Difference between revisions of "Sacred 2:Manners maketh Kobold"

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(Quick Walkthrough, Detailed Walkthrough, Notes and other links)
(more links in the Detailed Walkthrough)
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== Detailed Walkthrough ==
 
== Detailed Walkthrough ==
The city of Wargfel is hosting a festival and the guest of honor is the kobold lord. The village elder would like you to teach the village fool the etiquette of the kobold so he doesnt make a fool of himself. There is only one problem, you have no idea how the kobold society works. You head over to the village fool in hope that he may know of somewhere to learn this knowledge. He tells you of an old kobold hermit that lives in the swamp south of the town. With no other options you embark on a journey to the swamp. Upon your arrival you see the old kobold, Y'Oldah, tending to a fire by his camp. You cautious approach and advice for advice on the kobold etiquette. However, Y'Oldah isnt going to part with some of his knowledge without a few favors in return. First he ask you to retrieve a piece of artwork that was lost in the back of the swamp. Head around his camp and retrive the piece of artwork. When the artwork is returned to Y'Oldah he sets you out on a second task, killing the swamp rat Nagesh that has been plaguing the area. Tiring of this menial task you quickly dispatch the rat and return to Y'Oldah. Finally he is willing to teach you the ways of the kobold (bet you thought It'd be the force). Head back to town and teach the town fool what you have learned. The fool will reward you with gold, and his jester hat.
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The village of [[Sacred 2:Wargfels|Wargfels]] is hosting a festival and the guest of honor is the [[Sacred 2:Kobold|kobold]] lord. The [[Sacred 2:Village Elder|Village Elder]] would like you to teach the [[Sacred 2:Village Fool|Village Fool]] the etiquette of the kobold so he doesnt make a fool of himself. There is only one problem, you have no idea how the kobold society works. You head over to the [[Sacred 2:Village Fool|Village Fool]] in hope that he may know of somewhere to learn this knowledge. He tells you of an old kobold hermit that lives in the [[Sacred 2:Nagash's Nest|swamp]] south of the town. With no other options you embark on a journey to the [[Sacred 2:Nagash's Nest|swamp]]. Upon your arrival you see the old kobold, [[Sacred 2:Y'Oldah|Y'Oldah]], tending to a fire by his camp. You cautious approach and advice for advice on the kobold etiquette. However, [[Sacred 2:Y'Oldah|Y'Oldah]] isnt going to part with some of his knowledge without a few favors in return. First he ask you to retrieve a piece of artwork that was lost in the back of the [[Sacred 2:Nagash's Nest|swamp]]. Head around his camp and retrive the piece of artwork. When the artwork is returned to [[Sacred 2:Y'Oldah|Y'Oldah]] he sets you out on a second task, killing the swamp rat [[Sacred 2:Nagash|Nagash]] that has been plaguing the area. Tiring of this menial task you quickly dispatch the [[Sacred 2:Nagash|rat]] and return to [[Sacred 2:Y'Oldah|Y'Oldah]]. Finally he is willing to teach you the ways of the kobold (bet you thought it'd be [[Sacred 2:Star Wars|the force]]). Head back to the village and teach the [[Sacred 2:Village Fool|Village Fool]] what you have learned. The [[Sacred 2:Village Fool|fool]] will reward you with gold, and his jester hat.
  
  

Revision as of 19:29, 24 January 2011