Difference between revisions of "Sacred:Survival Bonus"
Gogoblender (talk | contribs) m (Survival Bonus moved to Sacred:Survival Bonus) |
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When a character dies, the [[Survival Bonus]] is reset to zero. | When a character dies, the [[Survival Bonus]] is reset to zero. | ||
+ | |||
+ | Survival Award (percentage) - the required cumulative time (in seconds)\ | ||
+ | |||
+ | 01% - 180 Sec. | ||
+ | |||
+ | 02% — 240 Sec. | ||
+ | |||
+ | 03% — 300 Sec. | ||
+ | |||
+ | 04% — 360 Sec. | ||
+ | |||
+ | 05% — 480 Sec. | ||
+ | |||
+ | 06% — 540 Sec. | ||
+ | |||
+ | 07% — 660 Sec. | ||
+ | |||
+ | 08% — 720 Sec. | ||
+ | |||
+ | 09% — 780 Sec. | ||
+ | |||
+ | 10% — 900 Sec. | ||
+ | |||
+ | 11% — 960 Sec. | ||
+ | |||
+ | 12% — 1080 Sec. | ||
+ | |||
+ | 13% — 1140 Sec. | ||
+ | |||
+ | 14% — 1260 Sec. | ||
+ | |||
+ | 15% — 1380 Sec. | ||
+ | |||
+ | 16% — 1440 Sec. | ||
+ | |||
+ | 17% — 1560 Sec. | ||
+ | |||
+ | 18% — 1680 Sec. | ||
+ | |||
+ | 19% — 1800 Sec. | ||
+ | |||
+ | 20% — 1860 Sec. | ||
+ | |||
+ | 21% — 1980 Sec. | ||
+ | |||
+ | 22% — 2100 Sec. | ||
+ | |||
+ | 23% — 2220 Sec. | ||
+ | |||
+ | 24% — 2340 Sec. | ||
+ | |||
+ | 25% — 2460 Sec. | ||
+ | |||
+ | 26% — 2640 Sec. | ||
+ | |||
+ | 27% — 2760 Sec. | ||
+ | |||
+ | 28% — 2880 Sec. | ||
+ | |||
+ | 29% — 3060 Sec. | ||
+ | |||
+ | 30% — 3180 Sec. | ||
+ | |||
+ | 31% — 3300 Sec. | ||
+ | |||
+ | 32% — 3480 Sec. | ||
+ | |||
+ | 33% — 3660 Sec. | ||
+ | |||
+ | 34% — 3780 Sec. | ||
+ | |||
+ | 35% — 3960 Sec. | ||
+ | |||
+ | 36% — 4140 Sec. | ||
+ | |||
+ | 37% — 4320 Sec. | ||
+ | |||
+ | 38% — 4500 Sec. | ||
+ | |||
+ | 39% — 4680 Sec. | ||
+ | |||
+ | 40% — 4860 Sec. | ||
+ | |||
+ | 41% — 5100 Sec. | ||
+ | |||
+ | 42% — 5280 Sec. | ||
+ | |||
+ | 43% — 5520 Sec. | ||
+ | |||
+ | 44% — 5760 Sec. | ||
+ | |||
+ | 45% — 6000 Sec. | ||
+ | |||
+ | 46% — 6240 Sec. | ||
+ | |||
+ | 47% — 6480 Sec. | ||
+ | |||
+ | 48% — 6720 Sec. | ||
+ | |||
+ | 49% — 7020 Sec. | ||
+ | |||
+ | 50% — 7260 Sec. | ||
+ | |||
+ | 51% — 7560 Sec. | ||
+ | |||
+ | 52% — 7860 Sec. | ||
+ | |||
+ | 53% — 8220 Sec. | ||
+ | |||
+ | 54% — 8520 Sec. | ||
+ | |||
+ | 55% — 8880 Sec. | ||
+ | |||
+ | 56% — 9240 Sec. | ||
+ | |||
+ | 57% — 9660 Sec. | ||
+ | |||
+ | 58% — 10020 Sec. | ||
+ | |||
+ | 59% — 10440 Sec. | ||
+ | |||
+ | 60% — 10860 Sec. | ||
+ | |||
+ | 61% — 11340 Sec. | ||
+ | |||
+ | 62% — 11820 Sec. | ||
+ | |||
+ | 63% — 12360 Sec. | ||
+ | |||
+ | 64% — 12900 Sec. | ||
+ | |||
+ | 65% — 13440 Sec. | ||
+ | |||
+ | 66% — 14040 Sec. | ||
+ | |||
+ | 67% — 14700 Sec. | ||
+ | |||
+ | 68% — 15360 Sec. | ||
+ | |||
+ | 69% — 16140 Sec. | ||
+ | |||
+ | 70% — 16860 Sec. | ||
+ | |||
+ | 71% — 17700 Sec. | ||
+ | |||
+ | 72% — 18600 Sec. | ||
+ | |||
+ | 73% — 19560 Sec. | ||
+ | |||
+ | 74% — 20580 Sec. | ||
+ | |||
+ | 75% — 21660 Sec. | ||
+ | |||
+ | 76% — 22860 Sec. | ||
+ | |||
+ | 77% — 24180 Sec. | ||
