Difference between revisions of "Sacred 2:Item Modifiers"
m (→Blue Mods) |
(Added "Gold Mods" Category. (personally only found gold mods with very high bargaining (~ 2.5X))) |
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[[Sacred 2:Opponent's chance to burn(You) +X%|Opponent's chance to burn(You) +X%]] | [[Sacred 2:Opponent's chance to burn(You) +X%|Opponent's chance to burn(You) +X%]] | ||
+ | |||
+ | ==Gold Mods== | ||
+ | |||
+ | [[Sacred 2:Cannot Evade +X%|Cannot Evade +X%]] | ||
+ | * Indicates the chance that your opponent cannot evade your attack, ignores values such as attack/defense/evade. Does [b]not[/b] ignore the opponent's chance to reflect. | ||
+ | |||
+ | [[Sacred 2:Opponent's chance to reflect -X%|Opponent's chance to reflect -X%]] | ||
+ | * Reduces the chance for an opponent to reflect the amount of damage caused back to you. | ||
==Damage Mods== | ==Damage Mods== |
Revision as of 18:52, 12 January 2009
White Mods
Absorption Warding Energy +X% - base value, not to be confused by the blue bonus of the same name
Casting Speed +X% - the item with the highest modifier of this type adds directly to your combat art execution speed, but not your attack speed. (confirmed for melee CA)
- Unlocks attack speed or casting speed with the appropriate skill, e.g. armor lore, sword lore.
Blue Mods
Absorption Warding Energy +X% - a bonus that increases the white base value of the same name
Opponent's defense value -X.X%
Chance to dismount opponent +X%
- lowers enemies base hit chance based on your base defence as following; new enemy hit chance = old enemy hit chance / (1 + evade/100). Any item, attribute, skill or CA that adds defence, excluding +X% defence, is considered your base defence.
Chance to inflict open wounds +X%
Chance to inflict deep wound +X%
- Decreses enemies base hitpoint value temporarily
Chance to inflict serious wound +X%
Chance to inflict deadly wound +X%
Chance to knock back opponents +X%
Conversion Physical to Fire +X%
Conversion Physical to Ice +X%
Conversion Physical to Magic +X%
Conversion Physical to Poison +X%
Yellow Mods
Chance to fear opponents away +X%
Opponent's chance to burn(You) +X%
Gold Mods
- Indicates the chance that your opponent cannot evade your attack, ignores values such as attack/defense/evade. Does [b]not[/b] ignore the opponent's chance to reflect.
Opponent's chance to reflect -X%
- Reduces the chance for an opponent to reflect the amount of damage caused back to you.
Damage Mods
Damage of enraged players +X% (The more damage you suffer the more damage you deal)
Damage over time: Physical -X% (done to you by enemy)
Damage over time: Magic -X% (done to you by enemy)
Opponent's armor: Physical -X%
Opponent's chance to evade -X%
Opponent level for deathblow +X% (When the opponent's HP falls below this threshold you deal double damage)