Difference between revisions of "Sacred 2:Dashing Alacrity"
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== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros | ||
− | * | + | *Increases attack, casting and run speed by a large amount, which at early levels especially is very useful |
− | * | + | *Allows the player to neglect certain stats on gear like runspeed, attack speed or casting speed. |
Cons | Cons | ||
+ | *Has to be recast alot to maintain optimal effect. | ||
*... | *... | ||
− | |||
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== Stats Chart == | == Stats Chart == |
Revision as of 12:28, 8 July 2009
AspectModifications
SkillsThe following skills will affect this combat art:
Usage StrategiesThe Impatience modification decreases the cooldown to 40 seconds, and does not scale. The Delay modification extends duration based on the Combat Art level. With the Delay (increase duration) and Impatience (decrease cooldown) modifications, the duration begins to exceed the cooldown at CA level 75. At this point, it becomes practical to maintain Dashing Alacrity continuously. Duration above 45-50 seconds is rather difficult to achieve because of the Maximum Spell Level Without Penalty effects and diminishing returns, so this Combat Art needs to be recast very often.
Pros and ConsPros
Cons
Stats Chart
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