Difference between revisions of "Sacred 2:Tokens"
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* CC = close combat | * CC = close combat | ||
* rel = relative (percentage based, not flat) | * rel = relative (percentage based, not flat) | ||
+ | * dot = damage over time | ||
Most the percent values should also be percentage points, as: | Most the percent values should also be percentage points, as: | ||
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'''Please do add to the list without the formula for the values for each CA level shown ingame.''' | '''Please do add to the list without the formula for the values for each CA level shown ingame.''' | ||
<pre> | <pre> | ||
− | et_addAttackspeed (x+y*calvl)/10 percent added to attack and | + | et_addAttackspeed (x+y*calvl)/10 percent added to attack and casting speed |
et_addattr_intelligence (x+y*calvl)/10 added to intelligence | et_addattr_intelligence (x+y*calvl)/10 added to intelligence | ||
et_addattr_willpower SW Grim Resilience (willensstaerke), DR Goldenglade Touch (handauflegen) | et_addattr_willpower SW Grim Resilience (willensstaerke), DR Goldenglade Touch (handauflegen) | ||
et_addCastspeed IN Frenetic Fervor (eifer), HE Fire Demon (feuerdaemon) | et_addCastspeed IN Frenetic Fervor (eifer), HE Fire Demon (feuerdaemon) | ||
et_addskill_distancewpn (x+y*calvl)/10 added to distance weapon skills | et_addskill_distancewpn (x+y*calvl)/10 added to distance weapon skills | ||
− | et_addwalkspeed (x+y*calvl)/10 percent added to | + | et_addwalkspeed (x+y*calvl)/10 percent added to run speed |
et_addWeaponspeed (x+y*calvl)/10 percent added to attack speed | et_addWeaponspeed (x+y*calvl)/10 percent added to attack speed | ||
et_armor_any_rel (x+y*calvl)/10 percent added to armor | et_armor_any_rel (x+y*calvl)/10 percent added to armor | ||
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et_CC_AWboost_rel TG Combat Alert (kampfaura) | et_CC_AWboost_rel TG Combat Alert (kampfaura) | ||
et_chance_areasplash (x+y*calvl)/10 percent chance that you deal damage to near enemies | et_chance_areasplash (x+y*calvl)/10 percent chance that you deal damage to near enemies | ||
− | et_chance_bleeding (x+y*calvl)/10 percent chance | + | et_chance_bleeding (x+y*calvl)/10 percent chance to inflict open wounds (phsyical dot) |
et_chance_block_missile HE Incandescent Skin (feuerhaut), TG Untouchable Force (schockpulse) | et_chance_block_missile HE Incandescent Skin (feuerhaut), TG Untouchable Force (schockpulse) | ||
et_chance_block_root SE Dashing Alacrity (befluegeln), HE Cascading Shroud (nebelform) | et_chance_block_root SE Dashing Alacrity (befluegeln), HE Cascading Shroud (nebelform) | ||
et_chance_block_spell SE Divine Protection (notschild), HE Expulse Magic (bannkreis), DR Dust Devil (wirbeln) | et_chance_block_spell SE Divine Protection (notschild), HE Expulse Magic (bannkreis), DR Dust Devil (wirbeln) | ||
et_chance_break_root (x+y*calvl)/10 percent chance of breaking roots | et_chance_break_root (x+y*calvl)/10 percent chance of breaking roots | ||
− | et_chance_burning (x+y*calvl)/10 percent chance | + | et_chance_burning (x+y*calvl)/10 percent chance for burn (fire dot) |
− | et_chance_bypass_armor (x+y*calvl)/10 percent chance | + | et_chance_bypass_armor (x+y*calvl)/10 percent chance to disregard armor |
et_chance_chain_nr (x+y*calvl)/10 percent chance that the CA hits an additional target | et_chance_chain_nr (x+y*calvl)/10 percent chance that the CA hits an additional target | ||
