Difference between revisions of "Sacred:Portals"
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− | + | Portals are special access points located throughout [[Sacred:Ancaria|Ancaria]]. | |
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− | + | There are three types of portals: | |
− | * | + | * Main portals: They allow you to transport to other main portals you have already activated. There are two sets of main portals; the Ancarian main portals and the Underworld main portals. You cannot move from an Ancarian portal to an Underworld portal, nor the reverse. In multiplayer both sets of portals also let you go to the [[Sacred:Haven Isle|Haven Isle]]. |
− | * | + | * Two-way portals: They come in pairs, each of these portals only connect with the other portal of their pair. Sometimes the two-way portals are deactivated and the player needs an specific portal rune in the inventory to activate it, the rune will be consumed automatically when the player is near the corresponding portal. |
− | + | * One-way portals: These are portals that don't transport you to directly to another portal. | |
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− | + | Deactivated Ancarian main portal: | |
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− | *A portal into [[Bellevue]] which places you in the center of the garrison. | + | http://i90.photobucket.com/albums/k271/gogoblender/portal.gif |
− | *A portal to the last location your character occupied before death. If your character has never died, or in "[[Hard Core]]" mode, this portal brings you back to Haven. | + | |
− | *A portal to the beginning of the Underworld Campaign, near the [[Dwarven Ruins]]. This portal is located at the far end of the peninsula opposite the tower. | + | Activated two-way portal: |
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+ | http://i90.photobucket.com/albums/k271/gogoblender/portal2.gif | ||
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+ | ===Ancarian main portals=== | ||
+ | * [[Sacred:Bellevue|Bellevue]] | ||
+ | * [[Sacred:Porto Vallum|Porto Vallum]] | ||
+ | * [[Sacred:Icecreek Pass|Icecreek Pass]] | ||
+ | * [[Sacred:Fields of Urkuk|Fields of Urkuk]] | ||
+ | * [[Sacred:Timberton|Timberton]] | ||
+ | * [[Sacred:Mascarell|Mascarell]] | ||
+ | * [[Sacred:Khorad-Nur|Khorad-Nur]] | ||
+ | * [[Sacred:Braverock Castle|Braverock Castle]] | ||
+ | * [[Sacred:Monastery of the Seraphim|Monastery of the Seraphim]] | ||
+ | * [[Sacred:Hedgenton|Hedgenton]] | ||
+ | * [[Sacred:Valley of Zhurag-Nar|Valley of Zhurag-Nar]] | ||
+ | * [[Sacred:Mystdale Castle|Mystdale Castle]] | ||
+ | * [[Sacred:Shaddar-Nur|Shaddar-Nur]] | ||
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+ | ===Underworld main portals=== | ||
+ | * [[Sacred:Dwarven Ruins|Dwarven Ruins]] | ||
+ | * [[Sacred:Purgatori|Purgatori]] | ||
+ | * [[Sacred:Embalmed Forest|Embalmed Forest]] | ||
+ | * [[Sacred:Pirate Isles|Pirate Isles]] | ||
+ | * [[Sacred:Dryad Forest|Dryad Forest]] | ||
+ | * [[Sacred:Hell's Ridge|Hell's Ridge]] | ||
+ | * [[Sacred:Valley of Tears|Valley of Tears]] | ||
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+ | ===Two-way portals=== | ||
+ | * [[Sacred:Bellevue|Bellevue]] - [[Sacred:Bellevue|Bellevue]] (Always open) | ||
+ | * [[Sacred:Urkenburgh|Urkenburgh]] - [[Sacred:Porto Vallum|Porto Vallum]] (Prince Valor drops the portal rune during the main quest) | ||
+ | * [[Sacred:Crow's Rock Castle|Crow's Rock Castle]] - [[Sacred:Draconis Mortis|Draconis Mortis]] (Will activate when you defeat the Magician) | ||
+ | * [[Sacred:Frostgard|Frostgard]] - [[Sacred:Urkuk|Urkuk]] (Portal rune will drop when you defeat Sisslith, Guardian of Frostgard) | ||
+ | * [[Sacred:Alkazaba noc Draco|Alkazaba noc Draco]] - [[Sacred:Bravesbury|Bravesbury]] (Portal rune will drop when you defeat Sirithcam, the Fire Dragon) | ||
+ | * [[Sacred:Verag-Nar|Verag-Nar]] - [[Sacred:Gnarlstat|Gnarlstat]] (Loknar drops the portal rune during The Dams of Gnarlstat main quest) | ||
+ | * [[Sacred:Gnarlstat|Gnarlstat]] - [[Sacred:Gnarlstat|Gnarlstat]] (Will activate when you get the Element of Earth) | ||
+ | * [[Sacred:Highmarsh|Highmarsh]] - "Ghost Cave" (Always open) | ||
+ | * [[Sacred:Gloomoor|Gloomoor]] - Cave (Portal rune will drops when you defeat certain enemy during Eye of Hell side quest) | ||
+ | * [[Sacred:Drakenden|Drakenden]] - [[Sacred:Mystdale|Mystdale]] (Portal rune will drop when you defeat Sssiliths, the Swamp Dragon) | ||
+ | * [[Sacred:Mystdale|Mystdale]] - [[Sacred:Shaddar-Nur|Shaddar-Nur]] (Always open) | ||
+ | * [[Sacred:Shaddar-Nur|Shaddar-Nur]] - [[Sacred:Mystdale|Mystdale]] (Portal rune will drop when you defeat enemies in the tower for the Shaddar-Nur main quest) | ||
