Difference between revisions of "Sacred 2:Gar'Colossus Boss"

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(New page: '''''See the Gar'Colossus Quest page for details about his role in the campaign quest.''''' <onlyinclude>{{Boss |Stats Image=http://i241.photobucket.com/albums/ff...)
 
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|Thumbnail=[http://www.sacredwiki.org/images/Sacred_2/Bestiary/Boss/garcolossus.jpg http://www.sacredwiki.org/images/Sacred_2/Bestiary/Boss/th_garcolossus.jpg]
 
|Thumbnail=[http://www.sacredwiki.org/images/Sacred_2/Bestiary/Boss/garcolossus.jpg http://www.sacredwiki.org/images/Sacred_2/Bestiary/Boss/th_garcolossus.jpg]
 
|Basic Info=Damage Done:
 
|Basic Info=Damage Done:
*{{:Sacred 2:Physical}}
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*{{Physical}}
*{{:Sacred 2:Magic}}
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*{{Magic}}
 
Weak against:
 
Weak against:
*{{:Sacred 2:Fire}}
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*{{Fire}}
*{{:Sacred 2:Ice}}
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*{{Ice}}
*{{:Sacred 2:Poison}}
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*{{Poison}}
 
|Maplib Link=http://www.maplib.net/fullmap.php?id=4222&lat=-53.48927116099834&lng=35.97679138183594&z=11
 
|Maplib Link=http://www.maplib.net/fullmap.php?id=4222&lat=-53.48927116099834&lng=35.97679138183594&z=11
 
|Boss Page Name=Gar'Colossus
 
|Boss Page Name=Gar'Colossus
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== {{PAGENAME}}'s Combat Arts ==
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<div style="font-size:188%;">{{PAGENAME}}'s Combat Arts:</div>
*Hard Hit - a melee attack that has significantly higher damage than a regular melee attack.  Can be recognized by the animation of the attack.  A trailing flash.
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==Hard Hit==
*Earthquake - rocks fall from above causing damage
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A melee attack that has significantly higher damage than a regular melee attack.  Can be recognized by the animation of the attack.  A trailing flash.
*Stone Throw - Picks a rock up and throws it
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==Earthquake==
*Rock Rockets - shoots two rockets from shoulders
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*Regenerates some of his Energy Shield during the cast animation
*Energy Shield - protective buff
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*Several rocks fall from above
 +
*Does {{physical}} damage
 +
 
 +
==Rock Rockets==
 +
This Combat Art fires two missiles from Gar's back called Shockwave and Splinter Shot.  Shockwave and Splinter Shot have their own characteristics described below:
 +
====Shockwave====
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*Quite fast and generally can not be dodged
 +
*Has a chance to knockback
 +
*Does {{physical}} and {{magic}} damage
 +
 
 +
====Splinter Shot====
 +
*Can be avoided by moving out of the way
 +
*Has a chance to cause Splash damage
 +
*Does {{physical}} damage
 +
 
 +
==Rage==
 +
Temporary buff that increases attack rating and speed
 +
 
 +
==Stone Throw==
 +
*Picks a rock up and throws it
 +
*Does {{physical}} and {{magic}} damage
 +
*Has a chance to cause splash damage
 +
 
 +
==Energy Transfer==
 +
*Recharges his Energy Shield
 +
 
 +
==Energy Shield==
 +
*Protective buff like the Seraphim and Temple Guardian have.
  
  

Revision as of 21:02, 25 January 2010

See the Gar'Colossus Quest page for details about his role in the campaign quest.

Damage Done:

Weak against:

The Hitpoints, Chance to hit, Damage and Armor noted above of the Gar'Colossus Boss are dependent on the level of the Gar'Colossus Boss. Stats will scale based on the Gar'Colossus Boss's level. Use the above stats as a guideline.


Gar'Colossus Boss's Combat Arts:

Hard Hit

A melee attack that has significantly higher damage than a regular melee attack. Can be recognized by the animation of the attack. A trailing flash.

Earthquake

  • Regenerates some of his Energy Shield during the cast animation
  • Several rocks fall from above
  • Does physical.jpg Physical damage

Rock Rockets

This Combat Art fires two missiles from Gar's back called Shockwave and Splinter Shot. Shockwave and Splinter Shot have their own characteristics described below:

Shockwave

  • Quite fast and generally can not be dodged
  • Has a chance to knockback
  • Does physical.jpg Physical and magic.jpg Magic damage

Splinter Shot

  • Can be avoided by moving out of the way
  • Has a chance to cause Splash damage
  • Does physical.jpg Physical damage

Rage

Temporary buff that increases attack rating and speed

Stone Throw

  • Picks a rock up and throws it
  • Does physical.jpg Physical and magic.jpg Magic damage
  • Has a chance to cause splash damage

Energy Transfer

  • Recharges his Energy Shield

Energy Shield

  • Protective buff like the Seraphim and Temple Guardian have.


Notes