− | et_chance_criticalhit (x+y*calvl)/10 percent chance | + | et_chance_criticalhit (x+y*calvl)/10 percent chance for critical hits |
et_chance_debuff_root (x+y*calvl)/10 percent chance of rooting an enemy | et_chance_debuff_root (x+y*calvl)/10 percent chance of rooting an enemy | ||
− | et_chance_deepwound (x+y*calvl)/10 percent chance | + | et_chance_deepwound (x+y*calvl)/10 percent chance to inflict deep wounds (max hp reduced?) |
− | et_chance_disarm (x+y*calvl)/10 percent chance | + | et_chance_disarm (x+y*calvl)/10 percent chance for disarming the enemy |
− | et_chance_doublehit (x+y*calvl)/10 percent chance | + | et_chance_doublehit (x+y*calvl)/10 percent chance for double hit |
− | et_chance_electrify (x+y*calvl)/10 percent chance | + | et_chance_electrify (x+y*calvl)/10 percent chance for weaken (magic dot) |
− | et_chance_evade (x+y*calvl)/10 percent chance | + | et_chance_evade (x+y*calvl)/10 percent chance to evade |
− | et_chance_fear (x+y*calvl)/10 percent chance | + | et_chance_fear (x+y*calvl)/10 percent chance to fear enemies away |
et_chance_fear_aura IN Paralyzing Dread (entsetzen) | et_chance_fear_aura IN Paralyzing Dread (entsetzen) | ||
− | et_chance_knockback (x+y*calvl)/10 percent chance | + | et_chance_knockback (x+y*calvl)/10 percent chance to knock back opponents |
et_chance_loot IN Eruptive Desecration (schaendung) | et_chance_loot IN Eruptive Desecration (schaendung) | ||
et_chance_mutate TG Primal Mutation (mutieren) | et_chance_mutate TG Primal Mutation (mutieren) | ||
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et_chance_reflect_stun SW Reflective Emanation (umlenkung) | et_chance_reflect_stun SW Reflective Emanation (umlenkung) | ||
et_chance_stun (x+y*calvl)/10 percent chance of stunning | et_chance_stun (x+y*calvl)/10 percent chance of stunning | ||
− | et_chance_surehit (x+y*calvl)/10 percent chance | + | et_chance_surehit (x+y*calvl)/10 percent chance that enemies cannot evade attacks |
et_charge_attackspeed SW Killing Spree (kampfrausch) | et_charge_attackspeed SW Killing Spree (kampfrausch) | ||
et_charge_AW_rel SW Killing Spree (kampfrausch) | et_charge_AW_rel SW Killing Spree (kampfrausch) | ||
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et_damage_weapon_rel (x+y*calvl)/10 percent added to all weapon based damage | et_damage_weapon_rel (x+y*calvl)/10 percent added to all weapon based damage | ||
et_damping_any SE Divine Protection (notschild), IN Purifying Chastisement (kasteiung), TG T-Energy Shroud (tkampfschild) | et_damping_any SE Divine Protection (notschild), IN Purifying Chastisement (kasteiung), TG T-Energy Shroud (tkampfschild) | ||
− | et_damping_any_st (x+y*calvl)/10 percent damage | + | et_damping_any_st (x+y*calvl)/10 percent damage mitigration |
− | et_damping_fir (x+y*calvl)/10 percent fire damage | + | et_damping_fir (x+y*calvl)/10 percent fire damage mitigration |
− | et_damping_ice (x+y*calvl)/10 percent ice damage | + | et_damping_ice (x+y*calvl)/10 percent ice damage mitigration |
− | et_damping_phy (x+y*calvl)/10 percent physical damage | + | et_damping_phy (x+y*calvl)/10 percent physical damage mitigration |
et_damping_teamshare IN Reverse Polarity (vergeltung) | et_damping_teamshare IN Reverse Polarity (vergeltung) | ||
et_deathblow double damage, if enemy has less than or equal to (x+y*calvl)/10 percent of max hp | et_deathblow double damage, if enemy has less than or equal to (x+y*calvl)/10 percent of max hp | ||
