Difference between revisions of "Sacred 2:In Accordance with Nature"
(replaced one start location map with clearer t-map, added dialogue pix to walkthrough, added link to next quest in chain) |
(→Notes) |
||
Line 102: | Line 102: | ||
[[Category:Sacred 2 Class Quest]] | [[Category:Sacred 2 Class Quest]] | ||
− | [[Category:Sacred 2 Quest]] | + | [[Category:Sacred 2 Quest|{{SUBPAGENAME}}]] |
Revision as of 05:26, 15 February 2010
|
Quick Walkthrough
- Talk to Hunter Drogo
- Show them how to hunt deer by going to the quest location
- They show intentions to hunt for pleasure instead of food, so punish them.
- Go to the village next to the Happy Cow Farm and punish Tim's friends when they threaten you.
- Go to Sloeford and talk to Thelendra
- Go to the forest West of Sloeford, and kill the slave overseers
- Speak to slave Theodus, to inform him that he is free
- Visit Lohen, and his gang of thugs.
- Punish Lowen for polluting the environment
- Talk to Mayor Wilkes
- Hunt 10 kobolds and bring the heads back to Wilkes
- Talk to Knickknack the Kobold to complete your quest.
Detailed Walkthrough
This quest is a long one, but well worth it in the end. Your dryad will take up the role of protecting the environment, and in this frenzy of flower power you actually make some decent money and experience.
But first things first, where to start?
Your quest starts in The Happy Cow Farm as indicated on the map. Right below the entrance gate, talk to Hunter Drogo. Hunter Drogo and his partner, Tim Nightowl, have problems finding deer, and ask you, as a dryad, to help them track down a deer.
Tracking down deer is like using a bow, you've known how to do it ever since you were a little kid. However, these two high elves have no such skill, therefore the map comes to our assistance and offers us the location of a deer. Follow the yellow outline to get there.
When you find this deer, Drogo and Tim tell you what a great deer you've found. They look at how huge it is, as it will look good on their fireplace...
Light path Dryad defeats both Drogo and Tim. Talk to the chastened Tim, then follow this path to get to another village.
You encounter three reckless hunters on your way to Sloeford. After talking to the leader, kill all three.
As soon as that is done, your spider senses begin to tingle, and you suddenly realise Thelendra in Sloeford needs to tell you something. Again, us mortals have no such senses, so the map yet again comes to our aide. Follow the outline to get to Thelendra in Sloeford from your last position.
Thelendra will tell you that a local slave-owner TyBosso, makes his slaves chop down trees near the river banks.
Instantly caught in a web of intrigues and anger, you decide to put a stop to this. Follow the path on this map to get to the slave-overseers, talk to them and kill them.
As soon as they are killed, you must try and find slave Theodus. Now he is constantly on the move between his house and the timber-site, but you are bound to find him on, or at least near, the yellow line on this map. when you find him, speak to him.
Slave Theodus will let you know that a local thug, Lohen, is a real abuser of nature, so you decide to be yet a little more dryad-ish, and take it up with this shady person. Do so by following this path. (depending on where you found Theodus, the path might be slightly different.)
When you get to Lohen you find yourself looking at a sight that would leave all but the toughest of dryads crying. Trees are being cut, the river is being polluted and even a cow is being hit. After talking to the culprit your eyes turn red, your alter ego takes over, and you cause havoc. You put Lohen and his friends 6 feet under with a speed only matched by light itself.
After that, you do what every good citizen in any country of the world does. You see what's wrong with the world, and you decide to blame politics. Accordingly, you take it up with Mayor Wilkes in Sloeford. Do so by following this path.
The Light path Dryad talks to Mayor Wilkes. He makes it clear to you that he had the lame-brained idea of killing cows to keep kobolds away. As a dryad, your superior brains, wit and overall intelligence make you see through such a bad plan from the start. You tell the Mayor how the dryad's deal with kobolds. You guessed it ... It's huntin time!
The mayor refuses to believe a word you say, and makes you bring him 10 kobold heads to prove your theory.
Find some kobolds by following this path. Don't bother going to the exact location, since any kobold will drop a head until you have your 10.
When you have your 10 kobold heads, follow the same path back to the mayor. He is amazed and promises to try and do better.
Now it's time to go and see what the Kobolds have to say for themselves. Follow the path below to find Knickknack the Kobold. Talk to him (and kill him when he attacks) to complete this quest and begin the next quest in the chain Kobold Blood.
Logbook Entry