Difference between revisions of "Sacred:Chance to gain gold by hitting opponent"
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(New page: Chance to gain gold by hitting opponent: XX% With every succesful hit you will gain an increased chance that the enemy would drops some gold.) |
(a few links; expanded description of behavior) |
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− | Chance to gain gold by hitting opponent: | + | [[Chance to gain gold by hitting opponent]]: +X% This [[Item Modifier]] can appear on various [[Items]] that can be equipped. For every succesful hit you will have an X% chance that the enemy will drop some [[gold]]. If successful, this [[gold]] will drop to the ground where the opponent is standing. Unfortunately, it does not go directly into your wallet. Additionally, this drop is ''not'' dependent upon the enemy being killed, but rather, will occur regardless. The amount of [[gold]] dropped depends upon the amount of damage the hit causes. |
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+ | It is widely believed that this [[Item Modifier|modifier]] causes significant [[lag]] in network game play. |
Revision as of 03:04, 24 October 2007
Chance to gain gold by hitting opponent: +X% This Item Modifier can appear on various Items that can be equipped. For every succesful hit you will have an X% chance that the enemy will drop some gold. If successful, this gold will drop to the ground where the opponent is standing. Unfortunately, it does not go directly into your wallet. Additionally, this drop is not dependent upon the enemy being killed, but rather, will occur regardless. The amount of gold dropped depends upon the amount of damage the hit causes.
It is widely believed that this modifier causes significant lag in network game play.