Difference between revisions of "Sacred 2:Twisted Torment"

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By its placement, this spell appears to be intended as a "hard hit" single-target damage-over-time spell.  Unfortunately, this spell does fairly low damage in comparison to many other combat arts.  Even when supported by a maximized Cabalistic Voodoo Lore and a high combat art level, and with modifications selected to maximize damage, unless it is supported by a large amount of bonus damage from equipment and/or a lot of points in Ancient Magic, the player will have to cast it multiple times to kill even a normal non-champion monster.
 
By its placement, this spell appears to be intended as a "hard hit" single-target damage-over-time spell.  Unfortunately, this spell does fairly low damage in comparison to many other combat arts.  Even when supported by a maximized Cabalistic Voodoo Lore and a high combat art level, and with modifications selected to maximize damage, unless it is supported by a large amount of bonus damage from equipment and/or a lot of points in Ancient Magic, the player will have to cast it multiple times to kill even a normal non-champion monster.
  
Since the spell has no useful debuff option aside from run speed, there are few applications where it is efficient compared to most other means of damaging monsters.  Particularly on monsters with large amounts of hitpoints, and as game difficulty advances into Platinum, this spell becomes less and less useful as a method of removing hit points from monsters.
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Since the spell has no useful debuff option aside from run speed, there are few applications where it is efficient compared to most other means of damaging monsters.  Particularly on monsters with large amounts of hitpoints, and as game difficulty advances into Platinum, this spell becomes less and less useful as a method of removing hit points from combat targets.
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Revision as of 22:13, 14 December 2008

06.gif Damages the target and slows it down for a brief period Increases the chance for victims to drop shrunken heads when they die of Twisted Torment.

Aspect

DRY_Asp_02.png - Cabalistic Voodoo

Modifications

MODicons_12.gif Bronze
  • Encumber - Further slows down victims
  • Headhunter - Additionally increases the chance to receive a shrunken head when the victim dies

MODicons_10.gif Silver
  • Tear - Increases damage over time
  • Sadist - Increases duration of Twisted Torment

MODicons_08.gif Gold
  • Envenom - Adds poison damage to Twisted Torment
  • Ravage - Increases the damage frequency of Twisted Torment

Skills

The following skills will affect this combat art:

  • ...
  • ...
  • ...
  • ...
  • ...


Usage Strategies

By its placement, this spell appears to be intended as a "hard hit" single-target damage-over-time spell. Unfortunately, this spell does fairly low damage in comparison to many other combat arts. Even when supported by a maximized Cabalistic Voodoo Lore and a high combat art level, and with modifications selected to maximize damage, unless it is supported by a large amount of bonus damage from equipment and/or a lot of points in Ancient Magic, the player will have to cast it multiple times to kill even a normal non-champion monster.

Since the spell has no useful debuff option aside from run speed, there are few applications where it is efficient compared to most other means of damaging monsters. Particularly on monsters with large amounts of hitpoints, and as game difficulty advances into Platinum, this spell becomes less and less useful as a method of removing hit points from combat targets.

Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart


PICTURE HERE