Difference between revisions of "Regeneration Penalty"
Jump to navigation
Jump to search
Gogoblender (talk | contribs) (Created page with "Positive figures increase the amount of time Sacred 2:Combat Arts will take to regenerate, negative figures will reduce the amount of time. Armor has a white-text Regener...") |
(added unused pic) |
||
Line 1: | Line 1: | ||
Positive figures increase the amount of time [[Sacred 2:Combat Arts|Combat Arts]] will take to regenerate, negative figures will reduce the amount of time. Armor has a white-text Regeneration Penalty modifier. | Positive figures increase the amount of time [[Sacred 2:Combat Arts|Combat Arts]] will take to regenerate, negative figures will reduce the amount of time. Armor has a white-text Regeneration Penalty modifier. | ||
+ | |||
+ | Regeneration Penalty is measured on the Character Inventory Screen by this meter: | ||
+ | |||
+ | [[File:Regeneration Meter.gif]] |
Latest revision as of 21:19, 19 October 2013
Positive figures increase the amount of time Combat Arts will take to regenerate, negative figures will reduce the amount of time. Armor has a white-text Regeneration Penalty modifier.
Regeneration Penalty is measured on the Character Inventory Screen by this meter: