Difference between revisions of "Sacred 2:The Kobold Chieftain"

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*Tip:  If a player is playing a Temple Guardian, he may speak to the wizard with a green question mark over their head enroute to the Kobold Chieftain.  The question mark will show up as blue on the map, but in-game it is actually green.  This quest is done in the same area as the Kobold Chieftain quest, hence the recommendation to do both quests at the same time.
 
*Tip:  If a player is playing a Temple Guardian, he may speak to the wizard with a green question mark over their head enroute to the Kobold Chieftain.  The question mark will show up as blue on the map, but in-game it is actually green.  This quest is done in the same area as the Kobold Chieftain quest, hence the recommendation to do both quests at the same time.
 
*Tip: Other quests in this area include the first part of [[Sacred 2:In the Hands of Kobolds|In the Hands of Kobolds]] and the third part of [[Sacred 2:Hunting Highwaymen|Hunting Highwaymen]].
 
*Tip: Other quests in this area include the first part of [[Sacred 2:In the Hands of Kobolds|In the Hands of Kobolds]] and the third part of [[Sacred 2:Hunting Highwaymen|Hunting Highwaymen]].
*Tip: An alternative to running all the way back from the remote Kobold village is to activate the Resurrection Monument at Sloeford before you set out, and then teleport back using F12 (default) once you've killed the chieftain.
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*Tip: An alternative to running all the way back from the remote Kobold village is to activate the Resurrection Monument at Sloeford before you set out, and then teleport back using F12 (default) once you've killed the chieftain. <If you have the expansion (Ice and Blood) then you can teleport to any portal at any time anyway, so don't worry about activating the resurrection monolith.>
  
  

Revision as of 21:55, 20 January 2010