Difference between revisions of "Sacred:Disarmable Items"

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This weapon physical damage and always have Attack and Regeneration of Special Move bonuses, it can have additional bonuses.
 
This weapon physical damage and always have Attack and Regeneration of Special Move bonuses, it can have additional bonuses.
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Although physically similar to Stradal's Mischief, this weapon is a staff, and the animation it uses when attacking is that of unarmed combat.
  
 
== Small Torch ==
 
== Small Torch ==
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This weapon deals poison damage and always have Attack and Magic Spell bonuses, it can have additional bonuses.
 
This weapon deals poison damage and always have Attack and Magic Spell bonuses, it can have additional bonuses.
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Although physically similar to Medusa Staff, this weapon is an axe, and the animation it uses when attacking is that of hitting with an axe.
  
 
== Throwing Knife ==
 
== Throwing Knife ==

Revision as of 14:58, 14 October 2024

Humanoid enemies use weapons in combat, these weapons can be disarmed, causing the enemy to deal less damage with their attacks. These weapons can be looted.

There are three ways to disarm an enemy:

  • The Disarming skill gives a chance to disarm opponents in combat with physical attacks. If the enemy have two weapons, it can disarm both.
  • The Battle Mage can disarm opponents with the Whirlwind spell. The probability to disarm increases with the spell level. It can disarm both weapons and also helmets and chest armor.
  • The Enemies die on sight bonus cause some lower level enemies to die and also to drop their primary weapon. Note that bosses have always higher level than you so they can't be disarmed this way.

Disarmed item can have unusual names, this mostly happen if you copy of an enemy with Split. When the game generates a common weapon, it uses a base weapon and modifies its characteristics and gives it a generic name. The weapons of a copy of an enemy has the name of that base weapon, for example, if you disarm a copy of an enemy that have a weapon that looks like Heridon's Saber of the Warrior that weapon will have that name and not a generic name.

Interesting items you can disarm:

Set Items

Bahamut's Dark Thought and Bahamut's Breastplate

Bahamuthelm.gif Bahamutarmor.gif Shalinor_with_Bahamut_Set.jpg

These items can be obtained disarming Shalinor in Zhurag-Nar.

The disarmed items always have minimum level 6 and will be bronze.

Khrag's Helm and Khrag's Armor

Khraghelm.gif Khragarmor.gif Priestess_with_Khrag_Set.jpg

These items can be obtained disarming a dark elf priestess in Zhurag-Nar.

The disarmed items always have minimum level 14 and will be bronze.

X-MAS sword (gladiator)

This item can be obtained disarming skull rippers in Garema Forest.

The disarmed items always have minimum level 1 and will be bronze.

Fake Set Items

A fake set item is an item that the game displays as it was part of an item set, but it really isn't.

This term is used only for those items that have a green name and whose description mentions the name of a set, not for any other item that uses the same model as a set item.

Fake set items don't have the name nor attributes of the correct set item, they are randomly generated the same way as any common item.

Some bugs can cause items to change to the default name; if that happens to a fake set item piece, it will have the name of the legitimate set item piece.

Equipping a fake set item does not affect the number of items you have equipped from a given set while determining the set bonus, because they aren't part of the set, they don't have the same id as the set piece they resemble.

They can be found disarming some enemies:

Note: Sometimes the fake Bahamut's Dark Thought of Smirnak will disappear shortly after been droped.

Example of fake set item
All fake set items in the game

Unique Items

Elohinir's Shiny Tower Shield

elohinirsshineytowershield.jpg

This item can be obtained disarming:

  • A swordman in the cave at west of Bellevue (the cave from the Abducted quest).
  • Two swordmans in Robert's cave (the cave from the The Outlaws of Slater's Grave quest).
  • Two of the three skelletons near the fire troll in the mines of Kahari.

The disarmed item always have minimum level 28 and will be bronze.

Golden Shield of the Gods

GoldenShieldoftheGods.jpg

This item can be obtained disarming any of the three Captain of the Ice Elves in Tyr-Haddar.

Unlike other disarmable uniques, its level and quality will depend on the enemy's level and difficulty.

Prothal's Protector

prothals.jpg

This item can be obtained disarming a skelleton near a fire troll in the mines of Kahari.

The disarmed item always have minimum level 33 and will be bronze.

Suev'Evell's Wooden Buckler

suevevellswoodembuckler.jpg

This item can be obtained disarming:

  • A mercenary in the cave at east of Bellevue (the cave from the Seraphim Rescue quest).
  • An orc ghost at the entrance of a cave east of Wolfdale

The disarmed item always have minimum level 59 and will be bronze.

Miscellaneous

DO NOT USE

DO_NOT_USE.jpg

The BeeEffGee model, droped by ice elves priestesses in Tyr-Haddar and by Sdraken / Morthad in Cave of Heroes.

It's always minimum level 5 and bronze, it deals physical and magic damage and have no bonuses.

Hammer of Neophystis

Hammer_of_Neophystis.jpg

In the Underworld Campaing, refuse the quest given by Neophystis in the forge of Valley of Tears and you will face him, having the opportunity to disarm him.

This weapon deals fire damage.

Light Sabers and Magic Whips

LightSaber.jpg

These items can be obtained disarming the ice elves in Tyr-Haddar.

They deal magic damage and have "Weapon Damage Magic: +% Mental Regeneration".

There is a bug that sometimes cause that the magic whips look like a light saber or even become one.

Medusa Staff

Medusa_Staff.jpg

Medusa Staff is the weapon of Karissall.

You will find Karissall in Zhurag-Nar during the Ancaria campaign. You can't find her if you aren't playing the campaign.

This weapon physical damage and always have Attack and Regeneration of Special Move bonuses, it can have additional bonuses.

Although physically similar to Stradal's Mischief, this weapon is a staff, and the animation it uses when attacking is that of unarmed combat.

Small Torch

The skelletons and mummies that start spamming at the third act of the Ancarian campaign use them at night (this is a smaller version of the starting torch).

Stradal's Mischief

Stradal%27s_Mischief.jpg

Stradal's Mischief is the weapon of HRunga'zz, the Forest God, and it shares model with Tree Rage.

HRunga'zz is a boss you will find following a serie of quests: Panem et Circensis, Tomb Raiders: Treasure Hunter’s Inc and The Forgotten Swamps of Azschabrag

This weapon deals poison damage and always have Attack and Magic Spell bonuses, it can have additional bonuses.

Although physically similar to Medusa Staff, this weapon is an axe, and the animation it uses when attacking is that of hitting with an axe.

Throwing Knife

Throwing_Knife.png

This sword was supposed to be a throwing knife, but it is not thrown, instead attacking with it performs the striking animation of a sword, although it is held by the tip.

You can disarm it from a mercenary in the cave at east of Bellevue (the cave from the Seraphim Rescue quest).

Oversized Weapons

Giants, ogres and shadow guards have oversized weapons.

Useless Armor

Like goblin armors or ogre armors.