Difference between revisions of "Sacred 2:Forging"
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− | Blacksmith arts are Combat Arts that | + | Blacksmith arts are Combat Arts that a Blacksmith offers and can socket. They are not found on runes, like other Combat Arts. They run along the bottom of the Forge Screen. There are three of these BlackSmith arts, all with different benefits, runing from left to right, and they can be socketed in place of Runes, jewelry, or other type of socketable. |
*'''Enhance''' | *'''Enhance''' |
Revision as of 20:39, 14 October 2008
How to Socket or Forge
Sacred 2 allows players to create their own unique weapons and armor by "socketing" jewlery, rings, amulets and runes into their gear. A player does not need the Blacksmith skill to forge or socket items. All that is necessary is a visit to the Blacksmith, where item socketing can be paid for. The Blacksmith's location can always be recognized by the anvil icon that appears on the map or above the npc's head in game. Socketing in Sacred 2 is considerably more expensive than in Sacred. As well, because of the larger number of variables involved with being able to produce quality, forged items, builds that were intensely equipment based via socketing in Sacred may not come as easily as before in Sacred 2. In Sacred, slots all had the same capacity of being able to socket all socketable items with a small variance in bonuses given for items socketed within bronze, silver, gold and green slots. Sacred 2 introduces item slots that are limited with what they are able to socket. This means, for example, that if there is a number of slots on an item, perhaps only one would be capable of socketing a ring. Sacred 2 also does give forge bonuses for weapons that contain silver or gold slots. |
When starting to forge a new item, the player will see the Forge/Socketing screen. Bring the item you wish to have socketed over to the field under the word Forging. Only Items that have slots within them can be placed here:
The player can place the item which possesses slots within the Forging field. Following down the field, along the right, will be seen the number and quality of slots that the item has. In the case of this sword, the player will see that there are two slots available for socketing, as well as an indication of the quality of the slots. The cursor is indicating that within one of the two slots available, the quality of this slot is Silver, and can therefore socket runes, smith arts and rings.
Blacksmith arts are Combat Arts that a Blacksmith offers and can socket. They are not found on runes, like other Combat Arts. They run along the bottom of the Forge Screen. There are three of these BlackSmith arts, all with different benefits, runing from left to right, and they can be socketed in place of Runes, jewelry, or other type of socketable.
- Enhance
- Harden
- Sharpen
In the example shown below, by clicking on the first Blacksmith Art, Enhance, it will turn to green any available slot that this Blacksmith art can be socketed successfully into.
Since the Silver slot allows runes to be socketed into it, the player can now take the Moribund Animus rune from his inventory and place it into the silver slot. As a player benefits from the secondary effects (Indicated on a rune by the smaller of the two descriptions) of another character class's runes, in this case, the player would have successfully forged a weapon that now has an extra +3 Life Leech Per Hit.
Press Forge...socketing is now complete.
Type of Slots
There are 4 different kinds of slots available on weapons and armor that can allow only certain types of items to be put within for socketing.
Bronze Slot
Bronze slots allow the player to socket runes and Blackmith Arts only.
Silver Slot
Silver slots allow the player to socket runes, Blacksmith arts, rings and provide an increased bonus to forged items.
Gold Slot
Gold slots allow the player to socket runes, Blacksmith arts, rings, amulets, and will significantly increase bonus to forged items.
Damage Type Slot
The Damage Type slot allows you to socket the following:
Chunks of Lava (fire) | |
Converts a percentage of physical damage into fire damage. | |
Poison Tooth (poison) | |
Converts a percentage of physical damage into poison damage. | |
Magic Pearl (magic) | |
Converts a percentage of physical damage into magic damage. | |
Ice Crystal (freeze) | |
Converts a percentage of physical damage into ice damage. |
The above items will convert a percentage of the original weapon damage (Usually from Physical) into the new, chosen element. For example, if a player wanted to enhance fire damage, he would socket one or more "Chunk of Lava" into their chosen gear and that would give them ~30-50% of the previous damage now as fire damage instead of physical. The more elemental damage a player can produce, the better the chance of applying the relevant status effect.