Difference between revisions of "Sacred 2:Fallen Angel"
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+ | From a post made by Gork [http://http://darkmatters.org/forums/index.php?showtopic=5676] | ||
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== '''Stepping Into Sacred 2: Fallen Angel Universe''' == | == '''Stepping Into Sacred 2: Fallen Angel Universe''' == | ||
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Personally, after having participated to the multiplayer event during the Business Day, I have been lucky enough to see the PC version of Sacred 2: Fallen Angel, shown to me by Jens Eisched, Marketing Manager, and Torsten Meier, Public Relations Manager, who answered as well a bunch of my questions as a Hack & Slash fan and amateur, as well as player of the original Sacred. | Personally, after having participated to the multiplayer event during the Business Day, I have been lucky enough to see the PC version of Sacred 2: Fallen Angel, shown to me by Jens Eisched, Marketing Manager, and Torsten Meier, Public Relations Manager, who answered as well a bunch of my questions as a Hack & Slash fan and amateur, as well as player of the original Sacred. | ||
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+ | == '''2,000 years ago, the Seraphim was already ready to become an heroin''' == | ||
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+ | At first, there was the Creator, who created worlds and populated them each with one unique intelligent race for them to worship him. The Seraphim, and their leaders the Archangels, were one of those. However, one day, they decided to use the ethereal creative energy to create their own world, Ancaria, and to populate it with several races, giving them the freedom of choosing their own fate. When the Creator found out, instead of destroying Ancaria, he banished the Seraphim on this world with the charge to protect it. He would interfere only if the Seraphim were not able to unite all the races. | ||
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+ | But that was not meant to happen, and before long the High Elves, favourite race of the Seraphim, started to use the creative energy to their own benefit and rule the world. Not every High Elf agreed with this plan, and soon a civil war burst, costing lives of many people and many Seraphims, and leading to the division of the High Elves between the one trying to use the creative energy to give Ancaria and its people their lost greatness, and the one wanting to purge Ancaria with a cleansing fire and then arise as uncontested rulers. A second civil war was soon to be started... | ||
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+ | 2,000 years before Sacred 1's story, Sacred 2: Fallen Angel brings the player to a time where the creative energy is still active. Humans are yet the servants and slaves of the High Elves, Dwarfs still enjoy their recluse life, and the world of Ancaria is far different and unknown of the events that will occur in Sacred and Sacred Underworld. The player will have to chose between the Path of the Light and the Path of the Shadow, except when playing a Seraphim who can only follow the Path of Light, or an Inquisitor, who can only follow the Path of the Shadows. This choice the player make at the beginning of the campaign will affect the whole world and the various NPCs he'll meet. | ||
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+ | In addition to these two sides of the main campaign, each proposing roughly 40h of gameplay to the user in the first difficulty mode, Sacred 2: Fallen Angel offers an incredible variety of secondary quests, with overall over 800 quests for the player to fullfill. |
Revision as of 21:56, 25 September 2007
From a post made by Gork [1]
Stepping Into Sacred 2: Fallen Angel Universe
During the Games Convention in Leipzig, the awaited Sacred 2: Fallen Angel has appeared fully. A version specifically conceived for the multiplayer even organized by Ascaron, simplified at most to show principally the engine and the gameplay of the game, has been accessible to some lucky guys. There's been quite a bunch of people to be able to test this version, as there was 16 of them every 10 minutes during the all fair: few minutes of hacking & slashing monsters, playing either the Seraphim, the Shadow Warrior, the Dryad, or even the High Elf, all identical except for their look for the occasion, and then the 16 players met in the arena to fight each other. Meanwhile, in another hall of the Games Convention, other visitors could assist to a quick presentation of the Xbox 360 version of Sacred 2: Fallen Angel.
Personally, after having participated to the multiplayer event during the Business Day, I have been lucky enough to see the PC version of Sacred 2: Fallen Angel, shown to me by Jens Eisched, Marketing Manager, and Torsten Meier, Public Relations Manager, who answered as well a bunch of my questions as a Hack & Slash fan and amateur, as well as player of the original Sacred.
2,000 years ago, the Seraphim was already ready to become an heroin
At first, there was the Creator, who created worlds and populated them each with one unique intelligent race for them to worship him. The Seraphim, and their leaders the Archangels, were one of those. However, one day, they decided to use the ethereal creative energy to create their own world, Ancaria, and to populate it with several races, giving them the freedom of choosing their own fate. When the Creator found out, instead of destroying Ancaria, he banished the Seraphim on this world with the charge to protect it. He would interfere only if the Seraphim were not able to unite all the races.
But that was not meant to happen, and before long the High Elves, favourite race of the Seraphim, started to use the creative energy to their own benefit and rule the world. Not every High Elf agreed with this plan, and soon a civil war burst, costing lives of many people and many Seraphims, and leading to the division of the High Elves between the one trying to use the creative energy to give Ancaria and its people their lost greatness, and the one wanting to purge Ancaria with a cleansing fire and then arise as uncontested rulers. A second civil war was soon to be started...
2,000 years before Sacred 1's story, Sacred 2: Fallen Angel brings the player to a time where the creative energy is still active. Humans are yet the servants and slaves of the High Elves, Dwarfs still enjoy their recluse life, and the world of Ancaria is far different and unknown of the events that will occur in Sacred and Sacred Underworld. The player will have to chose between the Path of the Light and the Path of the Shadow, except when playing a Seraphim who can only follow the Path of Light, or an Inquisitor, who can only follow the Path of the Shadows. This choice the player make at the beginning of the campaign will affect the whole world and the various NPCs he'll meet.
In addition to these two sides of the main campaign, each proposing roughly 40h of gameplay to the user in the first difficulty mode, Sacred 2: Fallen Angel offers an incredible variety of secondary quests, with overall over 800 quests for the player to fullfill.