Difference between revisions of "Sacred:Dwarf"

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<b>Heavy Blow</b>
 
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The Dwarf leaps into the air and deals a heavy blow inflicting increased damage against one opponent.
 
Musket: Inflicts increased damage. The blast will pass straight through the opponent’s body.
 
 
<b>Wrath</b>
 
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The Dwarf performs a spinning attack against every opponent in range.
 
Musket: The dwarf spins around and fires one shot at each nearby opponent.
 
 
<b>Assault</b>
 
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A combination of savage hits, kicks, and head-butts.
 
Musket: Fires a salvo of shots (will change target when an enemy is killed).
 
 
<b>Battle Rage</b>
 
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Battle Rage recharges with each rapid hit while it is active and discharges when there is no fighting. The frequency of hits will increase with each successive hit. Injuries increase the strength of the dwarf’s attacks.
 
Musket: Increases the frequency of shots.
 
 
<b>War Cry</b>
 
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A striking and exhilarating roar which increases the Dwarf’s attack and defense values and those of his allies (hirelings and MP party) for a set duration.
 
 
<b>Recoil</b>
 
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An opponent is hurled backwards by a forceful blow. Damages the opponent who is initially struck and all others who the opponent collides into. (The distance covered depends on the size of the opponent). Will only work while using two-hand weapons.
 
 
<b>Vehemence</b>
 
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The target opponent sustains direct damage, with nearby enemies suffering x% damage. This technique will only work while using two-hand weapons
 
 
<b>Greed</b>
 
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The Dwarf’s attention is lowered (defense value) but there is an increased chance that opponents will drop a more valuable item.
 
 
<b>Flame Thrower</b>
 
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The Dwarf fires a jet of flammable liquid from his pack. This ignites and becomes a stream of searing flame. The fire dies down quickly.
 
 
<b>Mortar Grenade</b>
 
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The Dwarf fires mortar grenades from his pack, which scatter around a large area and inflict severe damage. Mortar grenades have a minimum range and cannot be used against targets at close quarters.
 
 
<b>Cannon Blast</b>
 
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The Dwarf fires a cannon round from his pack that shatters on impact. All opponents close to the explosion suffer damage and confusion.
 
 
<b>Landmine</b>
 
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The Dwarf drops several landmines which will explode when the enemy steps on them. The trigger area is approx. two tiles around the mine. A shimmering circle will display the trigger area.
 
 
<b>Entrench</b>
 
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The Dwarf plants himself into the ground, increasing his defense values (resistances and defense). However, he will not be able to move anywhere. This condition will persist for a short time only.
 
 
<b>Dwarven Armor</b>
 
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Increases fire and poison resistances. A pulsating aura around the Dwarf will indicate that the skill is active. The aura will slowly subside while the resistances decrease to their normal values.
 
 
<b>Dwarven Steel</b>
 
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The weapon glows for a brief period. The physical resistance of all opponents is significantly lowered during that time. The weapon’s aura will gleam with every hit and then gradually grow weaker until it is exhausted.
 
  
 
[[Dwarf Combat Arts]]
 
[[Dwarf Combat Arts]]

Revision as of 00:00, 27 September 2007

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The Dwarf is a typical representative of the fantasy worlds: Tough, snappy, grumbling and eager to fight. He excels at close combat and he is very apt with axes as well as war hammers.

Dwarves also boast a secret technical knowledge. Therefore, he is able to wield weapons that none of the other characters are able to handle. He is able to equip a musket for medium-range fights and one of his “special moves” is firing a canon, which is strapped to his back.

The musket and the canon will feature extensive upgrade opportunities as a weapon and armor respectively.

The Dwarf can be played as a close combat or ranged fighter.


Dwarf Combat Arts


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