Difference between revisions of "Sacred 2:Horse"
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=='''[[Sacred 2:Riding|Riding]] skill'''== | =='''[[Sacred 2:Riding|Riding]] skill'''== | ||
− | You can be effective from your mount without having any points in [[Sacred 2:Riding|Riding]]. There are no more negative attack/attack speed penalties as in Sacred. | + | You can be effective from your mount without having any points in [[Sacred 2:Riding|Riding]]. There are no more negative attack/attack speed penalties as in Sacred. You also don't require higher [[Sacred 2:Riding|Riding]] to ride higher level (and therefore better) mounts. Your [[Sacred 2:Riding|Riding]] skill also increases your riding combat arts. These combat arts are only available if you ride a horse instead of your class-specific mount. |
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You can potentially get 3 Combat Arts while on horseback. The ones you have depend upon which type of horse purchased. There are two damage and one exploration Combat Arts for horses which are: | You can potentially get 3 Combat Arts while on horseback. The ones you have depend upon which type of horse purchased. There are two damage and one exploration Combat Arts for horses which are: | ||
− | + | '''Leap'''<br/> | |
+ | The horse leaps forward, thereby overcoming medium-sized obstacles in it's way. This will allow you to jump over small rivers, small fences, or jump off a cliff, granting a totally unique travelling and exploration possibilities (you can use it as a shortcut to avoid running around an obstacle, or to get to an area that would be impossible to reach otherwise). | ||
− | [[Sacred 2: | + | '''Rear Up'''<br/> |
+ | The horse rears up inflicting area damage (affected by [[Sacred 2:Riding|Riding]]) with its front hoofs and knocks back opponents. | ||
− | [[Sacred 2: | + | '''Charge'''<br/> |
+ | The horse charges at opponents, inflicts light damage (affected by [[Sacred 2:Riding|Riding]]) and stuns them. | ||
You may also use your god spell from horseback. Buffs are deactivated while on a horse. | You may also use your god spell from horseback. Buffs are deactivated while on a horse. | ||
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There are different types of horses again,as there were with the original Sacred. However, in Sacred 2, the type of horse determines the types of bonus it will award you, rather than all horses having the same but some simply having higher values. There are five different types of horse: | There are different types of horses again,as there were with the original Sacred. However, in Sacred 2, the type of horse determines the types of bonus it will award you, rather than all horses having the same but some simply having higher values. There are five different types of horse: | ||
+ | |||
==='''Gait Horse'''=== | ==='''Gait Horse'''=== | ||
− | {|cellpadding="10" | + | {| |
+ | |cellpadding="10"| | ||
[http://www.sacredwiki.org/images/Sacred_2/Mounts/horsegaithorse.jpg http://www.sacredwiki.org/images/Sacred_2/Mounts/horsegaithorse400.jpg] | [http://www.sacredwiki.org/images/Sacred_2/Mounts/horsegaithorse.jpg http://www.sacredwiki.org/images/Sacred_2/Mounts/horsegaithorse400.jpg] | ||
+ | |||
|valign="top"|'''Combat Arts:''' | |valign="top"|'''Combat Arts:''' | ||
* Leap | * Leap | ||
− | * Rear | + | * Rear Up |
− | + | ||
+ | |||
'''Possible Attributes:''' | '''Possible Attributes:''' | ||
* Regeneration penalty +X% | * Regeneration penalty +X% | ||
Line 41: | Line 48: | ||
* Block chance Knockback <span style="color:#ff0000">(Riding)</span> | * Block chance Knockback <span style="color:#ff0000">(Riding)</span> | ||
|} | |} | ||
+ | |||
==='''Racer'''=== | ==='''Racer'''=== | ||
+ | {| | ||
+ | |cellpadding="10"| | ||
+ | [http://www.sacredwiki.org/images/Sacred_2/Mounts/horseracer.jpg http://www.sacredwiki.org/images/Sacred_2/Mounts/horseracer400.jpg] | ||
− | |||
