Difference between revisions of "Sacred 2:Item Modifiers"
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Chance to evade: +X% | Chance to evade: +X% | ||
+ | |||
+ | - lowers enemies base hit chance based on your '''base''' defence as following; new enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or CA that adds defence, excluding +X% defence, is considered your '''base''' defence. | ||
Chance to inflict open wounds +X% | Chance to inflict open wounds +X% |
Revision as of 17:36, 24 November 2008
White Mods
Armor +X type
Attack Value +X
Attack Speed +X%
Casting Speed +X%
- the item with the highest modifier of this type adds directly to your combat art execution speed, but not your attack speed. (confirmed for melee CA)
Defense Value +X
Max. Hitpoints +X
Speed
- Unlocks attack speed or casting speed with the appropriate skill, e.g. armor lore, sword lore.
Regeneration Penalty +X%
Blue Mods
Life Leeched per hit +X
Life Leeched per hit +X%
"Combat Art" +X
"Weapon Skill" +X
"CA Skill" +X
"Skill Name" +X
Aspect: Name +X
Block Chance: Close Combat
Block Chance: Combat Arts +X%
Block Chance: Root +X%
Combat Values +X
Visibility Range +X%
Opponent's defense value -X.X%
Chance for critical hits +X%
Chance to dismount opponent +X%
Chance to evade: +X%
- lowers enemies base hit chance based on your base defence as following; new enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or CA that adds defence, excluding +X% defence, is considered your base defence.
Chance to inflict open wounds +X%
Chance to knock back opponents +X%
Detrimental magic effects -X%
Spell Intensity +X%
Spell Resistance +X%
Selling Price +X%
"Attribute Name" +X
Conversion Physical to Fire +X%
Conversion Physical to Ice +X%
Conversion Physical to Magic +X%
Conversion Physical to Poison +X%
Run Speed +X%
Yellow Mods
All Skills +X
Armor: Physical +X%
Chance to find valuables +X%
Chance to fear opponents away +X%
Chance for critical hits +X%
Opponent's chance to burn(You) +X%
Damage Mods
Chance for Burn +X%
Chance for Freeze +X%
Chance for Poison +X%
Chance for Weaken +X%
Damage +X%
Damage: Physical +X.X%
Damage: Poison +X%
Damage of enraged players +X% (The more damage you suffer the more damage you deal)
Damage over time(done to you by enemy): Physical -X%
Damage over time(done to you by enemy): Magic -X%
Opponent's armor: Physical -X%
Opponent's attack value -X%
Opponent's chance to evade -X%
Opponent level for deathblow +X% (When the opponent's HP falls below this threshold you deal double damage)