Difference between revisions of "Sacred 2:Energy Shield (Sorceress)"
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
From Tooltip: | From Tooltip: | ||
− | * | + | * Shield Energy Points: 29 |
− | * [[Sacred 2:Block Warding Energy +X| | + | * [[Sacred 2:Block Warding Energy +X|Energy Shield Mitigation]]: 5 + 1 per level |
− | * [[Sacred 2:Absorption Warding Energy| | + | * [[Sacred 2:Absorption Warding Energy|Energy Shield Absorption ]]: 40% + 0.3% per level. |
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of All Combat Arts: +65.0% | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of All Combat Arts: +65.0% | ||
From Bonus Overview: | From Bonus Overview: | ||
* [[Sacred 2:Max. Shield Energy X%|Max. Shield Energy]]: +20.5% | * [[Sacred 2:Max. Shield Energy X%|Max. Shield Energy]]: +20.5% | ||
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* [[Sacred 2:Shield Regeneration|Shield Regeneration]]: +1.5/s (this is the in-combat value). | * [[Sacred 2:Shield Regeneration|Shield Regeneration]]: +1.5/s (this is the in-combat value). | ||
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{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
| | | | ||
− | * '''Mana''' - | + | * '''Mana''' - Increases the maximum shield energy by 10% + 0.1% per level. |
* '''Spellshield''' - Adds a [[Sacred 2:Block chance: Combat Arts|chance to reflect enemy spells]] (11% + 1% per level). | * '''Spellshield''' - Adds a [[Sacred 2:Block chance: Combat Arts|chance to reflect enemy spells]] (11% + 1% per level). | ||
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
| | | | ||
− | * '''Replenish''' - | + | * '''Replenish''' - Increases the shield regeneration rate (1.0 + 0.5/s per level). |
− | * '''Intercept''' - | + | * '''Intercept''' - Increases the energy shield mitigation (4 + 1 damage blocked per level). |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
| | | | ||
− | * '''Mana''' - | + | * '''Mana''' - Increases the maximum shield energy by 10% + 0.1% per level. |
* '''Spellshield''' - Adds a chance to reflect enemy spells (11% + 1% per level). | * '''Spellshield''' - Adds a chance to reflect enemy spells (11% + 1% per level). | ||
|} | |} | ||
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The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2:Warding Energy Lore|Energy Shield Lore]] - increases the '''out-of-combat''' Shield Regeneration rate when mastered | + | * [[Sacred 2:Warding Energy Lore|Energy Shield Lore]] - increases the "Max. Shield Energy" value (total shield energy points), and increases the '''out-of-combat''' Shield Regeneration rate when mastered. |
* [[Sacred 2:Lightning Spells Lore|Lightning Spells Lore]] - increases the '''in-combat''' Shield Regeneration rate, improves the "Energy Shield Mitigation" value (fixed amount of damage blocked by shield), improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | * [[Sacred 2:Lightning Spells Lore|Lightning Spells Lore]] - increases the '''in-combat''' Shield Regeneration rate, improves the "Energy Shield Mitigation" value (fixed amount of damage blocked by shield), improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
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**Absorption Warding Energy = Energy Shield Absorption (percent of damage diverted to shield) | **Absorption Warding Energy = Energy Shield Absorption (percent of damage diverted to shield) | ||
− | *'''Energy Shield Mitigation''' base property (improved by the '''Intercept''' modification) blocks a fixed, absolute amount of damage, not a percent, it is different from and does not give % [[Sacred 2:Damage Mitigation|damage mitigation]]. | + | *'''Energy Shield Mitigation''' base property (improved by the '''Intercept''' modification) blocks a fixed, absolute amount of damage, not a percent, it is different from and does not give % [[Sacred 2:Damage Mitigation|damage mitigation]]. Lightning Spells Lore will boost this value by quite a bit, resulting in hundreds or even thousands of damage points blocked completely at max level. |
− | *'''Energy Shield Absorption''' is the percent of damage that is taken from the shield points as opposed to the Sorceress's hitpoints. It begins at 40% and gains | + | *'''Energy Shield Absorption''' is the percent of damage that is taken from the shield points as opposed to the Sorceress's hitpoints. It begins at 40% and gains 0.3% per level. This means that when Energy Shield reaches max combat art level 200, 100% of all incoming damage will be diverted to the shield. It can reach 100% even quicker with item modifiers. This will spare the Sorceress's hitpoints but will of course deplete the shield faster. |
*'''Out-of-Combat Shield Regeneration''' is displayed under the Sorceress's hitpoints on the character sheet. It can be increased by mastering the '''Energy Shield Lore''' skill. | *'''Out-of-Combat Shield Regeneration''' is displayed under the Sorceress's hitpoints on the character sheet. It can be increased by mastering the '''Energy Shield Lore''' skill. |
Revision as of 02:11, 6 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
This Combat Art is an Energy Shield
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Energy Shield Lore - increases the "Max. Shield Energy" value (total shield energy points), and increases the out-of-combat Shield Regeneration rate when mastered.
- Lightning Spells Lore - increases the in-combat Shield Regeneration rate, improves the "Energy Shield Mitigation" value (fixed amount of damage blocked by shield), improves casting speed, allows for modification points.
- Lightning Spells Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time penalty.
The following attributes will affect this combat art:
- Willpower increases shield energy points.
- Stamina will lower the regeneration time penalty
Usage Strategies
- Much general information for energy shield usage is given in the article Energy Shields. Some of the terminology is changed in D2F for clarification:
- Block Warding Energy = Energy Shield Mitigation (fixed amount of damage blocked by shield)
- Absorption Warding Energy = Energy Shield Absorption (percent of damage diverted to shield)
- Energy Shield Mitigation base property (improved by the Intercept modification) blocks a fixed, absolute amount of damage, not a percent, it is different from and does not give % damage mitigation. Lightning Spells Lore will boost this value by quite a bit, resulting in hundreds or even thousands of damage points blocked completely at max level.
- Energy Shield Absorption is the percent of damage that is taken from the shield points as opposed to the Sorceress's hitpoints. It begins at 40% and gains 0.3% per level. This means that when Energy Shield reaches max combat art level 200, 100% of all incoming damage will be diverted to the shield. It can reach 100% even quicker with item modifiers. This will spare the Sorceress's hitpoints but will of course deplete the shield faster.
- Out-of-Combat Shield Regeneration is displayed under the Sorceress's hitpoints on the character sheet. It can be increased by mastering the Energy Shield Lore skill.
- In-Combat Shield Regeneration is listed under the Σ list of modifiers (bonus overview).
- The value is 1.0 + 0.5/level and is then modified by the +% Damage portion of Lightning Spells Lore.
- No other modifiers seem to have an effect on how much shield energy is regenerated while in combat, though the Replenish modification will boost it.
Pros and Cons
Pros
- Major increase to survivability, essentially serves as a second hitpoint pool.
Cons
- Extremely high regeneration penalty to all combat arts.
Gallery
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