Difference between revisions of "Sacred 2:Energy Pistols"
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− | + | == <<Weapon Type>> == | |
− | + | <<blurb>> | |
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− | + | ==Ranged Weapon Lore Modifications== | |
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Energy Pistols have three unlockable modifiers based on Ranged Weapon Lore. The level 75 modifier requires Ranged Weapon Mastery. | Energy Pistols have three unlockable modifiers based on Ranged Weapon Lore. The level 75 modifier requires Ranged Weapon Mastery. | ||
{|class="skills" | {|class="skills" | ||
Line 27: | Line 23: | ||
Certain opponents have a chance to reflect ranged damage back to the attacker, the Mastery Unlock for energy pistols can decrease the chance of this drastically. | Certain opponents have a chance to reflect ranged damage back to the attacker, the Mastery Unlock for energy pistols can decrease the chance of this drastically. | ||
+ | ==Damage Types== | ||
+ | * Energy Pistols typically deal multiple types of damage. They will always deal some physical damage, however depending on the weapon they will also deal any of the other damage types. The additional damage types are not restricted to a single one at a time, you can have pistols that have multiple elemental damages, allowing for several different status effects being possible without any additional gear. | ||
+ | * Energy Pistols gain damage from Dexterity. | ||
+ | |||
+ | ===Damage=== | ||
+ | * Moderate | ||
+ | |||
+ | |||
+ | ===Firing Speed=== | ||
+ | * Moderate Slow | ||
− | == | + | |
− | + | ===Projectile Speed=== | |
+ | * Slow | ||
+ | |||
+ | |||
+ | ===Projectile Path=== | ||
+ | * Straight Line | ||
+ | * Can be affected by Terrain | ||
+ | * If the energy discharge reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths. This creates the 'Projectile Storm' effect sometimes seen in game. | ||
− | == | + | ===Range=== |
− | + | * Infinite? There is no apparent maximum range for the projectile so for the purpose of gameplay purposes they can continue on forever. | |
− | * | + | * Can pierce targets with appropriate modifiers on the pistol |
− | * | ||
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− | + | ||
− | * | + | ===Sockets=== |
− | + | * Up to two gold sockets as well as the grey damage converter socket. However since they are one handed you can also equip a shield, adding additional sockets. | |
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+ | ===Types and Skins=== | ||
+ | In game they are listed under three name: | ||
+ | * Energy Pistol | ||
+ | * Energy Smallarm | ||
+ | * Energy Shot | ||
{| style=" text-align: center; height: 135px; " | {| style=" text-align: center; height: 135px; " |
Revision as of 16:41, 19 July 2009
Contents
<<Weapon Type>>
<<blurb>>
Ranged Weapon Lore Modifications
Energy Pistols have three unlockable modifiers based on Ranged Weapon Lore. The level 75 modifier requires Ranged Weapon Mastery.
At Level | 1 | 25 | 75 |
---|---|---|---|
Modifier | Chance to Pierce | Chance to slow opponent 25% | - Enemy Chance to reflect ranged damage |
Chance for Pierce allows the projectile to continue past the original target and strike further opponents who are directly behind it. Thus when many enemies are approaching in a group striking the nearest opponent can often lead to many being struck down.
Certain opponents have a chance to reflect ranged damage back to the attacker, the Mastery Unlock for energy pistols can decrease the chance of this drastically.
Damage Types
- Energy Pistols typically deal multiple types of damage. They will always deal some physical damage, however depending on the weapon they will also deal any of the other damage types. The additional damage types are not restricted to a single one at a time, you can have pistols that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
- Energy Pistols gain damage from Dexterity.
Damage
- Moderate
Firing Speed
- Moderate Slow
Projectile Speed
- Slow
Projectile Path
- Straight Line
- Can be affected by Terrain
- If the energy discharge reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths. This creates the 'Projectile Storm' effect sometimes seen in game.
Range
- Infinite? There is no apparent maximum range for the projectile so for the purpose of gameplay purposes they can continue on forever.
- Can pierce targets with appropriate modifiers on the pistol
Sockets
- Up to two gold sockets as well as the grey damage converter socket. However since they are one handed you can also equip a shield, adding additional sockets.
Types and Skins
In game they are listed under three name:
- Energy Pistol
- Energy Smallarm
- Energy Shot
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