich - Sacred 2 Game Design
Mark Intelmann - Sacred 2 Level Design
Marko Giertolla - Sacred 2 Graphics
Markus Häublein - Sacred 2 Level Design
Markus Mohr - Sacred 2 Core Team Additionals
Michel Dumont - Sacred 2 Quest Design
Peter Hann - Sacred 2 Core Team Additionals, Unbended character and world design
Peter Kullgard - Sacred 2 Project Management
Peter Luber - Sacred 2 Game Design
Ralph Roder - Sacred 2 Quest Design, Unbended story design and content creation
Roger Boerdijk - Sacred 2 Technical Director
Sebastian "Buddy" Fleer - Sacred 2 Project Management
Simon Trümpler - Sacred 2 Graphics
Steve Manekeller - Sacred 2 Visual Director
Thomas Dähling - Sacred 2 Coding
Uygar Kalem - Sacred 2 Coding
Other Graves
Die Putzfrau ! - Schweine! Alles Schweine!