− | |||
|valign="top"|'''Combat Arts:''' | |valign="top"|'''Combat Arts:''' | ||
* Leap | * Leap | ||
* Rear | * Rear | ||
* Up | * Up | ||
+ | |||
+ | |||
'''Possible Attributes:''' | '''Possible Attributes:''' | ||
* Regeneration penalty +X% | * Regeneration penalty +X% | ||
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* Block chance <span style="color:#ff0000">(Riding)</span> | * Block chance <span style="color:#ff0000">(Riding)</span> | ||
|} | |} | ||
+ | |||
==='''Nag'''=== | ==='''Nag'''=== | ||
+ | {| | ||
+ | |cellpadding="10"| | ||
+ | [http://www.sacredwiki.org/images/Sacred_2/Mounts/horsenag.jpg http://www.sacredwiki.org/images/Sacred_2/Mounts/horsenag400-1.jpg] | ||
− | |||
− | |||
|valign="top"|'''Combat Arts:''' | |valign="top"|'''Combat Arts:''' | ||
* Leap | * Leap | ||
* Rear | * Rear | ||
* Up | * Up | ||
+ | |||
+ | |||
'''Possible Attributes:''' | '''Possible Attributes:''' | ||
* Regeneration penalty +X% | * Regeneration penalty +X% | ||
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* Block chance <span style="color:#ff0000">(Riding)</span> | * Block chance <span style="color:#ff0000">(Riding)</span> | ||
|} | |} | ||
+ | |||
==='''Charger'''=== | ==='''Charger'''=== | ||
− | + | {| | |
+ | |cellpadding="10"| | ||
[http://www.sacredwiki.org/images/Sacred_2/Mounts/horsecharger.jpg http://www.sacredwiki.org/images/Sacred_2/Mounts/horsecharger400.jpg] | [http://www.sacredwiki.org/images/Sacred_2/Mounts/horsecharger.jpg http://www.sacredwiki.org/images/Sacred_2/Mounts/horsecharger400.jpg] | ||
− | |||
+ | |valign="top"|'''Combat Arts:''' | ||
* Charge | * Charge | ||
* Leap | * Leap | ||
* Rear Up | * Rear Up | ||
− | |||
+ | '''Possible Attributes:''' | ||
* Regeneration penalty +X% | * Regeneration penalty +X% | ||
* Rider's max hitpoints +X% | * Rider's max hitpoints +X% | ||
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* Chance to reflect <span style="color:#ff0000">(Riding)</span> | * Chance to reflect <span style="color:#ff0000">(Riding)</span> | ||
* Block chance <span style="color:#ff0000">(Riding)</span> | * Block chance <span style="color:#ff0000">(Riding)</span> | ||
+ | |} | ||
+ | |||
==='''Saddle Horse'''=== | ==='''Saddle Horse'''=== | ||
− | + | {| | |
+ | |cellpadding="10"| | ||
[http://www.sacredwiki.org/images/Sacred_2/Mounts/horsesaddlehorse.jpg http://www.sacredwiki.org/images/Sacred_2/Mounts/horsesaddlehorse400.jpg] | [http://www.sacredwiki.org/images/Sacred_2/Mounts/horsesaddlehorse.jpg http://www.sacredwiki.org/images/Sacred_2/Mounts/horsesaddlehorse400.jpg] | ||
− | '''Combat Arts:''' | + | |valign="top"|'''Combat Arts:''' |
− | + | * Charge | |
− | * | + | * Leap |
− | |||
'''Possible Attributes:''' | '''Possible Attributes:''' | ||
− | |||
* Regeneration penalty +X% | * Regeneration penalty +X% | ||
* Rider's max hitpoints +X% | * Rider's max hitpoints +X% | ||
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* Defense Value +X | * Defense Value +X | ||
* Block chance <span style="color:#ff0000">(Riding)</span> | * Block chance <span style="color:#ff0000">(Riding)</span> | ||
+ | |} | ||
Different horses will give bonuses to different types of defensive skills, with all of them increasing your hitpoints. You can also get each type in a variety of different colors ranging from black to chestnut to pinto and even with different face/leg markings. | Different horses will give bonuses to different types of defensive skills, with all of them increasing your hitpoints. You can also get each type in a variety of different colors ranging from black to chestnut to pinto and even with different face/leg markings. | ||
