Difference between revisions of "Sacred 2:Dashing Alacrity"

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Duration above 45-50 seconds is rather difficult to achieve because of the Maximum Spell Level Without Penalty effects and diminishing returns, so this Combat Art needs to be recast very often.
 
Duration above 45-50 seconds is rather difficult to achieve because of the Maximum Spell Level Without Penalty effects and diminishing returns, so this Combat Art needs to be recast very often.
  
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Makes a good combo with [http://www.sacredwiki.org/index.php5/Sacred_2:Divine_Protection| Divine Protection] when both are modded for equal regeneration time.
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Revision as of 12:31, 8 July 2009

Sera_4.gif Temporarily increases run and attack speed. The art also grants resistance against root-based spells. It will always break existing roots.


Aspect

Sera_AspS_01.png - Exalted Warrior

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Bloodlust - Further increases attack speed. (10% + 0.3% per CA level)
  • Sprout - Further increases run speed. (10% + 0.3% per CA level)

MODicons_10.gif Silver
  • Reprisal - Increases the seraphim's damage output when she is injured. (50% + 2.5% per CA level increase (max damage at 25% health))
  • Delay - Increase the duration of Dashing Alacrity. (50% increase)

MODicons_08.gif Gold
  • Ardor - Decreases the regeneration time of all attacks. (1-1/(1+(200+2*calvl)/1000) percent reduced; ~17% at CA-Lvl 1, ~18% at CA-Lvl 10, ~23% at CA-Lvl 50)
  • Impatience - Reduces the cooldown of Dashing Alacrity. (33.3% decrease)

Skills

The following skills will affect this combat art:

  • Exalted Warrior Focus reduces regeneration time for this combat art and allows for higher levels without penalties.
  • Both Exalted Warrior Focus and Tactics Lore allow for modifications to this combat art.
  • ...
  • ...
  • ...

Usage Strategies

The Impatience modification decreases the cooldown to 40 seconds, and does not scale. The Delay modification extends duration based on the Combat Art level. With the Delay (increase duration) and Impatience (decrease cooldown) modifications, the duration begins to exceed the cooldown at CA level 75. At this point, it becomes practical to maintain Dashing Alacrity continuously.

Duration above 45-50 seconds is rather difficult to achieve because of the Maximum Spell Level Without Penalty effects and diminishing returns, so this Combat Art needs to be recast very often.


Makes a good combo with Divine Protection when both are modded for equal regeneration time.

Pros and Cons

Pros

  • Increases attack, casting and run speed by a large amount, which at early levels especially is very useful
  • Allows the player to neglect certain stats on gear like runspeed, attack speed or casting speed.

Cons

  • Has to be recast alot to maintain optimal effect.
  • ...

Stats Chart

  • Duration is 20 + 0.01*CA-Lvl seconds and 30 + 0.02*CA-Lvl seconds with Delay.
  • The chance to block rooting spells is ~20% and increases with each CA level.
  • Attack speed is increased by 14.7 + 0.3*CA-Lvl percentage points and 24.7 + 0.6*CA-Lvl percentage points with Bloodlust.
  • Run speed is increased by 14.7 + 0.3*CA-Lvl percentage points and 24.7 + 0.6*CA-Lvl percentage points with Sprout.


dashingalacrity.jpg

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