Difference between revisions of "Sacred 2:Frost Flare"
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Constraint''' - Reduces the opponent's | + | * '''Constraint''' - Reduces the opponent's chance to hit successfully. (50 + 2 per CA level attack value reduction) |
* '''Frost''' - Additionally increases the ice damage over time. (38.1% increase) | * '''Frost''' - Additionally increases the ice damage over time. (38.1% increase) | ||
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* '''Perpetuity''' - Increases the duration of the freezing effects. (50% increase) | * '''Perpetuity''' - Increases the duration of the freezing effects. (50% increase) | ||
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+ | == Native Elemental Damage Type== | ||
+ | Combat art damage type: Ice | ||
==Skills== | ==Skills== | ||
The following skills will affect this combat art: | The following skills will affect this combat art: | ||
+ | * Mystic Stormite Lore - improves damage, critical chance and casting speed | ||
+ | * Mystic Stormite Focus - improves regeneration time and maximum combat art levels | ||
+ | * Concentraton - directly improves regeneration time | ||
+ | * Ancient Magic - directly improves combat art damage | ||
* ... | * ... | ||
− | |||
− | |||
− | |||
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− | |||
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== Usage Strategies == | == Usage Strategies == | ||
− | ... | + | Frost flare is best used for sniping. It has relatively low damage, but compensates with a rather serious combat art range. Zoom out as far as you can, advance carefully and start sniping the enemies from far away. The reduction in movement and the damage over time stacks as long as the effect from previous casts still lasts (refer to the CA for duration time on that matter). Be careful with enemy groups where hitting one mob will turn all of them aggressive towards you. In those cases use a crowd control combat art instead. |
− | |||
− | |||
== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros | ||
− | * | + | * Decent damage over time |
− | * | + | * Very long combat art range |
+ | * Great for fast sniping | ||
+ | * Does not aggro surrounding mobs as long as they are not a group | ||
+ | * Reduction in movement speed increases with consecutive casts on the same enemy | ||
+ | * The Damage over Time also stacks with consecutive casts and does not overwrite the DoT from the previous cast on the same enemy (as long as the previous DoT effect lasts) | ||
Cons | Cons | ||
− | * | + | * Relatively low damage |
− | * | + | * Does not work against groups of enemies |
− | + | * Hard to balance between damage and regeneration time | |
== Stats Chart == | == Stats Chart == |
Revision as of 16:16, 14 March 2009
Aspect- Mystic Stormite Modifications
Native Elemental Damage TypeCombat art damage type: Ice SkillsThe following skills will affect this combat art:
Usage StrategiesFrost flare is best used for sniping. It has relatively low damage, but compensates with a rather serious combat art range. Zoom out as far as you can, advance carefully and start sniping the enemies from far away. The reduction in movement and the damage over time stacks as long as the effect from previous casts still lasts (refer to the CA for duration time on that matter). Be careful with enemy groups where hitting one mob will turn all of them aggressive towards you. In those cases use a crowd control combat art instead. Pros and ConsPros
Cons
Stats Chart |
Contents
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