Difference between revisions of "User:Rm3000"

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== Secondary Rune Characteristics ==
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{| class="wikitable sortable collapsible" border="1"
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|-
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! scope="col" | Bonus
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! scope="col" | Class
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! scope="col" | Combat Art (all)
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! scope="col" class="unsortable" | Combat Art (class only)
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|-
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| Increased Light Radius +30 || Seraphim ||   || Light
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|-
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| Banish Undead: +2 || Daemon ||   || Battle Deamon, Energy Deamon, Fire Deamon, Poison Deamon, Soaring Daemon
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|-
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| Constitution: +2 || Gladiator ||   || Awe, Back-Breaker, Dagger Stare, Fist of the Gods, Heroic Courage, Stomping Jump, Throwing Blades
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|-
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| Spell Resistance: +2 || Dwarf ||   || Cannon Blast,Dwarven Armor, Entrench, Flame Thrower, Greed, Landmine, Mortar Grenade
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|-
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| Extended Night +10% || Vampiress ||   || Awaken Dead, Blood Bite, Blood Kiss, Master Bite
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|-
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| Chance to Trap Flying Opponents: +10% || Dark Elf || Attack (Rage), Hard Hit (Revenge), Multi Hit (Sudden Fury), Combat Kick || Cobra, Mongoose, Pak-Dain, Pak-Nakor, Soul Catcher
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|-
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| style=white-space:nowrap | Chance to Trap Flying Opponents: +10% || Seraphim ||   || Combat Jump, BeeEffGee, Hunter-Seeker, Whirling Hit
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|-
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| Split: +1% || Dwarf ||   || Dwarven Steel
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|-
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| Wounds Increase Damage Dealt: +10% || Dwarf || Attack (Assault), Hard Hit (Heavy Blow), Multi Hit (Wrath) || Battle Rage, Recoil, Vehemence, War Cry
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|-
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| Each Hit Draws Life from Opponent: +3% || Vampiress || Ripping Claws (Attack), Hard Hit (Claws of Death), Multi Hit (Whirling Claws), Combat Kick || Vampire Transformation, Mind Control, Time Control, Wolf Call
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|-
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| Experience Gained from Monsters +3% || style=white-space:nowrap | Battle Mage ||   || Fireball, Flameskin, Circle of Fear, Meteor Storm, Lightning Strike, Phase Shift, Ring of Ice, Water Form, Ghost Meadow, Reiki
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|-
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| Regeneration Special Move: +10% || Seraphim || Attack, Hard Hit, Multi Hit, Combat Kick ||  
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|-
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| Regeneration Special Move: +10% || Gladiator || Attack, Hard Hit, Multi Hit, Combat Kick || 
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|-
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| Regeneration Spells +10% || Battle Mage ||   || Fire Spiral, Purgatory, Petrification, Stoneskin, Gust of Wind, Whirlwind, Cataract of Agility, Ice Shards, Shield Wall, Spiritual Healing
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|-
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| Regeneration Spells +10% || Seraphim ||   || Irritation, Conversion, Lightning Bolt
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|-
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| Magic Damage +10% || Seraphim ||   || Rotating Blades of Light, Light Shield, Celestial Light, Strength of Faith, Energy Bolts
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|-
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| Fire Damage: +10% || Daemon ||   || Abysmal Choir, Blazing Disc, Call of Death, Dread, Hell Sphere, Infernal Power, Tentacles
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|-
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| +10% to all Resistances || Wood Elf ||   || Call of the Ancestors, Companion of the Woods, Plant Cage, Poisoned Tendrils, Quick as a Flash, Recuperation, Thorn Bush, Transformation
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|-
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| +10% to Attack and Defense || Wood Elf || Attack (Eye for an Eye), Hard Hit, Multi Hit || Explosive Arrow, Knockback Arrow, Multiple Shot, Penetrating Arrow, Spider Arrow
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|-
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| For Attack and Defense: +10% || Dark Elf ||   || Adrenaline, Battle Fog, Bottomless Pit, Confusion, Explosive Charge, Poison Mist, Testosterone
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|-
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| For Attack and Defense: +10% || Vampiress ||   || Bats: Blood Swarm, Bats: Confusion, Bats: Guard, Claw Jump
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|}

Latest revision as of 01:33, 29 April 2011

Hm...

Secondary Rune Characteristics

Bonus Class Combat Art (all) Combat Art (class only)
Increased Light Radius +30 Seraphim   Light
Banish Undead: +2 Daemon   Battle Deamon, Energy Deamon, Fire Deamon, Poison Deamon, Soaring Daemon
Constitution: +2 Gladiator   Awe, Back-Breaker, Dagger Stare, Fist of the Gods, Heroic Courage, Stomping Jump, Throwing Blades
Spell Resistance: +2 Dwarf   Cannon Blast,Dwarven Armor, Entrench, Flame Thrower, Greed, Landmine, Mortar Grenade
Extended Night +10% Vampiress   Awaken Dead, Blood Bite, Blood Kiss, Master Bite
Chance to Trap Flying Opponents: +10% Dark Elf Attack (Rage), Hard Hit (Revenge), Multi Hit (Sudden Fury), Combat Kick Cobra, Mongoose, Pak-Dain, Pak-Nakor, Soul Catcher
Chance to Trap Flying Opponents: +10% Seraphim   Combat Jump, BeeEffGee, Hunter-Seeker, Whirling Hit
Split: +1% Dwarf   Dwarven Steel
Wounds Increase Damage Dealt: +10% Dwarf Attack (Assault), Hard Hit (Heavy Blow), Multi Hit (Wrath) Battle Rage, Recoil, Vehemence, War Cry
Each Hit Draws Life from Opponent: +3% Vampiress Ripping Claws (Attack), Hard Hit (Claws of Death), Multi Hit (Whirling Claws), Combat Kick Vampire Transformation, Mind Control, Time Control, Wolf Call
Experience Gained from Monsters +3% Battle Mage   Fireball, Flameskin, Circle of Fear, Meteor Storm, Lightning Strike, Phase Shift, Ring of Ice, Water Form, Ghost Meadow, Reiki
Regeneration Special Move: +10% Seraphim Attack, Hard Hit, Multi Hit, Combat Kick  
Regeneration Special Move: +10% Gladiator Attack, Hard Hit, Multi Hit, Combat Kick  
Regeneration Spells +10% Battle Mage   Fire Spiral, Purgatory, Petrification, Stoneskin, Gust of Wind, Whirlwind, Cataract of Agility, Ice Shards, Shield Wall, Spiritual Healing
Regeneration Spells +10% Seraphim   Irritation, Conversion, Lightning Bolt
Magic Damage +10% Seraphim   Rotating Blades of Light, Light Shield, Celestial Light, Strength of Faith, Energy Bolts
Fire Damage: +10% Daemon   Abysmal Choir, Blazing Disc, Call of Death, Dread, Hell Sphere, Infernal Power, Tentacles
+10% to all Resistances Wood Elf   Call of the Ancestors, Companion of the Woods, Plant Cage, Poisoned Tendrils, Quick as a Flash, Recuperation, Thorn Bush, Transformation
+10% to Attack and Defense Wood Elf Attack (Eye for an Eye), Hard Hit, Multi Hit Explosive Arrow, Knockback Arrow, Multiple Shot, Penetrating Arrow, Spider Arrow
For Attack and Defense: +10% Dark Elf   Adrenaline, Battle Fog, Bottomless Pit, Confusion, Explosive Charge, Poison Mist, Testosterone
For Attack and Defense: +10% Vampiress   Bats: Blood Swarm, Bats: Confusion, Bats: Guard, Claw Jump