Difference between revisions of "Sacred 2:Belligerent Vault"
Jump to navigation
Jump to search
m |
|||
Line 59: | Line 59: | ||
* [[Sacred 2:Tactics Lore|Tactics Lore]] - increases [[Sacred 2:Damage|damage]], chance for critical hits, and allows for modification points. | * [[Sacred 2:Tactics Lore|Tactics Lore]] - increases [[Sacred 2:Damage|damage]], chance for critical hits, and allows for modification points. | ||
− | * [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], | + | * [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
* The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the [[Sacred 2:Casting Speed|execution speed]]. | * The appropriate [[Sacred 2:Weapons|Weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Shadow Warrior is wielding an axe) - will increase the [[Sacred 2:Casting Speed|execution speed]]. | ||
Line 68: | Line 68: | ||
* [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage. | * [[Sacred 2:Ancient Magic|Ancient Magic]] - increases the damage and lowers opponent's [[Sacred 2:Armor|resistances]] to its damage. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance to inflict Open Wounds|open wounds]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Belligerent Vault's physical damage. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: |
Revision as of 01:38, 9 January 2014
This is a Spell Damage Based Combat Art.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Tactics Lore - increases damage, chance for critical hits, and allows for modification points.
- Malevolent Champion Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- The appropriate Weapon lore (such as Hafted Weapons when the Shadow Warrior is wielding an axe) - will increase the execution speed.
- Concentration - will lower this combat art's regeneration time.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Ancient Magic - increases the damage and lowers opponent's resistances to its damage.
- Damage Lore - will improve the chance, duration, and strength of open wounds (secondary damage effect) triggered by Belligerent Vault's physical damage.
The following attributes will affect this combat art:
- Intelligence will increase the damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Can be used for shortcuts (i.e. jumping across rivers and up/down small cliffs)
Pros and Cons
Pros
- Very useful for exploration and escape.
- Damage can be boosted by 3 skills (Tactics Lore, Ancient Magic, and Combat Discipline).
- Can soften up mobs for follow-up attacks with Frenzied Rampage or Scything Sweep
Cons
- Damage of the CA is too low to kill on its own, even when using all 3 skills which can increase its damage.
Stats Chart
Notes
- Belligerent Vault is one of 5 Spell damage-based combat arts in the game that can have their damage boosted by Tactics Lore (the others are Killing Spree, Dust Devil, Deathly Spears, and T-Energy Shroud).
- This CA is also one of only 3 Shadow Warrior spells that benefits from Ancient Magic. The others are Skeletal Fortification and Killing Spree.
- Note that, like all CA's in the Malevolent Champion aspect, casting speed is determined by weapon speed, and can be boosted by weapon lore skills and +% attack speed. Likewise, the casting speed will be penalized by wielding a weapon with too high a level.
See Also
Gallery
On Foot
|
Mounted
|