Difference between revisions of "User:Schot/DA CA Chart"

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{|
 
{|
 
|VALIGN="top"|
 
|VALIGN="top"|
{| width="620px" cellspacing="0"
+
{| width="600px" cellspacing="0"
 
|-align="center"  
 
|-align="center"  
 
|class="cellborderth" rowspan="2" width="150px"| [[Sacred:Dark Elf Combat Arts|CA/Trap]]
 
|class="cellborderth" rowspan="2" width="150px"| [[Sacred:Dark Elf Combat Arts|CA/Trap]]
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|style="border-bottom:0;border-right:0;"|  
 
|style="border-bottom:0;border-right:0;"|  
 
|}
 
|}
|VALIGN="top" width="250px" cellspacing="0"|
+
|VALIGN="top" width="270px" cellspacing="0"|
{|class="cellborder" border="2"
+
{|class="cellborder" style="border: 2px black solid;"
| http://www.sacredwiki.org/images/4/4f/NA1.png .......not applicable or No effect
+
|
 +
{|style="border: 4px #996600 outset;"
 +
|style="border-bottom: 3px #996600 ridge;padding:4px;"| http://www.sacredwiki.org/images/4/4f/NA1.png .......not applicable or No effect
 
|-
 
|-
| [[Image:check.png]]..........Affects CA/Trap
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"| [[Image:check.png]]..........Affects CA/Spell
 
|-
 
|-
| Text.....Conditional information
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"| Text.....Conditional information
 
|-
 
|-
|style="background:#BFB7A7;"| Primary damage modifiers.
+
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#BFB7A7;padding: 4px;">Primary damage modifiers.</div>
 
|-
 
|-
|style="background:#d4c5a4;"| <u>Damage depends:</u> <br />On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.<br />
+
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#d4c5a4;padding: 2px;"><u>Damage depends:</u> <br />On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.</div>
<div style="border-style: solid;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:5px;"> <u>Not Recommended:</u> <br />Boxs with a solid border:  Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.</div>
 
 
|-
 
|-
|style="background:#d4c5a4;"|  
+
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="border-style: solid;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:4px;"> <u>Not Recommended:</u> <br />Boxs with a solid border:  Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.</div>
<div style="border-style: dashed;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:5px;"> <u>###  Mental Regeneration</u> <br />Boxs with a dashed border will only increase dmg if points are assigned to it. Any '''equipment with + Mental Regeneration will have NO effect on damage!!'''</div>
 
 
|-
 
|-
|style="background:#d4c5a4;"|  
+
|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|
 +
<div style="border-style: dashed;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:5px;"> <u> Mental Regeneration</u> <br />Boxs with a dashed border will only increase dmg if points are assigned to it. Any '''equipment with + Mental Regeneration will have NO effect on damage!!'''</div>
 +
|-
 +
|style="padding: 2px 2px 4px 2px;"|  
 
<div style="border-style: solid;border-color:blue;border-width:3px;background-color:#d4c5a4;padding:5px;"> <u>Strength</u> <br />For melee damage Strength will affect base physical damage.
 
<div style="border-style: solid;border-color:blue;border-width:3px;background-color:#d4c5a4;padding:5px;"> <u>Strength</u> <br />For melee damage Strength will affect base physical damage.
  
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* Strength is increased from equipment
 
* Strength is increased from equipment
 
</div>
 
</div>
 +
|}
 
|}
 
|}
 
* [[Image:physical.gif]] = Physical Damge
 
* [[Image:physical.gif]] = Physical Damge

Revision as of 18:03, 23 April 2008


Regeneration

Check.png = Affects CA/Spell Regeneration Increases Level
Attributes Skills Item Mods
CA/Trap Phys
Regen
Mental
Regen
Hell
Power
Medi-
tation
Concen-
tration
RS RSM + To All CA's + To All
Spells
Check.png Check.png - - - - Check.png Check.png
Attack
-
Check.png Check.png - - - - Check.png Check.png -
Check.png Check.png - - - - Check.png Check.png -
Check.png Check.png - - - - Check.png Check.png -
Check.png Check.png - - - - Check.png Check.png
Hard Hit
-
- - Check.png Check.png Check.png Check.png - - Check.png
- - Check.png Check.png Check.png Check.png - - Check.png
- - Check.png Check.png Check.png Check.png - - Check.png
- - Check.png Check.png Check.png Check.png - - Check.png
- - Check.png Check.png Check.png Check.png - - Check.png
- - Check.png Check.png Check.png Check.png - - Check.png
- - Check.png Check.png Check.png Check.png - - Check.png
Check.png..........Affects CA/Trap
CA Specific:
CA level is increased by also finding equip or socketing runes with Combat Art shown in text.

Damage

CA/Trap Attributes Skills CA
Str Endur Char Dex Ment Weapon
Lore
Magic
Lore
Infernal
Power
Call of
Death
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Assail Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Charged Bolts . . . . Base
Magic.gif
Check.png . . Check.png
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Wall of Flames . . . Base
Fire.gif
. Check.png . Fire.gif Check.png
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Poison Ring . Base
Poison.gif
Base
Poison.gif
. . Check.png . . Check.png
Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
Descent Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png . Fire.gif Check.png
. . . . . . Check.png . Check.png
. . . . . . Check.png Fire.gif Check.png
. . . . . . . . .
. . . . . . . . .
. . . . . . Check.png Fire.gif Check.png
. . . . . . Check.png . Check.png
. . . . . . Check.png . Check.png
NA1.png .......not applicable or No effect
Check.png..........Affects CA/Spell
Text.....Conditional information
Primary damage modifiers.
Damage depends:
On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
Not Recommended:
Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.
Mental Regeneration
Boxs with a dashed border will only increase dmg if points are assigned to it. Any equipment with + Mental Regeneration will have NO effect on damage!!
Strength
For melee damage Strength will affect base physical damage.

strength will affect ranged dmg if:

  • attribute points are assigned to Strength
  • an equipped item has 'Dmg type 1, 2 or 3' mod with Strength as the 'B' modifier

strength will not affect ranged dmg if:

  • Strength is increased from equipment
  • Physical.gif = Physical Damge
  • Fire.gif = Fire Damge
  • Magic.gif = Magic Damge
  • Poison.gif = Poison Damge

Item Dmg Mods

CA/Spell Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Assail Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Charged Bolts . . Magic.gif Check.png Check.png Magic.gif .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Wall of Flames . . Fire.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Poison Ring . . Poison.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
Descent Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif . .
. . Physical.gif Magic.gif Check.png Check.png Check.png Physical.gif Magic.gif
. . Physical.gif Fire.gif Check.png Check.png Check.png Physical.gif Fire.gif
. . . . . . .
. . . . . . .
. . Fire.gif Magic.gif Check.png Check.png Check.png Fire.gif Magic.gif
. . Fire.gif Check.png Check.png Check.png Fire.gif
. . Magic.gif Poison.gif Check.png Check.png Check.png Magic.gif Poison.gif
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%
  • Physical.gif = Physical Damge
  • Fire.gif = Fire Damge
  • Magic.gif = Magic Damge
  • Poison.gif = Poison Damge