Difference between revisions of "User:Schot/DA CA Chart"
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{| width="620px" cellspacing="0" | {| width="620px" cellspacing="0" | ||
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|class="cellGL" align="left"|{{sdabd}} | |class="cellGL" align="left"|{{sdabd}} | ||
− | | | + | |style="border-style: solid;border-color:blue;border-bottom:0px;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]] |
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
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|class="cellGL" align="left"|'''<span style="font-size:1.2em;padding:10px;">╚ [[Sacred:Battle Daemon|Assail]]</span>''' | |class="cellGL" align="left"|'''<span style="font-size:1.2em;padding:10px;">╚ [[Sacred:Battle Daemon|Assail]]</span>''' | ||
− | | | + | |style="border-style: solid;border-color:blue;border-bottom:0px;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]] |
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
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|class="cellGL" align="left"|{{sdaed}} | |class="cellGL" align="left"|{{sdaed}} | ||
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|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
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|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
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|class="cellGL" align="left"|{{sdapd}} | |class="cellGL" align="left"|{{sdapd}} | ||
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|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
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|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
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|class="cellGL" align="left"|'''<span style="font-size:1.2em;padding:10px;">╚ [[Sacred:Soaring Daemon|Descent]]</span>''' | |class="cellGL" align="left"|'''<span style="font-size:1.2em;padding:10px;">╚ [[Sacred:Soaring Daemon|Descent]]</span>''' | ||
− | | | + | |style="border-style: solid;border-color:blue;border-width:2px;background-color:#d4c5a4;"| Base<br />[[Image:fire.gif]] |
|class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | |class="cellborder" style="background:#d4c5a4;"| Base<br />[[Image:poison.gif]] | ||
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|style="background:#d4c5a4;"| | |style="background:#d4c5a4;"| | ||
<div style="border-style: dashed;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:5px;"> <u>### Mental Regeneration</u> <br />Boxs with a dashed border will only increase dmg if points are assigned to it. Any '''equipment with + Mental Regeneration will have NO effect on damage!!'''</div> | <div style="border-style: dashed;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:5px;"> <u>### Mental Regeneration</u> <br />Boxs with a dashed border will only increase dmg if points are assigned to it. Any '''equipment with + Mental Regeneration will have NO effect on damage!!'''</div> | ||
+ | |- | ||
+ | |style="background:#d4c5a4;"| | ||
+ | <div style="border-style: solid;border-color:blue;border-width:3px;background-color:#d4c5a4;padding:5px;"> <u>Strength</u> <br />For melee damage Strength will affect base physical damage. | ||
+ | |||
+ | strength '''will''' affect ranged dmg if: | ||
+ | * attribute points are assigned to Strength | ||
+ | * an equipped item has 'Dmg type 1, 2 or 3' mod with Strength as the 'B' modifier | ||
+ | |||
+ | strength '''will not''' affect ranged dmg if: | ||
+ | * Strength is increased from equipment | ||
+ | </div> | ||
|} | |} | ||
* [[Image:physical.gif]] = Physical Damge | * [[Image:physical.gif]] = Physical Damge |
Revision as of 17:03, 23 April 2008
Contents
Regeneration
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Damage
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Item Dmg Mods
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