Difference between revisions of "Sacred 2:Soul Hammer"

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|width="80px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="80px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Battering''' - Temporarily reduces the target's armor class. (100 + 1.5 per CA level decrease)
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* '''Battering''' - Temporarily reduces the target's armor class. (100 + 1.5 per CA level decrease (guess))
 
* '''Disarm''' - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per CA level chance)
 
* '''Disarm''' - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per CA level chance)
 
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* '''Incision''' - Chance to inflict a deep wound. (25% + 0.5% per CA level chance)
 
* '''Incision''' - Chance to inflict a deep wound. (25% + 0.5% per CA level chance)
* '''Coup de Grace''' - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (25% + 0.5% per CA level of max life)
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* '''Coup de Grace''' - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (threshold is 25% + 0.5% per CA level of max life)
 
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== Stats Chart ==
 
== Stats Chart ==
 
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*Duration (which?) is 1.5 + 0.01*CA-Lvl.
 +
*Weapon damage multiplier is 1.25 + 0.005*CA-Lvl.
 +
*Attack value is increased by 20 + 35*CA-Lvl.
 +
*Damage modifier is increased by 40 + 10*CA-Lvl percentage points.
 
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__TOC__
 
__TOC__

Revision as of 18:45, 26 April 2009

Sera_1.gif A focused, forceful weapon attack against a single target.

Aspect

Sera_AspS_01.png - Exalted Warrior

Modifications

MODicons_12.gif Bronze
  • Aim - Increases the chance to land critical hits. (19.8% + 0.2% per CA level)
  • Wounding - Chance to cause an open wound (damage over time). (50% chance)

MODicons_10.gif Silver
  • Battering - Temporarily reduces the target's armor class. (100 + 1.5 per CA level decrease (guess))
  • Disarm - Chance to dislodge the weapon from the opponent's hand. (25% + 0.5% per CA level chance)

MODicons_08.gif Gold
  • Incision - Chance to inflict a deep wound. (25% + 0.5% per CA level chance)
  • Coup de Grace - Inflict twice as much damage when the opponent's health has fallen below a threshold value. (threshold is 25% + 0.5% per CA level of max life)

Skills

The following skills will affect this combat art:

  • ...
  • ...
  • ...
  • ...
  • ...


Usage Strategies

...


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

  • Duration (which?) is 1.5 + 0.01*CA-Lvl.
  • Weapon damage multiplier is 1.25 + 0.005*CA-Lvl.
  • Attack value is increased by 20 + 35*CA-Lvl.
  • Damage modifier is increased by 40 + 10*CA-Lvl percentage points.


soulhammer3.jpg

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