Difference between revisions of "Sacred 2:Block chance: Projectiles"

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*Provides a chance to block opponents' projectile attacks (any attack made by a Ranged Weapon).  Will not reflect a Combat Art ranged weapon attack.  
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*Provides a chance to block opponents' projectile attacks (any attack made by a Ranged Weapon).  Will not block a Combat Art ranged weapon attack.  
  
 
*Bonuses from different sources have diminishing returns.
 
*Bonuses from different sources have diminishing returns.

Revision as of 01:45, 11 May 2014

  • Provides a chance to block opponents' projectile attacks (any attack made by a Ranged Weapon). Will not block a Combat Art ranged weapon attack.
  • Bonuses from different sources have diminishing returns.
  • The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
    • For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
  • Successfully blocking or reflecting a close combat or ranged combat attack negates all detrimental effects and negative effects like stun/disarm/serious open wounds, that could have been caused by this attack.
  • In the U.S. version of Fallen Angel (and on consoles) this bonus is called "Block Chance: Ranged"


Availability of Block chance: Projectiles as Item Modifier

  • ...

See Also