Difference between revisions of "Sacred 2:Combat Alert"
Sarcolemming (talk | contribs) m (→Usage Strategies: added some tips on riposte) |
m (→Innate Abilities (Lvl 1): corrected cooldown to 30s) |
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * Cooldown: | + | * Cooldown: 30.0s |
* Damage: 15-15 | * Damage: 15-15 | ||
* Close Combat Attack Value: +50.0% | * Close Combat Attack Value: +50.0% |
Revision as of 22:31, 6 January 2010
Modifications
SkillsThe following skills will affect this combat art:
Usage StrategiesNotes on Riposte: The silver mod Riposte provides melee-only damage reflection, it will reflect poison, burn, weaken, or freeze status onto enemies that use weapons of the respective element. Examples include Dark archers, assassins, etc. The chance for this ability (to reflect)starts at 36.2% at CA level 1, and increases incrementally up to a maximum of what appears to be ~70%(possibly higher?). On average for the first 15 levels you can expect to gain ~1% per level up. While apparently wild in growth rates at first, it does even out at around level 9. As a cast-able buff this skill provides a large chance to reflect damage, it is highly recommended that skill level be increased with socketed runes or +aspect equipment to improve the duration but not the regen time. If the Gold Mod Permanent is chosen the growth and final chance to reflect are halved(rounding up), this is NOT recommended until much later in a Temple Guardian's life where he can afford to pump levels, eat runes, etc. Pros and ConsPros
Cons
Stats Chart
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Contents
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