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et_debuff_EVW SE Pelting Strikes (schlaghagel), SE Cleansing Brilliance (lichtaura), IN Mortifying Pillory (pranger), | et_debuff_EVW SE Pelting Strikes (schlaghagel), SE Cleansing Brilliance (lichtaura), IN Mortifying Pillory (pranger), | ||
SW Belligerent Vault (sprung) | SW Belligerent Vault (sprung) | ||
− | et_debuff_movespeed 1-1/(1+(x+y*calvl)/1000 percent reduced | + | et_debuff_movespeed 1-1/(1+(x+y*calvl)/1000 percent reduced run speed of enemies |
et_debuff_movespeed_st SE Assailing Somersault (wirbelsprung), SW Belligerent Vault (sprung) | et_debuff_movespeed_st SE Assailing Somersault (wirbelsprung), SW Belligerent Vault (sprung) | ||
et_debuff_prone_fir TG Fiery Ember (gluthitze) | et_debuff_prone_fir TG Fiery Ember (gluthitze) | ||
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et_invisible x+y*calvl "verstohlenheit" (german word, please look up from SW Shadow Veil) | et_invisible x+y*calvl "verstohlenheit" (german word, please look up from SW Shadow Veil) | ||
et_is_buff when x = 1000 => is buff | et_is_buff when x = 1000 => is buff | ||
− | et_item_chance_piercing (x+y*calvl)/10 percent chance that the attacks | + | et_item_chance_piercing (x+y*calvl)/10 percent chance that the attacks will pierce targets |
− | et_item_chance_surehit (x+y*calvl)/10 percent chance | + | et_item_chance_surehit (x+y*calvl)/10 percent chance that enemies cannot evade attacks |
et_itemdam_phy SE BeeEffGee (beeeffgee) | et_itemdam_phy SE BeeEffGee (beeeffgee) | ||
et_jumpdistance x+y*calvl du jumping distance | et_jumpdistance x+y*calvl du jumping distance | ||
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et_shrink_a_head DR Sinister Predator (projektilfokus), DR Moribund Animus (zombie) | et_shrink_a_head DR Sinister Predator (projektilfokus), DR Moribund Animus (zombie) | ||
et_singlecharge SW Scything Sweep (befreiungsschlag) | et_singlecharge SW Scything Sweep (befreiungsschlag) | ||
− | et_slow_enemy_any 1-1/(1+(x+y*calvl)/1000) percent reduced speed of enemies | + | et_slow_enemy_any 1-1/(1+(x+y*calvl)/1000) percent reduced speed of enemies (attack/run?) |
et_soul_AW_rel (x+y*calvl)/10 percent added to attack rating per soul | et_soul_AW_rel (x+y*calvl)/10 percent added to attack rating per soul | ||
et_soul_collect_time (x+y*calvl)/100 seconds lifetime of a soul | et_soul_collect_time (x+y*calvl)/100 seconds lifetime of a soul |
Revision as of 11:25, 4 January 2009
This is a list of the tokens found in the \Sacred 2\scripts\shared\spells.txt file. In that file there are entries for all the Combat Arts in Sacred 2.
The values x and y are used in this list, where x is the second value and y the third from each entry. An example would be:
entry2 = {"et_baseAW", 200, 250, 0, 5 },
Here you have x = 200, y = 250.
Also the following abbreviations are used in this list:
- calvl = Combat Art level
- du = distance units (1 du = 0.0056m to 0.0057m)
And the following abbreviations are used for the tokens from the developers:
- AW = attack rating
- VW = defense rating
- CC = close combat
- rel = relative (percentage based, not flat)
- dot = damage over time
Most the percent values should also be percentage points, as:
- 50 percent + 50 percent = 75 percent (50 percent from 50 percent).
- 50 percent + 50 percentage points = 100 percent.
For more help on this page read the forum.
Please do add to the list without the formula for the values for each CA level shown ingame.
