Difference between revisions of "Sacred 2:Sword Weapons"

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(This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.)
(added notes about animation speeds at equivalent attack speed)
Line 50: Line 50:
 
Sword weapons consist of:
 
Sword weapons consist of:
 
* [[Sacred 2:Bastard Swords|Bastard Swords]]
 
* [[Sacred 2:Bastard Swords|Bastard Swords]]
* [[Sacred 2:Daggers|Daggers]]
+
* [[Sacred 2:Daggers|Daggers]] - about 25% faster than swords at equivalent attack speed.
 
* [[Sacred 2:Sabers|Sabers]]
 
* [[Sacred 2:Sabers|Sabers]]
* [[Sacred 2:Short Swords|Short Swords]]
+
* [[Sacred 2:Short Swords|Short Swords]] - about 15% faster than swords at equivalent attack speed
 
* [[Sacred 2:Swords|Swords]]
 
* [[Sacred 2:Swords|Swords]]
* [[Sacred 2:Two Handed Swords|Two Handed Swords]]
+
* [[Sacred 2:Two Handed Swords|Two Handed Swords]] - about 5% slower than swords at equivalent attack speed.

Revision as of 08:00, 21 October 2009

swordweapons.gif Sword Weapons

Improves wielding swords by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully.

  • Attack Value +X
  • Attack Speed +Y%
  • Item level without penalty Z


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack Value: 9 41 71 96 118 137 153 168 173 180 195 221 243 264 282 298 313 332 349 364 377
Attack Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5
Double Hit, +%: - - - - - - - - - 23 24,5 27,1 29,3 31,4 33,2 34,8 36,3 38,2 39,9 41,4 42,7


lsTitle.png
rsTitle.png


Mastery

  • Grants the chance to land double hits.


Properties

  • This skill will unlock weapon attributes that require Sword Weapons skill (like "Attack speed (Sword Weapons)).
  • The bonuses from this skill are replaced by the similar ones from Dual Wield, if you have both skills. This is only the case if you actually equip two weapons.
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level)


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.

Types

Sword weapons consist of: