Difference between revisions of "Sacred:Game Difficulty"
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==Game Difficulty== | ==Game Difficulty== | ||
− | [[Sacred:Underworld|Sacred]] provides five different levels of difficulty for game play. These are named for various metals. In [[Closed Internet]] games, the following apply: | + | [[Sacred:Underworld|Sacred]] provides five different levels of difficulty for game play. These are named for various metals. In [[Sacred:Closed Internet|Closed Internet]] games, the following apply: |
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− | The [[Game Difficulty]] also affects the quality of [[Items]] that are dropped. The inherent statistics and benefits for items are improved in higher game settings. | + | The [[Sacred:Game Difficulty|Game Difficulty]] also affects the quality of [[Sacred:Items|Items]] that are dropped. The inherent statistics and benefits for items are improved in higher game settings. |
Revision as of 18:03, 27 April 2011
Game Difficulty
Sacred provides five different levels of difficulty for game play. These are named for various metals. In Closed Internet games, the following apply:
Game Difficulty | Minimum Level to Enter | Maximum Level to Enter |
Bronze | 1 | 60 |
Silver | 20 | 100 |
Gold | 60 | 140 |
Platinum | 100 | 180 |
Niobium | 140 | No maximum |
The Game Difficulty also affects the quality of Items that are dropped. The inherent statistics and benefits for items are improved in higher game settings.