Difference between revisions of "User:Schot/BM CA Chart"

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|class="cellborderth" colspan="5"| [[Sacred:Attributes|Attributes]]
 
|class="cellborderth" colspan="5"| [[Sacred:Attributes|Attributes]]
 
|-align="center"  
 
|-align="center"  
 
+
|class="cellborderth"| [[Sacred:Magic Lore|Magic<br />Lore]]
 
|class="cellborderth"| [[Sacred:Weapon Lore|Weapon <br /> Lore]]
 
|class="cellborderth"| [[Sacred:Weapon Lore|Weapon <br /> Lore]]
|class="cellborderth"| [[Sacred:Magic Lore|Magic<br />Lore]]
 
 
|class="cellborderth" width="6%"| [[Sacred:Strength|Str]]  
 
|class="cellborderth" width="6%"| [[Sacred:Strength|Str]]  
 
|class="cellborderth"| [[Sacred:Endurance|Endur]]  
 
|class="cellborderth"| [[Sacred:Endurance|Endur]]  

Revision as of 02:54, 20 April 2008

Regeneration

Check.png = Affects Spell Regeneration Increases Level
Attributes Skills Spells Item Mods
Spell Mental
Regen
Medi-
tation
Fire
Magic
Earth
Magic
Air
Magic
Water
Magic
Ghost
Meadow
Regen
Spells
+ To All Spells
Check.png Check.png Check.png - - - Check.png Check.png Check.png
Check.png Check.png Check.png - - - Check.png Check.png Check.png
Check.png Check.png Check.png - - - Check.png Check.png Check.png
Check.png Check.png Check.png - - - Check.png Check.png Check.png
Check.png Check.png - Check.png - - Check.png Check.png Check.png
Check.png Check.png - Check.png - - Check.png Check.png Check.png
Check.png Check.png - Check.png - - Check.png Check.png Check.png
Check.png Check.png - Check.png - - Check.png Check.png Check.png
Check.png Check.png - - Check.png - Check.png Check.png Check.png
Check.png Check.png - - Check.png - Check.png Check.png Check.png
Check.png Check.png - - Check.png - Check.png Check.png Check.png
Check.png Check.png - - Check.png - Check.png Check.png Check.png
Check.png Check.png - - - Check.png Check.png Check.png Check.png
Check.png Check.png - - - Check.png Check.png Check.png Check.png
Check.png Check.png - - - Check.png Check.png Check.png Check.png
Check.png Check.png - - - Check.png Check.png Check.png Check.png
Check.png Check.png - - - - Check.png Check.png Check.png
Check.png Check.png - - - - Check.png Check.png Check.png
Check.png Check.png - - - - Check.png Check.png Check.png
Check.png Check.png - - - - Check.png Check.png Check.png

Damage

Spell Skills Attributes
Magic
Lore
Weapon
Lore
Str Endur Char Dex Ment
Check.png . . . . . Magic.gif
Check.png . . . . . Magic.gif
Check.png . . . . . Magic.gif
Check.png . . . . . Magic.gif
. . . . . . .
Check.png . . . . . Magic.gif
. . . . . . .
. . . . . . .
Check.png . . . . . Magic.gif
Check.png . . . . . Magic.gif
. . . . . . .
Check.png . . . . . Magic.gif
. . . . . . .
Check.png . . . . . Magic.gif
Check.png . . . . . Magic.gif
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
NA1.png .......not applicable/no effect
Check.png

Primary damage modifier. A checkmark indicates that Magic Lore will increase the spell's natural damage type(s).

Mental Regen will only increase damage if attribute points are assigned to it. Any equip with + Ment Regen will have NO effect !!

Item Dmg Mods

Spell Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
. . Fire.gif Magic.gif Check.png Check.png Check.png Fire.gif Magic.gif
. . Fire.gif Check.png Check.png Check.png Fire.gif
. . Fire.gif Magic.gif Check.png Check.png Check.png Fire.gif Magic.gif
. . Fire.gif Magic.gif Check.png Check.png Check.png Fire.gif Magic.gif
. . . . . . .
. . Physical.gif Fire.gif Check.png Check.png Check.png Physical.gif Fire.gif
. . . . . . .
. . . . . . .
. . Physical.gif Poison.gif Check.png Check.png Check.png Physical.gif Poison.gif
. . Physical.gif Magic.gif Check.png Check.png Check.png Physical.gif Magic.gif
. . . . . . .
. . Physical.gif Check.png Check.png Check.png Physical.gif
. . . . . . .
. . Physical.gif Magic.gif Check.png Check.png Check.png Physical.gif Magic.gif
. . Physical.gif Magic.gif Check.png Check.png Check.png Physical.gif Magic.gif
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
. . . . . . .
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%