Difference between revisions of "Sacred 2:Radiant Pillar"
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==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2: | + | * [[Sacred 2:Celestial Magic Lore|Celestial Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points. |
− | * [[Sacred 2: | + | * [[Sacred 2:Celestial Magic Focus|Celestial Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. |
* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art. | * [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art. | ||
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. |
Revision as of 00:57, 5 December 2013
This is a Spell Damage Based Combat Art.
Modifications
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Skills and Attributes
The following skills will affect this combat art:
- Celestial Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Celestial Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly reduces regeneration time for this combat art.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art.
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity
- Stamina will lower regeneration time
Usage Strategies
- Damage of Radiant Pillar is affected by Intelligence, so you need to invest in this attribute to make it effective.
- Bronze choices: Hypnosis may be considered useful if followed by Flaring Nova, Archangel's Wrath (explosion mod), BeeEffGee (pierce mod). Otherwise Delude is a very good option especially when combined with Baneful Smite with another attack value reduction mod.
- Silver choices: Duration will come naturally with leveling. It will eventually be longer than you ever need. Taking Brightness seems like a better choice.
- Gold choices: Ordeal effect can be easily obtained with items (in Fallen Angel only, this was changed in the Ice & Blood expansion). Straight damage from Magnify is a very good choice.
- The Delude mod uses a particular formula to calculate the attack value reduction: 1-1/(1+(650+10*CA lvl)/1000). For level 1, this gives 1-1/(1+(650+10*1)/1000 = 39.8% reduction, level 10 gives 1-1/(1+(650+10*10)/1000 = 42.9% reduction, level 50 gives 1-1/(1+(650+10*50)/1000 = 53.5% reduction.
Pros and Cons
Pros
- Great ability to cause area of effect damage
- Very useful debuff ability on both mobs and bosses
Cons
- The cast time of this combat art is a bit slow early on
- It is a stationary spell, if the target moves out of its damage range, its useless
Stats Chart
- Duration is 10 + 0.1*CA-Lvl seconds and 15 + 0.15*CA-Lvl seconds with Conserve.
- It inflicts damage 0.5 + 0.003*CA-Lvl times per second.
See Also
Gallery
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