Difference between revisions of "Sacred 2:Glacial Spike"
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/ice.jpg== | ==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/ice.jpg== | ||
− | * Number of Spikes: | + | * Number of Spikes: 5 |
− | * Total [[Sacred 2:Damage|Damage]]: | + | * Total [[Sacred 2:Damage|Damage]]: 25-25 (5-5 [[Sacred 2:Physical|Physical]], 20-20 [[Sacred 2:Ice|Cold]]) |
* Maximum Spread of Spikes: 55 degrees. Does not change. | * Maximum Spread of Spikes: 55 degrees. Does not change. | ||
− | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5 | + | * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 8.5 seconds |
* Right clicking far from Sorceress results in a more dense concentration of Spikes | * Right clicking far from Sorceress results in a more dense concentration of Spikes | ||
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
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− | * '''Bite''' - Increases the [[Sacred 2:Chance for Freeze|chance to freeze]] | + | * '''Bite''' - Increases the [[Sacred 2:Chance for Freeze|chance to freeze]] opponents by 30% + 0.3% per level. |
* '''Frost''' - Increases damage inflicted by each spike by 19 + 7.5 per level. | * '''Frost''' - Increases damage inflicted by each spike by 19 + 7.5 per level. | ||
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---- | ---- | ||
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− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
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* '''Devastation''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 9.8% + 0.2% per level. | * '''Devastation''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 9.8% + 0.2% per level. | ||
− | * '''Stiffen''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun | + | * '''Stiffen''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (35% + 0.1% per level). |
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---- | ---- | ||
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− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
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* '''Fusillade''' - Increases the number of glacial spikes. | * '''Fusillade''' - Increases the number of glacial spikes. | ||
− | * '''Pierce''' - Chance that spikes will continue | + | * '''Pierce''' - Adds a [[Sacred 2:Chance to pierce|chance that spikes will pierce]] through targets and continue on (66.8% + 0.4% per level). |
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
− | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Glacial Spike's | + | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Freeze|Freeze]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Glacial Spike's cold damage. |
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
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* Clicking close to your character will cause a wider fan of Glacial Spikes. | * Clicking close to your character will cause a wider fan of Glacial Spikes. | ||
* Clicking far from your character (i.e. in a corner of the screen) will cause the Glacial Spikes to concentrate together. This is useful when confronting a large and powerful monster, as it will be hit by most of the Spikes at once. It may require some adjustment of the camera to be able to click/target a spot beyond a large monster to get this effect. | * Clicking far from your character (i.e. in a corner of the screen) will cause the Glacial Spikes to concentrate together. This is useful when confronting a large and powerful monster, as it will be hit by most of the Spikes at once. It may require some adjustment of the camera to be able to click/target a spot beyond a large monster to get this effect. | ||
+ | * The number of spikes increases as Glacial Spikes levels up. With the '''Fusillade''' mod the number can get into the 60's or more. | ||
== Pros and Cons == | == Pros and Cons == | ||
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'''Cons''' | '''Cons''' | ||
− | *Spikes do not pierce enemies unless the player chooses the '''Pierce''' mods | + | *Spikes do not pierce enemies unless the player chooses the '''Pierce''' mods. |
*Spikes can be stopped by obstacles or if the target is far up hill. | *Spikes can be stopped by obstacles or if the target is far up hill. | ||
*Spikes may also go over enemy heads if they are far down a hill. | *Spikes may also go over enemy heads if they are far down a hill. |
Latest revision as of 00:43, 6 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Cold Spells Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Cold Spells Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of Freeze (secondary damage effect) triggered by Glacial Spike's cold damage.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- The spread pattern of the Spikes is controlled with mouse targeting.
- Clicking close to your character will cause a wider fan of Glacial Spikes.
- Clicking far from your character (i.e. in a corner of the screen) will cause the Glacial Spikes to concentrate together. This is useful when confronting a large and powerful monster, as it will be hit by most of the Spikes at once. It may require some adjustment of the camera to be able to click/target a spot beyond a large monster to get this effect.
- The number of spikes increases as Glacial Spikes levels up. With the Fusillade mod the number can get into the 60's or more.
Pros and Cons
Pros
- Very good as a boss killer, can hit like a shotgun at close range.
- Can also hit several enemies at once if a wider spread is used.
Cons
- Spikes do not pierce enemies unless the player chooses the Pierce mods.
- Spikes can be stopped by obstacles or if the target is far up hill.
- Spikes may also go over enemy heads if they are far down a hill.
Gallery
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