Difference between revisions of "Sacred 2:Ogre in Distress"

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This is an extreemly difficult quest to complete successfully. The quest itself is straightforward, what makes it difficult is that unlike some [[Sacred 2:Experience|npc's]] who can wander off and get into difficulty, this Ogre seems to try as hard as possible to get himself killed. He literally throws himself into every fight and the more impossible the odds the better.
 
This is an extreemly difficult quest to complete successfully. The quest itself is straightforward, what makes it difficult is that unlike some [[Sacred 2:Experience|npc's]] who can wander off and get into difficulty, this Ogre seems to try as hard as possible to get himself killed. He literally throws himself into every fight and the more impossible the odds the better.
  
Trying to keep him alive can get you killed in a hurry, so I found the best way to complete the quest is to not try fighting for him. Just run towards the target area on the coast as fast as you can, while watching his health bar and spamming Health potions to keep him alive. Once you reach the target area, he will teleport to your side and stop attacking everything in sight.
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Trying to keep him alive can get you killed in a hurry, so I found the best way to complete the quest is to not try fighting for him. Just run towards the target area on the coast as fast as you can, while watching his health bar and spamming [[Sacred 2:Experience|health potions]] to keep him alive. Once you reach the target area, he will teleport to your side and stop attacking everything in sight.
  
Before you undertake this quest make sure you are carrying plenty of health potions, because not only is he suicidal, but his defence is virtually non-existent.
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Before you undertake this quest make sure you are carrying plenty of [[Sacred 2:Experience|health potions]], because not only is he suicidal, but his defence is virtually non-existent.
  
 
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Revision as of 11:04, 23 August 2010