Difference between revisions of "Sacred 2:Hallowed Restoration"
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== Usage Strategies == | == Usage Strategies == | ||
The amount healed is also affected by the attribute [http://www.sacredwiki.org/index.php5/Sacred_2:Intelligence| Intelligence]. | The amount healed is also affected by the attribute [http://www.sacredwiki.org/index.php5/Sacred_2:Intelligence| Intelligence]. | ||
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+ | This CA is very useful for any seraphim at the beginning of the game (even unmodded and even without celestial lore or focus) as it can replace health potions. This will free up space in your inventory or let you accumulate health potions faster. | ||
The most effective way to use this spell, is to use the bronze mod Recuperation, for the simple reason as it will boost the player hp regen by alot, making it a so called HoT (heal over time) effect. This will keep your health at a 100% when taking damage for as long as the effect lasts (10 seconds). | The most effective way to use this spell, is to use the bronze mod Recuperation, for the simple reason as it will boost the player hp regen by alot, making it a so called HoT (heal over time) effect. This will keep your health at a 100% when taking damage for as long as the effect lasts (10 seconds). |
Revision as of 11:07, 19 October 2009
AspectModifications
SkillsThe following skills will affect this combat art:
Usage StrategiesThe amount healed is also affected by the attribute Intelligence. This CA is very useful for any seraphim at the beginning of the game (even unmodded and even without celestial lore or focus) as it can replace health potions. This will free up space in your inventory or let you accumulate health potions faster. The most effective way to use this spell, is to use the bronze mod Recuperation, for the simple reason as it will boost the player hp regen by alot, making it a so called HoT (heal over time) effect. This will keep your health at a 100% when taking damage for as long as the effect lasts (10 seconds). The next very large benefit of this spell with this modification is, it will stack. If cast subsequently before the effect of previous casts have ended, the effect will stack, allowing for incredible healing effects and making the seraphim indestructible. A very useful way to take advantage of this ability is to precast this spell just before entering combat, this way you know that if you might take some damage during combat, for the next 10 seconds, you will be healed up to full health. It is important though to not take this for granted and get over excited and forget that before those 10 seconds end you need to cast the spell again or you will be vulnerable. The silver mod Master Healer significantly reduces regeneration time of this combat art, allowing to raise it higher for the same regeneration as before choosing this mod, and healing a larger amount, and with the recuperation mod, healing more hp per second during the 10 seconds it lasts. On quests where you have an NPC traveling with you, you can heal the NPC with this Combat Art; therefore making the task of keeping the NPC alive much easier. Pros and ConsPros
Cons
Stats Chart
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