Difference between revisions of "User:Schot/GL CA Chart"

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|class="cellborderlc" align="left"|{{sglat}}
 
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|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
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|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
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|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
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|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
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|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
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|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
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|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
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|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
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|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
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|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
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|style="border-style: dashed;border-color:black;border-width: 2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
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|style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:physical.gif]][[Image:fire.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]]
 
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|-
 
|-
 
|style="padding: 2px 2px 4px 2px;"|  
 
|style="padding: 2px 2px 4px 2px;"|  
<div style="border-style: dashed;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:4px;"> <u>Conditional</u> <br />Boxs with a dashed border mean that Strength will only affect ranged dmg if an equipped item has 'Dmg type 1, 2 or 3' mod and Str is the 'B' modifier and only if attrib points are assigned to Str and not from equip Str mods. For melee dmg Str will affect base phys dmg correctly.</div>
+
<div style="border-style: solid;border-color:blue;border-width:3px;background-color:#d4c5a4;padding:5px;"> <u>Strength</u> <br />For melee damage Strength will affect base physical damage.
 +
 
 +
strength '''will''' affect ranged dmg if:
 +
* attribute points are assigned to Strength
 +
* an equipped item has 'Dmg type 1, 2 or 3' mod with Strength as the 'B' modifier
 +
 
 +
strength '''will not''' affect ranged dmg if:
 +
* Strength is increased from equipment
 +
</div>
 
|}
 
|}
 
|}
 
|}

Revision as of 23:24, 21 April 2008


Regeneration

Check.png = Affects CA/Spell Regeneration Increases Level
Attributes Skills Item Mods
CA/Spell Phys
Regen
Concen-
tration
RSM + To All CA's + To All
Spells
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .

Damage

  • Physical.gif = Physical Damge
  • Fire.gif = Fire Damge
  • Magic.gif = Magic Damge
  • Poison.gif = Poison Damge
CA/Spell Attributes Skills
Str Endur Char Dex Ment Weapon
Lore
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
. . . . . .
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
Check.png . . . . Check.png
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
. . . . . .
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
Check.png . . . . Check.png
NA1.png .......not applicable or No effect
Check.png..........Affects CA/Spell
Text.....Conditional information
Primary damage modifiers.
Damage depends:
On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
Not Recommended:
Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.
Strength
For melee damage Strength will affect base physical damage.

strength will affect ranged dmg if:

  • attribute points are assigned to Strength
  • an equipped item has 'Dmg type 1, 2 or 3' mod with Strength as the 'B' modifier

strength will not affect ranged dmg if:

  • Strength is increased from equipment

Item Dmg Mods

CA/Spell Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%
  • Physical.gif = Physical Damge
  • Fire.gif = Fire Damge
  • Magic.gif = Magic Damge
  • Poison.gif = Poison Damge