Difference between revisions of "Sacred 2:Shadow Step"

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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Phase Shift''' - Decreases the cool-down time, not regeneration time, of Shadow Step. (50%+0,5% per CA level decreased)
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* '''Phase Shift''' - Decreases the cool-down time, not regeneration time, of Shadow Step. (50% + 0.5% per CA level decreased)
 
* '''Escape''' - Chance to break all rooting effects while teleporting. (100% chance)
 
* '''Escape''' - Chance to break all rooting effects while teleporting. (100% chance)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Vanish''' - The caster remains invisible for a brief period after the teleport. (9,9secs + 0,1 sec per CA level)
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* '''Vanish''' - The caster remains invisible for a brief period after the teleport. (9.9 sec + 0.1 sec per CA level)
* '''Sanctuary''' - The caster if briefly invulnerable after the teleport. (100% dampening of physical damage for 4 seconds )
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* '''Sanctuary''' - The caster if briefly invulnerable after the teleport. (100% dampening of physical damage for 4(?) seconds )
 
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* '''Explosion''' - Inflicts damage while teleporting. (To get an idea it does as much as the unmodded fire damage part of Fireball, damage type is magic)
 
* '''Explosion''' - Inflicts damage while teleporting. (To get an idea it does as much as the unmodded fire damage part of Fireball, damage type is magic)
* '''Mend''' - Heals the caster during teleport. (20%+0,2% per CA level healing)
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* '''Mend''' - Heals the caster during teleport. (20% + 0.2% per CA level healing)
 
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Revision as of 00:21, 30 December 2008

HE_14.gif The High Elf steps into the shadows and teleports to a different location. There is a chance that nearby opponents remain stunned when the High Elf teleports away.

Aspect

HE_Asp_03.png - Delphic Arcania

Modifications

MODicons_12.gif Bronze
  • Phase Shift - Decreases the cool-down time, not regeneration time, of Shadow Step. (50% + 0.5% per CA level decreased)
  • Escape - Chance to break all rooting effects while teleporting. (100% chance)

MODicons_10.gif Silver
  • Vanish - The caster remains invisible for a brief period after the teleport. (9.9 sec + 0.1 sec per CA level)
  • Sanctuary - The caster if briefly invulnerable after the teleport. (100% dampening of physical damage for 4(?) seconds )

MODicons_08.gif Gold
  • Explosion - Inflicts damage while teleporting. (To get an idea it does as much as the unmodded fire damage part of Fireball, damage type is magic)
  • Mend - Heals the caster during teleport. (20% + 0.2% per CA level healing)

Skills

The following skills will affect this combat art:

  • ...
  • ...
  • ...
  • ...
  • ...


Usage Strategies

...


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart


PICTURE HERE