− | All horses move at the same speed. Note that the Run Speed bonus is not actually working for mounts, so horses that offer more Run Speed do not make you move faster. This bonus would apply if you were not mounted, but since you are mounted it doesn't. Weird, huh? To move faster while mounted, you need to master the [[Sacred 2:Riding|Riding]] skill, which will give you the "Run Speed while mounted" bonus. | + | The horse type and level determines the level of their Combat Arts. Higher level Combat Arts have lower cooldown. Charger has the highest level Combat Arts, followed by Gait Horse, Saddle Horse and Racer which has the lowest level arts (and the longest cooldown). |
+ | |||
+ | All horses move at the same speed. Note that the Run Speed bonus is not actually working for mounts, so horses that offer more Run Speed do not make you move faster. This bonus would apply if you were not mounted, but since you are mounted it doesn't. Weird, huh? To move faster while mounted, you need to master the [[Sacred 2:Riding|Riding]] skill, which will give you the "Run Speed while mounted" bonus. High horse level does not give you a speed penalty, but the mount has its level lowered next time you load a game or sell the mount (this is not affected by [[Sacred 2:Riding|Riding]]). |
Revision as of 02:56, 15 December 2008
Across Ancaria you will find many horse dealers. They offer all kinds of animals, from the simple nag up to a real war horse.
Riding skill
You can be effective from your mount without having any points in Riding. There are no more negative attack/attack speed penalties as in Sacred. You also don't require higher Riding to ride higher level (and therefore better) mounts. Your Riding skill also increases your riding combat arts. These combat arts are only available if you ride a horse instead of your class-specific mount.
Horse Combat Arts
You can potentially get 3 Combat Arts while on horseback. The ones you have depend upon which type of horse purchased. There are two damage and one exploration Combat Arts for horses which are:
Leap
The horse leaps forward, thereby overcoming medium-sized obstacles in it's way. This will allow you to jump over small rivers, small fences, or jump off a cliff, granting a totally unique travelling and exploration possibilities (you can use it as a shortcut to avoid running around an obstacle, or to get to an area that would be impossible to reach otherwise).
Rear Up
The horse rears up inflicting area damage (affected by Riding) with its front hoofs and knocks back opponents.
Charge
The horse charges at opponents, inflicts light damage (affected by Riding) and stuns them.
You may also use your god spell from horseback. Buffs are deactivated while on a horse.
Types of Horses
There are different types of horses again,as there were with the original Sacred. However, in Sacred 2, the type of horse determines the types of bonus it will award you, rather than all horses having the same but some simply having higher values. There are five different types of horse:
Gait Horse
Combat Arts:
|
Racer
Combat Arts:
|
Nag
Combat Arts:
|
Charger
|
Combat Arts:
|
Saddle Horse
Combat Arts:
|
Different horses will give bonuses to different types of defensive skills, with all of them increasing your hitpoints. You can also get each type in a variety of different colors ranging from black to chestnut to pinto and even with different face/leg markings.
The horse type and level determines the level of their Combat Arts. Higher level Combat Arts have lower cooldown. Charger has the highest level Combat Arts, followed by Gait Horse, Saddle Horse and Racer which has the lowest level arts (and the longest cooldown).
All horses move at the same speed. Note that the Run Speed bonus is not actually working for mounts, so horses that offer more Run Speed do not make you move faster. This bonus would apply if you were not mounted, but since you are mounted it doesn't. Weird, huh? To move faster while mounted, you need to master the Riding skill, which will give you the "Run Speed while mounted" bonus. High horse level does not give you a speed penalty, but the mount has its level lowered next time you load a game or sell the mount (this is not affected by Riding).