Difference between revisions of "Sacred 2:Du'Rach Commander Harrad'smit"

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<onlyinclude>{{Boss
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<onlyinclude>
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Was present in the vanilla game files but never used in-game. Some mods like Enhanced Edition or Purist Fixpack restore him as a boss of the side quest [[Sacred 2:Take the Initiative|Take the Initiative]].
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{{Boss
 
|Thumbnail=[[File:harrad.jpg|247px]]
 
|Thumbnail=[[File:harrad.jpg|247px]]
 
|Stats Image=[[File:harradstats.png]]
 
|Stats Image=[[File:harradstats.png]]
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*{{:Sacred 2:Physical}}
 
*{{:Sacred 2:Physical}}
 
*{{:Sacred 2:Magic}}
 
*{{:Sacred 2:Magic}}
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*{{:Sacred 2:Poison}}
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*{{:Sacred 2:Ice}}
 
Weak against:
 
Weak against:
 
*Nothing in particular
 
*Nothing in particular
 
Immune to:
 
Immune to:
 
*{{:Sacred 2:Ice}}
 
*{{:Sacred 2:Ice}}
|Maplib Link=http://www.sacredwiki.org/index.php5/Sacred_2:Map_of_Ancaria
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|Maplib Link=https://www.sacredwiki.org/index.php/Sacred_2:Map_of_Ancaria
 
|Boss Page Name=Du'Rach Commander Harrad'smit
 
|Boss Page Name=Du'Rach Commander Harrad'smit
 
}}</onlyinclude>
 
}}</onlyinclude>
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==== Notes ====
 
==== Notes ====
* Has 0 Ice armor, but 100% Ice damage mitigation. Can't be damaged by Ice without means of penetrating the immunity like for example Mastered Ancient Magic.
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* Has 0 Ice armor, but 100% Ice damage mitigation. Can't be damaged by Ice without means of penetrating the immunity like for example Mastered [[Sacred 2:Ancient Magic |Ancient Magic]].
 
* Can cast an Ice projectile, Poison cloud and has a teleport that most Sand People use.
 
* Can cast an Ice projectile, Poison cloud and has a teleport that most Sand People use.
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* Regular attacks do Physical and Magic damage.
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* Has a contingent of Elite Personal Guards near him but can be easily lured away from them to fight him alone.
  
[[Category:Sacred 2 Enemies in Ancaria|G]]
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[[Category:Sacred 2 Enemies in Ancaria|D]]
[[Category:Sacred 2 Bosses|G]]
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[[Category:Sacred 2 Bosses|D]]

Latest revision as of 16:17, 28 July 2023

Was present in the vanilla game files but never used in-game. Some mods like Enhanced Edition or Purist Fixpack restore him as a boss of the side quest Take the Initiative.

Damage Done:

Weak against:

  • Nothing in particular

Immune to:


Quests

Notes

  • Has 0 Ice armor, but 100% Ice damage mitigation. Can't be damaged by Ice without means of penetrating the immunity like for example Mastered Ancient Magic.
  • Can cast an Ice projectile, Poison cloud and has a teleport that most Sand People use.
  • Regular attacks do Physical and Magic damage.
  • Has a contingent of Elite Personal Guards near him but can be easily lured away from them to fight him alone.