+ | * [[Sacred:Dryad Forest|Dryad Forest]] - [[Sacred:Pong Cave|Pong Cave]] (Open after Anducar's defeat) | ||
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+ | https://www.sacredwiki.org/images/a/a8/Portal_rune.png | ||
+ | The symbol in the portal rune is the J.R.R. Tolkien monogram. | ||
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+ | ===One-way portals=== | ||
+ | All the portals opened by [[Sacred:Shafeera|Shafeera]] during the Ancarian main quest and the portal at the beginning of the Underworld main quest are one-way portals. | ||
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+ | All the portals located on [[Sacred:Haven Isle|Haven Isle]] are one-way portals. There are three portals above ground, and several more in the basement of the tower. The three above ground are: | ||
+ | * A portal into [[Sacred:Bellevue|Bellevue]] which places you in the center of the garrison. | ||
+ | * A portal to the last location your character occupied before death. If your character has never died, or in "[[Sacred:Hard Core|Hard Core]]" mode, this portal brings you back to Haven. | ||
+ | * A portal to the beginning of the Underworld Campaign, near the [[Sacred:Dwarven Ruins|Dwarven Ruins]]. This portal is located at the far end of the peninsula opposite the tower. | ||
The portals in the tower basement are (clockwise starting with the portal immediately to your left at the foot of the ladder): | The portals in the tower basement are (clockwise starting with the portal immediately to your left at the foot of the ladder): | ||
− | *To the [[Valley of Zhurag-Nar]] (just to the north of the | + | * To the [[Sacred:Valley of Zhurag-Nar|Valley of Zhurag-Nar]] (just to the north of the Valley of Zhurag-Nar portal) |
− | *To [[Silver Creek]] (on the road towards [[Bravesbury]]; just past the road sign). If you step straight west, you will trigger the Minotaur. | + | * To [[Sacred:Silver Creek|Silver Creek]] (on the road towards [[Sacred:Bravesbury|Bravesbury]]; just past the road sign). If you step straight west, you will trigger the Minotaur. |
− | *The next room contains no portal. | + | * The next room contains no portal. |
− | *To the lava plains of [[Alkazaba noc Draco]], just north of the path up from the desert. | + | * To the lava plains of [[Sacred:Alkazaba noc Draco|Alkazaba noc Draco]], just north of the path up from the desert. |
− | *Into the desert, south of [[Urkenburgh]]. | + | * Into the desert, south of [[Sacred:Urkenburgh|Urkenburgh]]. |
− | *Into the swamp, near [[Gloomoor]]. | + | * Into the swamp, near [[Sacred:Gloomoor|Gloomoor]]. |
− | *To [[Mascarell]] | + | * To [[Sacred:Mascarell|Mascarell]] |
− | *To [[Icecreek Pass]], north and across the creek from the Icecreek | + | * To [[Sacred:Icecreek Pass|Icecreek Pass]], north and across the creek from the Icecreek portal. |
− | *To [Braverock Castle]], near the path down the hill at the south end of the castle area. | + | * To [[Braverock Castle|Braverock Castle]], near the path down the hill at the south end of the castle area. |
− | *To the solitude of [[Shaddar-Nur]] (the western entrance to the "Spider Desert".) | + | * To the solitude of [[Sacred:Shaddar-Nur|Shaddar-Nur]] (the western entrance to the "Spider Desert".) |
The three portals to Zhurag, Icecreek and Mascarell place you very close to a regular portal. | The three portals to Zhurag, Icecreek and Mascarell place you very close to a regular portal. | ||
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The two portals to Mascarell and Braverock Castle are "'''safe'''", in that no enemies will be encountered upon exiting. | The two portals to Mascarell and Braverock Castle are "'''safe'''", in that no enemies will be encountered upon exiting. | ||
− | Through the double doors to your right are six more portals to the [[Underworld]] regions (continuing clockwise): | + | Through the double doors to your right are six more portals to the [[Sacred:Underworld|Underworld]] regions (continuing clockwise): |
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− | + | * To the [[Sacred:Volcano Island|Volcano Island]] in the [[Sacred:Pirate Isles|Pirate Isles]], south of the ship to [[Sacred:Pirate Island|Pirate Island]]. | |
+ | * To [[Sacred:Purgatori|Purgatori]], just outside the northeast gate | ||
+ | * To the [[Sacred:Valley of Tears|Valley of Tears]], a ways south of the [[Sacred:Sakkara Demon|Sakkara]] nest | ||
+ | * To [[Sacred:Hell's Ridge|Hell's Ridge]] | ||
+ | * To the [[Sacred:Dryad Forest|Dryad Forest]] | ||
+ | * To the [[Sacred:Embalmed Forest|Embalmed Forest]] (where the Nuk-Nuk are) |
Latest revision as of 21:56, 29 August 2024
Portals are special access points located throughout Ancaria.
