Difference between revisions of "Sacred 2:Combat Discipline"
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* Regeneration time bonus stacks with Concentration skill bonus. | * Regeneration time bonus stacks with Concentration skill bonus. | ||
− | * Combat Discipline improves regeneration '''only''' for the Combat Arts that are in a combo, but | + | * Combat Discipline improves regeneration '''only''' for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits. |
* Combat Discipline gives a global damage boost for '''all''' Arts, in or out of combo. The bonus increases as a player puts more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%). | * Combat Discipline gives a global damage boost for '''all''' Arts, in or out of combo. The bonus increases as a player puts more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%). | ||
− | * The Damage bonus from Combat Discipline affects non-weapon based (ie, spells) combat arts fully, but for weapon-based combat arts it will only boost the bonus damage from the CA (eg, if Battle Extension is giving | + | * The Damage bonus from Combat Discipline affects non-weapon based (ie, spells) combat arts fully, but for weapon-based combat arts it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from [[Sacred 2:Battle Extension|Battle Extension]]). |
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====Breakpoints==== | ====Breakpoints==== |
Revision as of 08:53, 27 March 2011
Combat Discipline
Improves regeneration of Combat Arts that are in a Combo and slightly increases the damage of all combat arts. Also allows up to three Combat Arts in a combo.
Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used attack speed rather than casting speed. This bug affects all combos, whether or not the Combat Discipline skill is taken. See the combo page for details.
- Regeneration Time -10%
- Damage +XX (refer to table below)
Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |
Damage: | 74 | 313 | 537 | 726 | 889 | 1030 | 1153 | 1261 | 1301 | 1356 | 1464 | 1658 | 1829 | 1981 | 2116 | 2238 | 2348 | 2494 | 2621 | 2734 | 2833 |
Mastery
- At Level 75 Combat Discipline will allow up to four Combat Arts in a Combo.
- Regeneration Time -20%
- The increase in damage per skill level decreases until level 75 is reached, after which the increase in damage jumps up and increases by a significant amount per level of this skill.
Properties
- Regeneration time bonus stacks with Concentration skill bonus.
- Combat Discipline improves regeneration only for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits.
- Combat Discipline gives a global damage boost for all Arts, in or out of combo. The bonus increases as a player puts more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%).
- The Damage bonus from Combat Discipline affects non-weapon based (ie, spells) combat arts fully, but for weapon-based combat arts it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from Battle Extension).
Breakpoints
- Regeneration time bonus is fixed at -10% below level 75 Combat Discipline
- Regeneration time bonus is fixed at -20% above level 75 Combat Discipline
- The damage bonus is increased in steps as shown in the Combat Discipline Full Chart
The damage bonus at a given skill level x is given fairly precisely by the following formulas:
- 3000*(x+1.5)/(x+100) Pre-Mastery
- 4500*(x-32.5)/(x+66) Mastery
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have
4500*(75-32.5)/(75+66) = 4500*42.5/141 = 1356.4
This value compared with the table value is a good example of the precision the formulas offer.