Difference between revisions of "Sacred 2:Soul Hammer"

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* '''Coup de Grace''' - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (25% + 0.5% per CA level of max life)
 
* '''Coup de Grace''' - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (25% + 0.5% per CA level of max life)
 
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== Native Elemental Damage Type==
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Combat art damage type: Physical
  
 
==Skills==
 
==Skills==
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== Usage Strategies ==
 
== Usage Strategies ==
Combat art damage type: Physical
 
 
 
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Revision as of 15:20, 14 March 2009

Sera_1.gif A focused, forceful weapon attack against a single target.

Aspect

Sera_AspS_01.png - Exalted Warrior

Modifications

MODicons_12.gif Bronze
  • Aim - Increases the chance to land critical hits. (19.8% + 0.2% per CA level)
  • Wounding - Chance to cause an open wound (damage over time). (50% chance)

MODicons_10.gif Silver
  • Battering - Temporarily reduces the target's armor class. (100 + 1.5 per CA level decrease)
  • Disarm - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per CA level chance)

MODicons_08.gif Gold
  • Incision - Chance to inflict a deep wound. (25% + 0.5% per CA level chance)
  • Coup de Grace - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (25% + 0.5% per CA level of max life)

Native Elemental Damage Type

Combat art damage type: Physical

Skills

The following skills will affect this combat art:

  • ...
  • ...
  • ...
  • ...
  • ...


Usage Strategies

...

Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart


soulhammer3.jpg

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