Difference between revisions of "User:Schot/DA CA Chart"
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|VALIGN="top"| | |VALIGN="top"| | ||
− | {| width=" | + | {| width="600px" cellspacing="0" |
|-align="center" | |-align="center" | ||
|class="cellborderth" rowspan="2" width="150px"| [[Sacred:Dark Elf Combat Arts|CA/Trap]] | |class="cellborderth" rowspan="2" width="150px"| [[Sacred:Dark Elf Combat Arts|CA/Trap]] | ||
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|style="border-bottom:0;border-right:0;"| | |style="border-bottom:0;border-right:0;"| | ||
|} | |} | ||
− | |VALIGN="top" width=" | + | |VALIGN="top" width="270px" cellspacing="0"| |
− | {|class="cellborder" border=" | + | {|class="cellborder" style="border: 2px black solid;" |
− | | http://www.sacredwiki.org/images/4/4f/NA1.png .......not applicable or No effect | + | | |
+ | {|style="border: 4px #996600 outset;" | ||
+ | |style="border-bottom: 3px #996600 ridge;padding:4px;"| http://www.sacredwiki.org/images/4/4f/NA1.png .......not applicable or No effect | ||
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− | | [[Image:check.png]]..........Affects CA/ | + | |style="border-bottom: 3px #996600 ridge;padding:4px;"| [[Image:check.png]]..........Affects CA/Spell |
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− | | Text.....Conditional information | + | |style="border-bottom: 3px #996600 ridge;padding:4px;"| Text.....Conditional information |
|- | |- | ||
− | |style="background:#BFB7A7;" | + | |style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#BFB7A7;padding: 4px;">Primary damage modifiers.</div> |
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− | |style="background:#d4c5a4;" | + | |style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#d4c5a4;padding: 2px;"><u>Damage depends:</u> <br />On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.</div> |
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− | |style=" | + | |style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="border-style: solid;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:4px;"> <u>Not Recommended:</u> <br />Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.</div> |
− | <div style="border-style: | ||
|- | |- | ||
− | |style="background:#d4c5a4;"| | + | |style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"| |
+ | <div style="border-style: dashed;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:5px;"> <u> Mental Regeneration</u> <br />Boxs with a dashed border will only increase dmg if points are assigned to it. Any '''equipment with + Mental Regeneration will have NO effect on damage!!'''</div> | ||
+ | |- | ||
+ | |style="padding: 2px 2px 4px 2px;"| | ||
<div style="border-style: solid;border-color:blue;border-width:3px;background-color:#d4c5a4;padding:5px;"> <u>Strength</u> <br />For melee damage Strength will affect base physical damage. | <div style="border-style: solid;border-color:blue;border-width:3px;background-color:#d4c5a4;padding:5px;"> <u>Strength</u> <br />For melee damage Strength will affect base physical damage. | ||
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* Strength is increased from equipment | * Strength is increased from equipment | ||
</div> | </div> | ||
+ | |} | ||
|} | |} | ||
* [[Image:physical.gif]] = Physical Damge | * [[Image:physical.gif]] = Physical Damge |
Revision as of 18:03, 23 April 2008
Contents
Regeneration
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Damage
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Item Dmg Mods
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