Difference between revisions of "Sacred 2:Tornado (D2F)"

From SacredWiki
Jump to navigation Jump to search
 
(2 intermediate revisions by the same user not shown)
Line 19: Line 19:
  
 
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/gtdmg.jpg==
 
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/gtdmg.jpg==
* [[Sacred 2:Damage|Damage]]: 38-38 (50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Ice|Ice]])
+
* [[Sacred 2:Damage|Damage]]: 38-38 (50% [[Sacred 2:Physical|Physical]] and 50% [[Sacred 2:Ice|Cold]])
* Attack frequency: 1.0/second (+ 0.02 per CA level)
+
* Damage frequency: 1.0/second
 
* [[Sacred 2:Combat art range|Range]]: 3.0 meters
 
* [[Sacred 2:Combat art range|Range]]: 3.0 meters
* Duration: 15.0s + 0.02s per CA level
+
* Duration: 15.0s
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.4s + 5.2s = 17.6 seconds (Cooldown decreases slightly per CA level)
+
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.4s + 8.4s = 20.8 seconds (Cooldown decreases slightly per CA level)
 
|}
 
|}
  
Line 29: Line 29:
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
+
|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
*'''Storm Force''' - The Tornado deals more damage (20 + 10 physical damage per level).
+
*'''Storm Force''' - Increases the base physical damage of the Tornado by 20 + 10 per level.
*'''Storm Zone''' - Tornado's area of effect increased (+ 1.5 meters range).
+
*'''Storm Zone''' - Increases the Tornado's area of effect by 1.5 + 0.3 meters per level.
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
+
|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
*'''Unleashed''' - Tornado deals damage more often (+ 0.2 hits per second).
+
*'''Unleashed''' - Increases the damage frequency of the Tornado by 0.2 + 0.03 per level hits per second.
*'''Tempest''' - Increased duration of the Tornado (+ 5 seconds).
+
*'''Tempest''' - Increases the duration of the Tornado by 5 seconds + 0.3 seconds per level.
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
+
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
*'''Disarm''' - Knocks the weapons from opponents' hands, disarming them for a few seconds.
+
*'''Disarm''' - Knocks the weapon from the opponent's hands for a brief period.
*'''Critical''' - Increased chance for critical hits (20% + 1.0% per level).
+
*'''Critical''' - Increases the chance for critical hits by 20% + 0.3% per level.
 
|}
 
|}
  
Line 70: Line 70:
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
  
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Tornado's ice damage.
+
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Tornado's cold damage.
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
Line 81: Line 81:
 
* The tornado generally follows enemies, but slowly.  It is best to move the character around it as needed, keeping enemies in its area-of-effect while using other attacks.   
 
* The tornado generally follows enemies, but slowly.  It is best to move the character around it as needed, keeping enemies in its area-of-effect while using other attacks.   
  
* Alternatively, just cast it and forget it, letting it cause mayhem while the Dragon Mage uses other spells.
+
* Alternatively, just cast it and forget it, letting it cause mayhem while the Druid uses other spells.
  
* The '''Tempest''' silver mod will allow two Tornados active at once, and at very high levels if the cooldown+regen can brought to under 10s then 3 may be active at once.
+
* The range, duration, and damage frequency are fixed, however modifications can be taken that allow these parameters to scale. For example, '''Unleashed''' will allow Tornado to hit twice as often at max CA level 200, while '''Storm Zone''' will more than double the area of effect at max level.
 +
 
 +
* The cooldown slowly decreases as Tornado levels up, and can get as low as 8.0s at high levels.
 +
 
 +
* The '''Tempest''' silver mod will allow two Tornados active at once, and at very high levels if the cooldown+regen can brought to under 10s, then three Tornados may be active at once.
  
 
* If using [[Sacred 2:Hurricane|Hurricane]] (which disarms enemies by default) then the gold mod '''Disarm''' may be redundant and therefore '''Critical''' would be a better choice.
 
* If using [[Sacred 2:Hurricane|Hurricane]] (which disarms enemies by default) then the gold mod '''Disarm''' may be redundant and therefore '''Critical''' would be a better choice.

Latest revision as of 16:55, 7 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Tornado.png Manipulating the great winds into a fearsome cyclone, the Druid sends this force of destruction into a throng of opponents, crushing into them and leaving devastation in its wake.

This is a Spell Damage Based Combat Art

Aspect

Elemental_magic_aspect.png - Elemental Magic

Innate Abilities (Lvl 1) gtdmg.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Storm Force - Increases the base physical damage of the Tornado by 20 + 10 per level.
  • Storm Zone - Increases the Tornado's area of effect by 1.5 + 0.3 meters per level.

MODicons_10.gif Silver
  • Unleashed - Increases the damage frequency of the Tornado by 0.2 + 0.03 per level hits per second.
  • Tempest - Increases the duration of the Tornado by 5 seconds + 0.3 seconds per level.

MODicons_08.gif Gold
  • Disarm - Knocks the weapon from the opponent's hands for a brief period.
  • Critical - Increases the chance for critical hits by 20% + 0.3% per level.
Tornado


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • The tornado generally follows enemies, but slowly. It is best to move the character around it as needed, keeping enemies in its area-of-effect while using other attacks.
  • Alternatively, just cast it and forget it, letting it cause mayhem while the Druid uses other spells.
  • The range, duration, and damage frequency are fixed, however modifications can be taken that allow these parameters to scale. For example, Unleashed will allow Tornado to hit twice as often at max CA level 200, while Storm Zone will more than double the area of effect at max level.
  • The cooldown slowly decreases as Tornado levels up, and can get as low as 8.0s at high levels.
  • The Tempest silver mod will allow two Tornados active at once, and at very high levels if the cooldown+regen can brought to under 10s, then three Tornados may be active at once.
  • If using Hurricane (which disarms enemies by default) then the gold mod Disarm may be redundant and therefore Critical would be a better choice.

Pros and Cons

Pros

  • Seeks targets
  • Wide area of effect
  • Long duration

Cons

  • Irregular movements, slow
  • Long cooldown

Gallery