Difference between revisions of "Sacred:Dark Elf Combat Arts"

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The [[Dark Elf]] hits several opponents during close combat with his weapons, fists or feet.
 
The [[Dark Elf]] hits several opponents during close combat with his weapons, fists or feet.
  
 
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Revision as of 06:38, 10 April 2008


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Attack (Rage)

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The Dark Elf strikes at his opponent with a combination of weapons or a sequence of attacks during hand-to-hand combat.


Cobra

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The Dark Elf hypnotizes all nearby opponents within the trap area. Any opponent affected will be unable to move, cast spells, or attack.

Combat Kick/Dark Elf

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This attack is suitable for a short-term defense. The opponent is thrown back and he suffers slight poison damage.


Hard Hit (Revenge)

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The Dark Elf concentrates and uses his equipped weapon to strike a severe blow on his opponent. Without an equipped weapon, he will kick the opponent hard.


Mongoose

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Enables the Dark Elf to escape from battle, break through groups of enemies, or even leap from one land mass to another if high enough.


Pak-Dain - Projectile Deflection

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The Dark Elf creates an energy field, which will deflect all projectiles and hurl them back towards the attacker.


Pak-Nakor - Magic Deflection

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The Dark Elf creates an energy field, which will deflect all magic spells and repel them back towards the spell caster.


Soul Catcher

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The Dark Elf has the ability to absorb the souls of his fallen opponents in order to restore his life energy. Instead of rising into the sky, the souls will be pulled towards the Dark Elf in order to heal him.


Sudden Fury

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The Dark Elf hits several opponents during close combat with his weapons, fists or feet.

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Adrenaline

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The Dark Elf concentrates in order to increase his defense values for a while by setting this powerful hormone free.


Battle Fog

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When this trap is thrown, it will create thick fog upon impact. This will cause opponents to lose sight of their target.


Bottomless Pit

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When this trap is triggered, it creates a glowing symbol on the ground. The opponent who triggered this glyph suffers severe fire damage from the burning gorge of Pharak-Gor, the Seventh Hell of the Dark Elves.

Damage Type(s): Fire, Poison


Confusion

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When this trap is triggered, the opponent will stand around dazed for a while.


Explosive Charge

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When this trap is thrown it will explode upon impact, thus damaging all opponents within its vicinity.

Damage Type(s): Physical, Fire


Poison Mist

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The trap creates a poisonous mist, which will cause poison damage to opponents.

Damage Type(s): Physical, Poison


Testosterone

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The Dark Elf concentrates in order to increase his attack values for a while by setting this powerful androgen free.

Damage Type(s): % Additional Poison Damage