There are three types of portals:
- Main portals: They allow you to transport to other main portals you have already activated. There are two sets of main portals; the Ancarian main portals and the Underworld main portals. You cannot move from an Ancarian portal to an Underworld portal, nor the reverse. In multiplayer both sets of portals also let you go to the Haven Isle.
- Two-way portals: They come in pairs, each of these portals only connect with the other portal of their pair. Sometimes the two-way portals are deactivated and the player needs an specific portal rune in the inventory to activate it, the rune will be consumed automatically when the player is near the corresponding portal.
- One-way portals: These are portals that don't transport you to directly to another portal.
Deactivated Ancarian main portal:
Activated two-way portal:
Ancarian main portals
- Bellevue
- Porto Vallum
- Icecreek Pass
- Fields of Urkuk
- Timberton
- Mascarell
- Khorad-Nur
- Braverock Castle
- Monastery of the Seraphim
- Hedgenton
- Valley of Zhurag-Nar
- Mystdale Castle
- Shaddar-Nur
Underworld main portals
Two-way portals
- Bellevue - Bellevue (Always open)
- Urkenburgh - Porto Vallum (Prince Valor drops the portal rune during the main quest)
- Crow's Rock Castle - Draconis Mortis (Will activate when you defeat the Magician)
- Frostgard - Urkuk (Portal rune will drop when you defeat Sisslith, Guardian of Frostgard)
- Alkazaba noc Draco - Bravesbury (Portal rune will drop when you defeat Sirithcam, the Fire Dragon)
- Verag-Nar - Gnarlstat (Loknar drops the portal rune during The Dams of Gnarlstat main quest)
- Gnarlstat - Gnarlstat (Will activate when you get the Element of Earth)
- Highmarsh - "Ghost Cave" (Always open)
- Gloomoor - Cave (Portal rune will drops when you defeat certain enemy during Eye of Hell side quest)
- Drakenden - Mystdale (Portal rune will drop when you defeat Sssiliths, the Swamp Dragon)
- Mystdale - Shaddar-Nur (Always open)
- Shaddar-Nur - Mystdale (Portal rune will drop when you defeat enemies in the tower for the Shaddar-Nur main quest)
- Dryad Forest - Pong Cave (Open after Anducar's defeat)
The symbol in the portal rune is the J.R.R. Tolkien monogram.
One-way portals
All the portals opened by Shafeera during the Ancarian main quest and the portal at the beginning of the Underworld main quest are one-way portals.
All the portals located on Haven Isle are one-way portals. There are three portals above ground, and several more in the basement of the tower. The three above ground are:
- A portal into Bellevue which places you in the center of the garrison.
- A portal to the last location your character occupied before death. If your character has never died, or in "Hard Core" mode, this portal brings you back to Haven.
- A portal to the beginning of the Underworld Campaign, near the Dwarven Ruins. This portal is located at the far end of the peninsula opposite the tower.
The portals in the tower basement are (clockwise starting with the portal immediately to your left at the foot of the ladder):
- To the Valley of Zhurag-Nar (just to the north of the Valley of Zhurag-Nar portal)
- To Silver Creek (on the road towards Bravesbury; just past the road sign). If you step straight west, you will trigger the Minotaur.
- The next room contains no portal.
- To the lava plains of Alkazaba noc Draco, just north of the path up from the desert.
- Into the desert, south of Urkenburgh.
- Into the swamp, near Gloomoor.
- To Mascarell
- To Icecreek Pass, north and across the creek from the Icecreek portal.
- To Braverock Castle, near the path down the hill at the south end of the castle area.
- To the solitude of Shaddar-Nur (the western entrance to the "Spider Desert".)
The three portals to Zhurag, Icecreek and Mascarell place you very close to a regular portal.
The two portals to Mascarell and Braverock Castle are "safe", in that no enemies will be encountered upon exiting.
Through the double doors to your right are six more portals to the Underworld regions (continuing clockwise):
- To the Volcano Island in the Pirate Isles, south of the ship to Pirate Island.
- To Purgatori, just outside the northeast gate
- To the Valley of Tears, a ways south of the Sakkara nest
- To Hell's Ridge
- To the Dryad Forest
- To the Embalmed Forest (where the Nuk-Nuk are)