et_addAttackspeed (x+y*calvl)/10 percent added to attack and casting speed et_addattr_intelligence (x+y*calvl)/10 added to intelligence et_addattr_willpower SW Grim Resilience (willensstaerke), DR Goldenglade Touch (handauflegen) et_addCastspeed IN Frenetic Fervor (eifer), HE Fire Demon (feuerdaemon) et_addskill_distancewpn (x+y*calvl)/10 added to distance weapon skills et_addwalkspeed (x+y*calvl)/10 percent added to run speed et_addWeaponspeed (x+y*calvl)/10 percent added to attack speed et_armor_any_rel (x+y*calvl)/10 percent added to armor et_attackspeed_limit (x+y*calvl)/10 percent added to max attack speed et_AW_rel (x+y*calvl)/10 percent added to attack rating et_AWboost_rel (x+y*calvl)/10 percent added to attack rating et_AWVW_rel SW Augmenting Guidon (standarte) et_banish_spells HE Expulse Magic (bannkreis) et_base_armor_phy (x+y*calvl)/10 added to physical armor et_base_armor_poi (x+y*calvl)/10 added to poison armor et_baseAW (x+y*calvl)/10 added to attack rating et_baseAW_timed (x+y*calvl)/10 added to attack rating et_baseVW (x+y*calvl)/10 added to defense rating et_baseVW_timed (x+y*calvl)/10 added to defense rating et_boost_to_buff IN Zealous Doppelganger (doppelgaenger), SW Shadow Veil (geistform), TG Combat Alert (kampfaura) et_call_target SE Instill Belief (bekehrung), IN Mortifying Pillory (pranger) et_CC_AWboost_rel TG Combat Alert (kampfaura) et_chance_areasplash (x+y*calvl)/10 percent chance that you deal damage to near enemies et_chance_bleeding (x+y*calvl)/10 percent chance to inflict open wounds (phsyical dot) et_chance_block_missile HE Incandescent Skin (feuerhaut), TG Untouchable Force (schockpulse) et_chance_block_root SE Dashing Alacrity (befluegeln), HE Cascading Shroud (nebelform) et_chance_block_spell SE Divine Protection (notschild), HE Expulse Magic (bannkreis), DR Dust Devil (wirbeln) et_chance_break_root (x+y*calvl)/10 percent chance of breaking roots et_chance_burning (x+y*calvl)/10 percent chance for burn (fire dot) et_chance_bypass_armor (x+y*calvl)/10 percent chance to disregard armor et_chance_chain_nr (x+y*calvl)/10 percent chance that the CA hits an additional target et_chance_criticalhit (x+y*calvl)/10 percent chance for critical hits et_chance_debuff_root (x+y*calvl)/10 percent chance of rooting an enemy et_chance_deepwound (x+y*calvl)/10 percent chance to inflict deep wounds (max hp reduced?) et_chance_disarm (x+y*calvl)/10 percent chance for disarming the enemy et_chance_doublehit (x+y*calvl)/10 percent chance for double hit et_chance_electrify (x+y*calvl)/10 percent chance for weaken (magic dot) et_chance_evade (x+y*calvl)/10 percent chance to evade et_chance_fear (x+y*calvl)/10 percent chance to fear enemies away et_chance_fear_aura IN Paralyzing Dread (entsetzen) et_chance_knockback (x+y*calvl)/10 percent chance to knock back opponents et_chance_loot IN Eruptive Desecration (schaendung) et_chance_mutate TG Primal Mutation (mutieren) et_chance_piercing (x+y*calvl)/10 percent chance that the projectile pierces the target et_chance_reflect_CC SE Battle Stance (kampfhaltung), IN Reverse Polarity (vergeltung), HE Incandescent Skin (feuerhaut), SW Reflective Emanation (umlenkung), Ancient Bark (rindenhaut), TG Combat Alert (kampfaura), TG Jolting Touch (tschock) et_chance_reflect_missile SE Divine Protection (notschild), SE Warding Energy (energieschild), IN Reverse Polarity (vergeltung), SW Reflective Emanation (umlenkung) et_chance_reflect_root SW Reflective Emanation (umlenkung) et_chance_reflect_spell SE Warding Energy (energieschild), IN Reverse Polarity (vergeltung), HE Crystal Skin (kristallhaut), SW Reflective Emanation (umlenkung), TG T-Energy Shroud (tkampfschild) et_chance_reflect_stun SW Reflective Emanation (umlenkung) et_chance_stun (x+y*calvl)/10 percent chance of stunning et_chance_surehit (x+y*calvl)/10 percent chance that enemies cannot evade attacks et_charge_attackspeed SW Killing Spree (kampfrausch) et_charge_AW_rel SW Killing Spree (kampfrausch) et_closedown_buff DR Black Curse (verderbensfluch), TG Archimedes Beam (archimedesstrahl) et_cone_adapt HE Blazing Tempest (feuersturm) et_convert_chance (x+y*calvl)/10 percent chance to convert an enemy, each 100% is one sure conversion (guess) et_cost_thisSpell (x+y*calvl)/10 percent faster reg time et_damage_any_rel (x+y*calvl)/10 percent added to all damage et_damage_areasplash SW Demonic Blow (harterschlag) et_damage_fire_rel (x+y*calvl)/10 percent added to fire damage et_damage_ice_rel (x+y*calvl)/10 percent added to ice damage et_damage_magic_rel (x+y*calvl)/10 percent added to magic damage et_damage_weapon_rel (x+y*calvl)/10 percent added to all weapon based damage et_damping_any SE Divine Protection (notschild), IN Purifying Chastisement (kasteiung), TG T-Energy Shroud (tkampfschild) et_damping_any_st (x+y*calvl)/10 percent damage mitigration et_damping_fir (x+y*calvl)/10 percent fire damage mitigration et_damping_ice (x+y*calvl)/10 percent ice damage mitigration et_damping_phy (x+y*calvl)/10 percent physical damage mitigration et_damping_teamshare IN Reverse Polarity (vergeltung) et_deathblow double damage, if enemy has less than or equal to (x+y*calvl)/10 percent of max hp et_debuff_armor_phy SE Pelting Strikes (schlaghagel), SE Soul Hammer (seelenhammer), IN Mortifying Pillory (pranger), IN Paralyzing Dread (entsetzen), DR Black Curse (verderbensfluch) et_debuff_attackspeed 1-1/(1+(x+y*calvl)/1000 percent reduced attackspeed of enemies et_debuff_EAW SE Baneful Smite (blitz), SE Radiant Pillar (lichtsaeule), SE Flaring Nova (schockwelle), IN Paralyzing Dread (entsetzen), HE Frost Flare (frostschlag), HE Raging Nimbus (schneesturm), SW Augmenting Guidon (standarte) et_debuff_EVW SE Pelting Strikes (schlaghagel), SE Cleansing Brilliance (lichtaura), IN Mortifying Pillory (pranger), SW Belligerent Vault (sprung) et_debuff_movespeed 1-1/(1+(x+y*calvl)/1000 percent reduced run speed of enemies et_debuff_movespeed_st SE Assailing Somersault (wirbelsprung), SW Belligerent Vault (sprung) et_debuff_prone_fir TG Fiery Ember (gluthitze) et_debuff_prone_ice HE Crystal Skin (kristallhaut), TG Icy Evanescence (eiseskaelte) et_debuff_reduce_armor SW Demonic Blow (harterschlag) et_debuff_stats 1-1/(1+(x+y*calvl)/1000 percent reduced attributes of enemies et_dist_attackspeed (x+y*calvl)/10 percent added to distance attack speed et_dist_AW_rel (x+y*calvl)/10 percent added to distance attack rating et_dotdam_TC_mag HE Cobalt Strike (energieblitz) et_dotdamage_fire HE Blazing Tempest (feuersturm) et_dotdamage_ice IN Dislodged Spirit (seelenraub), HE Frost Flare (frostschlag) et_dotdamage_magic SE Baneful Smite (blitz), IN Levin Array (faecherblitz) et_dotdamage_physical IN Clustering Maelstrom (machtsog) et_dotdamage_poison Eruptive Desecration (schaendung) et_double_inqui IN Zealous Doppelganger (doppelgaenger) et_double_power IN Zealous Doppelganger (doppelgaenger) et_drop_a_head DR Twisted Torment (quaelen), DR Viperish Disease (krankheit), DR Black Curse (verderbensfluch) et_duration_sec (x+y*calvl)/100 seconds duration for the combat art or effects from the combat art et_energy_leech_once IN Callous Execution (hinrichtung), IN Dislodged Spirit (seelenraub), TG Jolting Touch (tschock) et_energy_leech_whit HE Magic Coup (magischerschlag) et_essence_debuff_stats DR Black Curse (verderbensfluch) et_essence_spelldam_phy DR Malicious Totem (totem) et_essence_spelldam_poi DR Malicious Totem (totem) et_evade_detection (x+y*calvl)/10 