Difference between revisions of "Sacred 2:Lightsabers"
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===[[Sacred 2:Uniques Database|Unique]] Lightsabers ([[Sacred 2:Community Patch|Community Patch]] Required)=== | ===[[Sacred 2:Uniques Database|Unique]] Lightsabers ([[Sacred 2:Community Patch|Community Patch]] Required)=== | ||
==== [[Sacred 2:Bringer of Light|Bringer of Light]] ==== | ==== [[Sacred 2:Bringer of Light|Bringer of Light]] ==== | ||
− | May drop in all | + | May drop in all possible colours. |
− | {{ | + | {{:Sacred 2:Bringer of Light}} |
− | |||
===[[Sacred 2:Legendary Database|Legendary]] Lightsabers ([[Sacred 2:Community Patch|Community Patch]] Required)=== | ===[[Sacred 2:Legendary Database|Legendary]] Lightsabers ([[Sacred 2:Community Patch|Community Patch]] Required)=== | ||
==== [[Sacred 2:Power of NIF|Power of NIF]] ==== | ==== [[Sacred 2:Power of NIF|Power of NIF]] ==== | ||
− | May drop in all | + | May drop in all possible colours.<br> |
{{S2frame|[[Image:Power of NIF red stats.jpg]]|left}} | {{S2frame|[[Image:Power of NIF red stats.jpg]]|left}} | ||
<br clear="both" /> | <br clear="both" /> |
Revision as of 03:08, 19 February 2014
Lightsabers
These Easter Egg weapons are relatively rare in Ancaria. In original Sacred 2 Fallen Angel and Ice and Blood it requires a lot of hours to even find one. However, the Community Patch makes them drop more frequently and even makes them a reward for some special quests. Check the Star Wars Easter Egg page to know how to get one of these weapons. Normally, lightsabers have the same Item Modifiers the usual swords may have.
Sword Weapons Lore Modifiers
Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires the appropriate mastery for it to be unlocked.
Item Level | 1 | 25 | 70 - Requires Mastery |
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Modifier |
Damage Types
- Lightsabers typically deal some physical damage and some other damage type. On common lightsabers the damage is approximately half-physical, half-elemental. However, on unique and legendary ones the amount of physical damage is very little. The additional damage types are not restricted to a single one at a time, you can have lightsabers that have multiple elemental damages, allowing for several different status effects being possible without any additional gear. The dominant non physical damage type is reflected in the lightsaber's blade colour.
- Modifying a lightsaber with any elemental damage converter (Chunk of Lava, Poison Fang, Magic Pearl or Ice Crystal) will change the damage dealt, but not the color of the blade. The lightsabers never display any additional animation either. No matter what was forged into them, they won't burst into flames or cover with hoarfrost.
- In the original Sacred 2 Fallen Angel and Ice & Blood Lightsabers gain damage from Strength.
- The Community Patch changes Lightsabers' base attribute to Willpower. It makes them the only willpower-based weapons in game. This fact isn't displayed in the Willpower's tooltip on the skills page (the "Weapon Damage +[number]" string doesn't appear), but it works.
Damage
- Moderate
Types
The lightsabers differ in colour, which reflects their dominant non physical damage type.
Lightsabers' colours are:
- Red - its respective damage type is Fire
- Blue - its respective damage type is Magic
- Green - its respective damage type is Poison
- Purple - its respective damage type is Ice
Common Lightsabers
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Unique Lightsabers (Community Patch Required)
Bringer of Light
May drop in all possible colours.
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Legendary Lightsabers (Community Patch Required)
Power of NIF
May drop in all possible colours.
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