Difference between revisions of "Sacred 2:Sword Weapons"

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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
  
====Modifiers unlocked with Sword Weapons====
 
* Chance for Open Wounds 
 
* Chance for Deep Wounds   
 
* Chance for Deadly Wounds
 
* Opponents Defence Value
 
* Chance to Disregard Armour
 
* Chance for Critical Hits
 
* Combat Values (Attack Value and/or Defense Value)
 
* Attack Speed
 
  
 
====Mastery====
 
====Mastery====
 
* Grants the chance to land double hits.
 
* Grants the chance to land double hits.
 
====Modifiers unlocked with Sword Weapons Mastery====
 
* Chance for Serious Open Wounds
 
* Opponent's Armour: Physical
 
* Damage of Enraged Players
 
  
  
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* [[Sacred 2:Short Swords|Short Swords]] - animation speed about 15% faster than swords at equivalent attack spee.
 
* [[Sacred 2:Short Swords|Short Swords]] - animation speed about 15% faster than swords at equivalent attack spee.
 
* [[Sacred 2:Two Handed Swords|Two Handed Swords]] - animation speed about 5% slower than swords at equivalent attack speed.
 
* [[Sacred 2:Two Handed Swords|Two Handed Swords]] - animation speed about 5% slower than swords at equivalent attack speed.
 +
 +
====Modifiers unlocked====
 +
*[[Sacred 2:Attack Speed|Attack Speed]]
 +
*[[Sacred 2:Attack Value|Attack Value]]
 +
*[[Sacred 2:Chance for critical hits|Chance for critical hits]]
 +
*[[Sacred 2:Chance to inflict Deadly Wounds X%|Chance for deadly wounds]]
 +
*[[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]]
 +
*[[Sacred 2:Chance to disregard armor|Chance to disregard armor]]
 +
*[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
 +
*[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]]
 +
*[[Sacred 2:Chance to inflict Deep Wounds X%|Chance to inflict deep wounds]]
 +
*[[Sacred 2:Chance to inflict Serious Open Wounds X%|Chance to inflict serious open wounds]]
 +
*[[Sacred 2:Damage of enraged players|Damage of enraged players]]
 +
*[[Sacred 2:Defense Value|Defense Value]]
 +
*[[Sacred 2:Opponent's armor: Physical -X%|Opponent's armor: Physical]]
 +
*[[Sacred 2:Opponent's defense value|Opponent's defense value]]

Revision as of 13:45, 14 April 2010


swordweapons.gif Sword Weapons

Improves wielding swords by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully.

  • Attack Value +X
  • Attack Speed +Y%
  • Item level without penalty Z


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack Value: 9 41 71 96 118 137 153 168 173 180 195 221 243 264 282 298 313 332 349 364 377
Attack Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5
Double Hit, +%: - - - - - - - - - 23 24,5 27,1 29,3 31,4 33,2 34,8 36,3 38,2 39,9 41,4 42,7


lsTitle.png
rsTitle.png


Mastery

  • Grants the chance to land double hits.


Properties

  • This skill will unlock weapon attributes that require Sword Weapons skill (like "Attack speed (Sword Weapons)).
  • The bonuses from this skill are replaced by the similar ones from Dual Wield, if you have both skills. This is only the case if you actually equip two weapons.
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level)


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.


The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.

Types

Sword weapons consist of:

  • Swords
  • Bastard Swords - animation speed same as swords at equivalent attack speed.
  • Daggers - animation speed about 25% faster than swords at equivalent attack speed.
  • Sabers - animation speed same as swords at equivalent attack speed.
  • Short Swords - animation speed about 15% faster than swords at equivalent attack spee.
  • Two Handed Swords - animation speed about 5% slower than swords at equivalent attack speed.

Modifiers unlocked