percent chance to evade detection et_exp_rel SW Augmenting Guidon (standarte) et_friendfactor SE Battle Stance (kampfhaltung), SE Hallowed Restoration (heilen), SW Rousing Command (kampfruf), SW Reflective Emanation (umlenkung), DR Dust Devil (wirbeln), DR Goldenglade Touch (handauflegen), TG Combat Alert (kampfaura) et_hits_persec (x+y*calvl)/1000 hits per second et_hurl_enemy (x+y*calvl)/10 percent of CA damage done to colliding enemies et_invisible x+y*calvl "verstohlenheit" (german word, please look up from SW Shadow Veil) et_is_buff when x = 1000 => is buff et_item_chance_piercing (x+y*calvl)/10 percent chance that the attacks will pierce targets et_item_chance_surehit (x+y*calvl)/10 percent chance that enemies cannot evade attacks et_itemdam_phy SE BeeEffGee (beeeffgee) et_jumpdistance x+y*calvl du jumping distance et_life_buff SW Grim Resilience (willensstaerke) et_life_heal_hp (x+y*calvl)/10 hp healed et_life_heal_rel SE Instill Belief (bekehrung), Eruptive Desecration (schaendung), HE Shadow Step (teleport), TG Jolting Touch (tschock) et_life_heal_rel_exit IN Inexorable Subjugation (versklavung) et_life_heal_rel_st IN Soul Reaver (seelenfaenger), SW Ruinous Onslaught (rammstoss), DR Forest Flight (sprint) et_life_leech IN Ruthless Mutilation (verstuemmelung), IN Callous Execution (hinrichtung), IN Levin Array (faecherblitz), HE Magic Coup (magischerschlag), SW Demonic Blow (harterschlag), SW Frenzied Rampage (attacke), TG Jolting Touch (tschock) et_life_regen (x+y*calvl)/10 hp/s healed et_lightrange SE Cleansing Brilliance (lichtaura) et_maxangle_cone x+y*calvl degree from player area of effect et_minion_addreg SW Nether Allegiance (kohorte) et_minion_armor_all SW Rallied Souls (kampfbefehl), DR Moribund Animus (zombie) et_minion_attackspeed IN Inexorable Subjugation (versklavung), DR Moribund Animus (zombie) et_minion_attackspeed_timed SE Instill Belief (bekehrung) et_minion_AWVW_rel IN Zealous Doppelganger (doppelgaenger) et_minion_blame IN Inexorable Subjugation (versklavung) et_minion_infect SW Rallied Souls (kampfbefehl) et_minion_lifetime (x+y*calvl)/100 seconds minion lifetime et_minion_raise SW Rallied Souls (kampfbefehl) et_minion_replenish IN Zealous Doppelganger (doppelgaenger), HE Fire Demon (feuerdaemon), SW Nether Allegiance (kohorte) et_minion_wdam_phy SW Rallied Souls (kampfbefehl), DR Moribund Animus (zombie) et_missile_adapt SE Archangel’s Wrath (schwertfeuer), SE Flaring Nova (schockwelle), HE Ancestral Fireball (feuerball), HE Glacial Thorns (eissplitter) et_missile_count HE Incendiary Shower (meteor), SW Skeletal Fortification (unterstuetzung), DR Ravaged Impact (konzentrierterangriff), DR Darting Assault (angriffsserie), DR Edaphic Lances (bodenspiesse) et_mult_weapondamage (x+y*calvl)/1000 is the damage multiplier et_physical_to_best 1-1/(1+(x+y*calvl)/10) percent of physical damage converted to least resisted damage et_physical_to_fire 1-1/(1+(x+y*calvl)/10) percent of physical damage converted to fire damage et_physical_to_magic 1-1/(1+(x+y*calvl)/10) percent of physical damage converted to magic damage et_physical_to_poison 1-1/(1+(x+y*calvl)/10) percent of physical damage converted to poison damage et_plague_infect DR Viperish Disease (krankheit) et_plague_poison (x+y*calvl)/10 percent per second life lost of enemies et_pull_range_rel SE Radiant Pillar (lichtsaeule) et_push_distance enmies are pushed x+y*calvl du away et_quicken_boost (x+y*calvl)/10 percent faster spreading speed et_range_area x+y*calvl du area of effect et_range_distance x+y*calvl du maximal distance et_range_minimum 1-1/(1+(x+y*calvl)/1000) percent reduced space between thorns et_range_near IN Reverse Polarity (vergeltung) et_reduce_debuffs SE Hallowed