+ | |||
+ | 78% — 25620 Sec. | ||
+ | |||
+ | 79% — 27180 Sec. | ||
+ | |||
+ | 80% — 28860 Sec. | ||
+ | |||
+ | 81% — 30780 Sec. | ||
+ | |||
+ | 82% — 32940 Sec. | ||
+ | |||
+ | 83% — 35220 Sec. | ||
+ | |||
+ | 84% — 37860 Sec. | ||
+ | |||
+ | 85% — 40860 Sec. | ||
+ | |||
+ | 86% — 44340 Sec. | ||
+ | |||
+ | 87% — 48300 Sec. | ||
+ | |||
+ | 88% — 52860 Sec. | ||
+ | |||
+ | 89% — 58320 Sec. | ||
+ | |||
+ | 90% — 64860 Sec. | ||
+ | |||
+ | 91% — 72900 Sec. | ||
+ | |||
+ | 92% — 82860 Sec. | ||
+ | |||
+ | 93% — 95760 Sec. | ||
+ | |||
+ | 94% — 112860 Sec. | ||
+ | |||
+ | 95% — 136800 Sec. | ||
+ | |||
+ | 96% — 172860 Sec. | ||
+ | |||
+ | 97% — 232860 Sec. | ||
+ | |||
+ | 98% — 352860 Sec. | ||
+ | |||
+ | 99% — 712860 Sec. | ||
+ | |||
+ | |||
{{stub}} | {{stub}} |
Revision as of 19:12, 19 May 2008
Survival Bonus is a hidden characteristic that every player has. The value is constantly increased whenever a character is in combat – a circumstance indicated when his Life Ring is visible.
As the bonus increases in numerical value, two characteristics also increase:
- the likelihood of finding special items increases
- the damage done in combat is increased
When a character dies, the Survival Bonus is reset to zero.
Survival Award (percentage) - the required cumulative time (in seconds)\
01% - 180 Sec.
02% — 240 Sec.
03% — 300 Sec.
04% — 360 Sec.
05% — 480 Sec.
06% — 540 Sec.
07% — 660 Sec.
08% — 720 Sec.
09% — 780 Sec.
10% — 900 Sec.
11% — 960 Sec.
12% — 1080 Sec.
13% — 1140 Sec.
14% — 1260 Sec.
15% — 1380 Sec.
16% — 1440 Sec.
17% — 1560 Sec.
18% — 1680 Sec.
19% — 1800 Sec.
20% — 1860 Sec.
21% — 1980 Sec.
22% — 2100 Sec.
23% — 2220 Sec.
24% — 2340 Sec.
25% — 2460 Sec.
26% — 2640 Sec.
27% — 2760 Sec.
28% — 2880 Sec.
29% — 3060 Sec.
30% — 3180 Sec.
31% — 3300 Sec.
32% — 3480 Sec.
33% — 3660 Sec.
34% — 3780 Sec.
35% — 3960 Sec.
36% — 4140 Sec.
37% — 4320 Sec.
38% — 4500 Sec.
39% — 4680 Sec.
40% — 4860 Sec.
41% — 5100 Sec.
42% — 5280 Sec.
43% — 5520 Sec.
44% — 5760 Sec.
45% — 6000 Sec.
46% — 6240 Sec.
47% — 6480 Sec.
48% — 6720 Sec.
49% — 7020 Sec.
50% — 7260 Sec.
51% — 7560 Sec.
52% — 7860 Sec.
53% — 8220 Sec.
54% — 8520 Sec.
55% — 8880 Sec.
56% — 9240 Sec.
57% — 9660 Sec.
58% — 10020 Sec.
59% — 10440 Sec.
60% — 10860 Sec.
61% — 11340 Sec.
62% — 11820 Sec.
63% — 12360 Sec.
64% — 12900 Sec.
65% — 13440 Sec.
66% — 14040 Sec.
67% — 14700 Sec.
68% — 15360 Sec.
69% — 16140 Sec.
70% — 16860 Sec.
71% — 17700 Sec.
72% — 18600 Sec.
73% — 19560 Sec.
74% — 20580 Sec.
75% — 21660 Sec.
76% — 22860 Sec.
77% — 24180 Sec.
78% — 25620 Sec.
79% — 27180 Sec.
80% — 28860 Sec.
81% — 30780 Sec.
82% — 32940 Sec.
83% — 35220 Sec.
84% — 37860 Sec.
85% — 40860 Sec.
86% — 44340 Sec.
87% — 48300 Sec.
88% — 52860 Sec.
89% — 58320 Sec.
90% — 64860 Sec.
91% — 72900 Sec.
92% — 82860 Sec.
93% — 95760 Sec.
94% — 112860 Sec.
95% — 136800 Sec.
96% — 172860 Sec.
97% — 232860 Sec.
98% — 352860 Sec.
99% — 712860 Sec.