Restoration (heilen), HE Fire Demon (feuerdaemon), HE Grand Invigoration (regenerationskraft), HE Expulse Magic (bannkreis), SW Shadow Veil (geistform), DR Acute Mind (wacherverstand) et_reduce_Ereflect DR Sinister Predator (projektilfokus) et_reduce_evade TG Battle Extension (kampfarm) et_regAnyAspect 1-1/(1+(x+y*calvl)/1000) percent reduced reg time et_regAspect_inferno 1-1/(1+(x+y*calvl)/1000) percent reduced reg time the inferno aspect et_regAspect_storm 1-1/(1+(x+y*calvl)/1000) percent reduced reg time the storm aspect et_regAspect_this 1-1/(1+(x+y*calvl)/1000) percent reduced reg time in this aspect et_regThisBuff SE Battle Stance (kampfhaltung), SE Warding Energy (energieschild), SE BeeEffGee (beeeffgee), HE Fire Demon (feuerdaemon), SW Grim Resilience (willensstaerke) et_regThisCool SE Dashing Alacrity (befluegeln), SE Instill Belief (bekehrung), SE Divine Protection (notschild), HE Shadow Step (teleport), SW Ruinous Onslaught (rammstoss), SW Shadow Veil (geistform), SW Skeletal Fortification (unterstuetzung), DR Forest Flight (sprint) et_self_prone_fir (x+y*calvl)/10 percent more damage taken from fire et_shield_regen TG T-Energy Shroud (tkampfschild) et_shieldblock SE Warding Energy (energieschild), TG T-Energy Shroud (tkampfschild) et_shieldfactor (x+y*calvl)/10 percent enery shield absorbtion et_shieldstrength SE Warding Energy (energieschild), TG T-Energy Shroud (tkampfschild) et_shieldstrength_timed SE Divine Protection (notschild) et_shrink_a_head DR Sinister Predator (projektilfokus), DR Moribund Animus (zombie) et_singlecharge SW Scything Sweep (befreiungsschlag) et_slow_enemy_any 1-1/(1+(x+y*calvl)/1000) percent reduced speed of enemies (attack/run?) et_soul_AW_rel (x+y*calvl)/10 percent added to attack rating per soul et_soul_collect_time (x+y*calvl)/100 seconds lifetime of a soul et_soul_explosion IN Dislodged Spirit (seelenraub) et_soul_life_regen IN Soul Reaver (seelenfaenger) et_soul_regAnyAspect 1-1/(1+(x+y*calvl)/1000) percent reduced reg time while you have a soul et_soul_VW_rel (x+y*calvl)/10 percent added to defensive rating per soul et_spell_intensity_rel HE Crystal Skin (kristallhaut) et_spelldam_TC_fir SE Cleansing Brilliance (lichtaura), HE Expulse Magic (bannkreis) et_spelldam_UD_mag SE Cleansing Brilliance (lichtaura), HE Expulse Magic (bannkreis) et_spelldamage_fire \ et_spelldamage_ice | et_spelldamage_magic |> in all damaging spells et_spelldamage_physical | et_spelldamage_poison / et_summon_armor SW Nether Allegiance (kohorte) et_summon_item x/1000 percent chance to summon item y et_summon_level SE BeeEffGee (beeeffgee), IN Zealous Doppelganger (doppelgaenger), HE Fire Demon (feuerdaemon), SW Nether Allegiance (kohorte), DR Moribund Animus (zombie) et_summon_longsword SW Nether Allegiance (kohorte) et_summon_shrinkminion DR Moribund Animus (zombie) et_summon_soldier summon x/1000 times creature y et_summon_towershield SW Nether Allegiance (kohorte) et_supercharge x+y*calvl percent charged per hit et_target_seeker (x+y*calvl)/10 percent chance that projectile seeks target et_teleport_2sec teleport duration is 2/(x+y*calvl) seconds et_ThisSpeed SW Spectral Hand (geisterhand), SW Shadow Veil (geistform) et_VWboost_rel (x+y*calvl)/10 percent added to defense rating et_weapondamage_fire IN Ruthless Mutilation (verstuemmelung) et_weapondamage_ice SW Spectral Hand (geisterhand) et_weapondamage_poison IN Mortifying Pillory (pranger), SW Demonic Blow (harterschlag), SW Frenzied Rampage (attacke) et_wounded_rage (x+y*calvl)/10 percent increased damage when wounded (see below) et_wounded_rage_ut TG Deathly Spears (todesspiesse) et_wounded_thold if hp is lesser or equal (x+y*calvl)/10 percent of max hp, et_wounded_rage does max damage